From: Stefan Dösinger Date: Sat, 27 Feb 2010 13:38:18 +0000 (+0100) Subject: ddraw: Use a D24X8 depth buffer. X-Git-Tag: wine-1.1.41~95 X-Git-Url: http://git.etersoft.ru/projects/?a=commitdiff_plain;h=b5ddd6f0fca86a09e2c69867ff894265b562b662;p=wine%2Feterwine.git ddraw: Use a D24X8 depth buffer. --- diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index e5b81a137f..221e6d15aa 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -113,7 +113,7 @@ static BOOL createObjects(void) U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32; - U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff; + U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x00ffffff; ddsd.dwWidth = 640; ddsd.dwHeight = 480; hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);