From: Henri Verbeet Date: Tue, 8 Mar 2011 18:41:08 +0000 (+0100) Subject: d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE. X-Git-Tag: wine-1.3.16~371 X-Git-Url: http://git.etersoft.ru/projects/?a=commitdiff_plain;h=ab8a9f27f925e47cb39959ad4a3e84c7752d26f0;p=wine%2Feterwine.git d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE. --- diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1dd6895d07..e008b31b80 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1081,8 +1081,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, /* This method is only allowed with surfaces that are render targets, or * offscreen plain surfaces in D3DPOOL_DEFAULT. */ - if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) - && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE)) + if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");