From 6c84c3f9ad141ef38e411df4cd3af2f767957e08 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Tue, 2 Mar 2010 11:38:19 +0100 Subject: [PATCH] opengl32: Update opengl extensions. --- dlls/opengl32/opengl_ext.c | 40 +++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/dlls/opengl32/opengl_ext.c b/dlls/opengl32/opengl_ext.c index e446382b8f..e3c767e046 100644 --- a/dlls/opengl32/opengl_ext.c +++ b/dlls/opengl32/opengl_ext.c @@ -731,6 +731,8 @@ enum extensions EXT_glMTexCoord2fvSGIS, EXT_glMakeBufferNonResidentNV, EXT_glMakeBufferResidentNV, + EXT_glMakeNamedBufferNonResidentNV, + EXT_glMakeNamedBufferResidentNV, EXT_glMapBuffer, EXT_glMapBufferARB, EXT_glMapBufferRange, @@ -921,8 +923,6 @@ enum extensions EXT_glNamedFramebufferTextureEXT, EXT_glNamedFramebufferTextureFaceEXT, EXT_glNamedFramebufferTextureLayerEXT, - EXT_glNamedMakeBufferNonResidentNV, - EXT_glNamedMakeBufferResidentNV, EXT_glNamedProgramLocalParameter4dEXT, EXT_glNamedProgramLocalParameter4dvEXT, EXT_glNamedProgramLocalParameter4fEXT, @@ -7570,6 +7570,22 @@ static void WINAPI wine_glMakeBufferResidentNV( GLenum target, GLenum access ) { LEAVE_GL(); } +static void WINAPI wine_glMakeNamedBufferNonResidentNV( GLuint buffer ) { + void (*func_glMakeNamedBufferNonResidentNV)( GLuint ) = extension_funcs[EXT_glMakeNamedBufferNonResidentNV]; + TRACE("(%d)\n", buffer ); + ENTER_GL(); + func_glMakeNamedBufferNonResidentNV( buffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glMakeNamedBufferResidentNV( GLuint buffer, GLenum access ) { + void (*func_glMakeNamedBufferResidentNV)( GLuint, GLenum ) = extension_funcs[EXT_glMakeNamedBufferResidentNV]; + TRACE("(%d, %d)\n", buffer, access ); + ENTER_GL(); + func_glMakeNamedBufferResidentNV( buffer, access ); + LEAVE_GL(); +} + static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) { GLvoid* ret_value; GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = extension_funcs[EXT_glMapBuffer]; @@ -9100,22 +9116,6 @@ static void WINAPI wine_glNamedFramebufferTextureLayerEXT( GLuint framebuffer, G LEAVE_GL(); } -static void WINAPI wine_glNamedMakeBufferNonResidentNV( GLuint buffer ) { - void (*func_glNamedMakeBufferNonResidentNV)( GLuint ) = extension_funcs[EXT_glNamedMakeBufferNonResidentNV]; - TRACE("(%d)\n", buffer ); - ENTER_GL(); - func_glNamedMakeBufferNonResidentNV( buffer ); - LEAVE_GL(); -} - -static void WINAPI wine_glNamedMakeBufferResidentNV( GLuint buffer, GLenum access ) { - void (*func_glNamedMakeBufferResidentNV)( GLuint, GLenum ) = extension_funcs[EXT_glNamedMakeBufferResidentNV]; - TRACE("(%d, %d)\n", buffer, access ); - ENTER_GL(); - func_glNamedMakeBufferResidentNV( buffer, access ); - LEAVE_GL(); -} - static void WINAPI wine_glNamedProgramLocalParameter4dEXT( GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { void (*func_glNamedProgramLocalParameter4dEXT)( GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glNamedProgramLocalParameter4dEXT]; TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w ); @@ -15755,6 +15755,8 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = { { "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fvSGIS }, { "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferNonResidentNV }, { "glMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferResidentNV }, + { "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferNonResidentNV }, + { "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferResidentNV }, { "glMapBuffer", "GL_VERSION_1_5", wine_glMapBuffer }, { "glMapBufferARB", "GL_ARB_vertex_buffer_object", wine_glMapBufferARB }, { "glMapBufferRange", "GL_ARB_map_buffer_range", wine_glMapBufferRange }, @@ -15945,8 +15947,6 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = { { "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureEXT }, { "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureFaceEXT }, { "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureLayerEXT }, - { "glNamedMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glNamedMakeBufferNonResidentNV }, - { "glNamedMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glNamedMakeBufferResidentNV }, { "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dEXT }, { "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dvEXT }, { "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fEXT }, -- 2.33.8