From: Henri Verbeet Date: Thu, 10 Sep 2009 14:57:14 +0000 (+0200) Subject: d3d10: Use the shader variable class/type debug functions in parse_fx10_type(). X-Git-Tag: wine-1.1.30~385 X-Git-Url: http://git.etersoft.ru/projects/?a=commitdiff_plain;h=b0c462080289ac4d064a788bfe2876011709b24b;p=wine%2Feterwine.git d3d10: Use the shader variable class/type debug functions in parse_fx10_type(). This got lost by 7c156c5753f57535b9c12ea3cb8ac17562b4f214. --- diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 3ac6875d9f..c80cf56531 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -344,8 +344,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con TRACE("Type description: %#x.\n", tmp); TRACE("\tcolumns: %u.\n", t->column_count); TRACE("\trows: %u.\n", t->row_count); - TRACE("\tbasetype: %#x.\n", t->basetype); - TRACE("\tclass: %#x.\n", t->type_class); + TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); + TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK)); }