From 3b13ba3323c7d78e2ae958d93393aa79ce9b6123 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Wed, 27 Jan 2016 23:43:40 +0100 Subject: [PATCH] wined3d: Implement SM4 ine instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1eb7e6dba9..e0b150e86b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2983,6 +2983,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_LT: op = "lessThan"; break; case WINED3DSIH_ILT: op = "lessThan"; break; case WINED3DSIH_NE: op = "notEqual"; break; + case WINED3DSIH_INE: op = "notEqual"; break; default: op = ""; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -3004,6 +3005,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_LT: op = "<"; break; case WINED3DSIH_ILT: op = "<"; break; case WINED3DSIH_NE: op = "!="; break; + case WINED3DSIH_INE: op = "!="; break; default: op = ""; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -8036,7 +8038,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, - /* WINED3DSIH_INE */ NULL, + /* WINED3DSIH_INE */ shader_glsl_relop, /* WINED3DSIH_INEG */ shader_glsl_unary_op, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, -- 2.33.8