wine/eterwine.git
2016-02-05 Matteo Brunid3d11/tests: Add a test for CheckMultisampleQualityLeve...
2016-02-05 Matteo Brunid3d11: Implement d3d10_device_CheckMultisampleQualityLe...
2016-02-05 Matteo Brunid3d11: Implement d3d11_device_CheckMultisampleQualityLe...
2016-02-05 Nikolay Sivovdwrite/tests: Remove failing test line, we have skips...
2016-02-05 Kira Backesuser32: Add MOUSEHOOKSTRUCTEX for mouse wheel support.
2016-02-05 Nikolay Sivovdwrite: Recognize Type1 .pfb files in Analyze().
2016-02-05 Nikolay Sivovdwrite: Rework Analyze() to make it easier to extend.
2016-02-05 Ken Thomaseswinemac: Don't process QUERY_IME_CHAR_RECT while waitin...
2016-02-05 Ken Thomaseswinemac: Change the processEvents parameter of -[WineEv...
2016-02-05 Ken Thomaseswinemac: Make macdrv_process_text_input() asynchronous...
2016-02-05 Henri Verbeetwined3d: Make the "icb" field in struct wined3d_shader_...
2016-02-05 Henri Verbeetwined3d: Make the "icb" field in struct wined3d_shader_...
2016-02-05 Henri Verbeetwined3d: Make the "texture" parameter to wined3d_textur...
2016-02-05 Henri Verbeetddraw: Use wined3d_texture_get_sub_resource() in ddraw_...
2016-02-05 Henri Verbeetddraw: Move the mip-level dimensions fix-up from ddraw_...
2016-02-04 Józef Kuciad3d11: Rename WINE_D3D10_TO_STR to WINE_D3D_TO_STR.
2016-02-04 Alexandre Julliardserver: Use the link_name operation to create named...
2016-02-04 Alexandre Julliardserver: Add link_name and unlink_name object operations.
2016-02-04 Frédéric Delanoypo: Update French translation.
2016-02-04 Aric Stewartusp10: Correct math punctuation handling in itemization.
2016-02-04 Aric Stewartusp10: Directional control codes force complex itemization.
2016-02-04 Alexandre Julliardtools: Add a script to update the ANNOUNCE file at...
2016-02-04 Henri Verbeetwined3d: Introduce a debug function for struct wined3d_box.
2016-02-04 Henri Verbeetwined3d: Merge cubetexture_init() into texture_init().
2016-02-04 Henri Verbeetddraw: Use wined3d_rendertarget_view_create_from_sub_re...
2016-02-04 Henri Verbeetwined3d: Pass a view to blit_shader.depth_fill().
2016-02-04 Henri Verbeetwined3d: Pass a view to blit_shader.color_fill().
2016-02-04 Nikolay Sivovdwrite/tests: Skip tests if no English family name...
2016-02-04 Alistair Leslie... gdiplus: Implement GdipGetPenTransform.
2016-02-04 Paul Gofmanmscoree: Call native DllEntryPoint when it is defined...
2016-02-04 Paul Gofmanmscoree: Add FixupVTable_Assembly function which takes...
2016-02-03 Lauri Kenttäpo: Update Finnish translation.
2016-02-03 Hans Leidekkerwebservices: Implement WsWriteStartCData and WsWriteEnd...
2016-02-03 Hans Leidekkerwebservices: Parse CDATA nodes.
2016-02-03 Hans Leidekkerwebservices: Support more writer states in WsWriteText.
2016-02-03 Hans Leidekkerwebservices: Don't validate reader state in read_endele...
2016-02-03 Hans Leidekkerwebservices: Implement WsReadEndAttribute.
2016-02-03 Pierre Schweitzermpr/tests: Add tests for WNetUseConnectionA().
2016-02-03 Józef Kuciad3d10core/tests: Add test for SM4 sample_b instruction.
2016-02-03 Józef Kuciad3d11/tests: Add test for SM4 sample_b instruction.
2016-02-03 Józef Kuciawined3d: Implement SM4 sample_d instruction.
2016-02-03 Józef Kuciawined3d: Implement SM4 sample_b instruction.
2016-02-03 Józef Kuciawined3d: Merge shader_glsl_sample() and shader_glsl_sam...
2016-02-03 Józef Kuciawined3d: Recognize SM4 sample_c opcode.
2016-02-03 Nikolay Sivovdwrite: Implement SetLineSpacing() for layout.
2016-02-03 Nikolay Sivovdwrite: Implement SetFlowDirection() for layout.
2016-02-03 Nikolay Sivovdwrite: Invalidate layout on all cases of attribute...
2016-02-03 Nikolay Sivovdwrite: Add a zero width line after last mandatory...
2016-02-03 Henri Verbeetwined3d: Use wined3d_rendertarget_view_create() in...
2016-02-03 Henri Verbeetwined3d: Use wined3d_rendertarget_view_create() in...
2016-02-03 Henri Verbeetwined3d: Simplify wined3d_rendertarget_view_create_from...
2016-02-03 Henri Verbeetddraw: Use wined3d_resource_unmap() in ddraw_surface7_U...
2016-02-03 Henri Verbeetddraw: Use wined3d_resource_map() in surface_lock().
2016-02-02 Vincent Povirkkernel32: Implement GetTimeZoneInformationForYear.
2016-02-02 Vincent Povirkkernel32/tests: Add tests for GetTimeZoneInformationFor...
2016-02-02 Christopher... user32: A window may be notified with WM_CAPTURECHANGED...
2016-02-02 Christopher... user32: Ensure that button responds only to changes...
2016-02-02 Christopher... comctl32: Ensure that trackbar respond only to changes...
2016-02-02 Christopher... comctl32: Ensure that toolbar respond only to changes...
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_globalFlags opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input_siv opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_output_siv opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input_sgv opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input_ps_siv opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input_ps_sgv opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input opcode.
2016-02-02 Józef Kuciawined3d: Recognize SM4 dcl_input_ps opcode.
2016-02-02 Alexandre Julliardserver: Don't return an error if the created window...
2016-02-02 Alexandre Julliardserver: Implement serial port read interval timeouts.
2016-02-02 Nikolay Sivovdwrite/tests: Test that soft hyphen is not marked as...
2016-02-02 Nikolay Sivovdwrite: Release drawing effect after trimming sign...
2016-02-02 Nikolay Sivovdwrite: Improve SetScriptAnalysis()/SetBidiLevel()...
2016-02-02 Nikolay Sivovdwrite: Don't use BOOL values to set bit fields.
2016-02-02 Nikolay Sivovdwrite: Fix newlineLength metric to include all newline...
2016-02-02 Henri Verbeetddraw: Use wined3d_resource_map() in d3d_texture2_Load().
2016-02-02 Henri Verbeetwined3d: Use wined3d_texture_get_dc() in device_load_lo...
2016-02-02 Henri Verbeetddraw: Use wined3d_texture_release_dc() in ddraw_surfac...
2016-02-02 Henri Verbeetddraw: Use wined3d_texture_get_dc() in ddraw_surface7_G...
2016-02-02 Henri Verbeetddraw: Use wined3d_texture_get_dc() in ddraw_surface_up...
2016-02-01 Józef Kuciawined3d: Clean up naming in shader_sm1.c.
2016-02-01 Józef Kuciawined3d: Fix SM4 exp, log and rsq instructions.
2016-02-01 Józef Kuciawined3d: Recognize SM4 dcl_sampler opcode.
2016-02-01 Józef Kuciawined3d: Recognize SM4 dcl_output opcode.
2016-02-01 Józef Kuciawined3d: Recognize SM4 dcl_immediateConstantBuffer.
2016-02-01 Aric Stewartimm32: Messages from ImmGenerateMessage are sent not...
2016-02-01 Paul Gofmanmsvcrt: Handle of thread created by _beginthread should...
2016-02-01 Nikolay Sivovdwrite: Remove some redundant includes.
2016-02-01 Nikolay Sivovdwrite: Implement GetTextBeforePosition() for layout...
2016-02-01 Nikolay Sivovdwrite: Implement GetLocaleName() for layout analysis...
2016-02-01 Nikolay Sivovdwrite: Use regular refcounting pattern for layout...
2016-02-01 Nikolay Sivovdwrite: Update callback analysis interfaces used by...
2016-02-01 Joachim Priesnercomctl32: Treeview: Fix crash when deleting the first...
2016-02-01 Anton Baskanovstrmbase: Decommit allocator when streaming stops.
2016-02-01 Jacek Cabanmshtml: Wine Gecko 2.44 release.
2016-02-01 Alex Henrieuser32: Avoid double initialization in IsDialogMessageW.
2016-02-01 Joachim Priesnercomctl32: Fix comments explaining visibleOrder and...
2016-02-01 Henri Verbeetddraw: Use wined3d_texture_preload() in d3d_device7_Pre...
2016-02-01 Henri Verbeetddraw: Print an ERR for non-zero sub-resource indices...
2016-02-01 Henri Verbeetddraw: Use wined3d_texture_blt() in copy_mipmap_chain().
2016-02-01 Henri Verbeetddraw: Use wined3d_texture_blt() in ddraw_surface_updat...
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