From: Jörg Höhle Date: Sat, 26 Mar 2011 06:44:22 +0000 (+0100) Subject: Revert "winmm: Fix PlaySound so it doesn't block when another sound is already playing.". X-Git-Tag: wine-1.3.17~125 X-Git-Url: http://git.etersoft.ru/projects/?a=commitdiff_plain;h=15ad749eced53e0c33454970bfc2bdb58b64f92b;p=wine%2Feterwine.git Revert "winmm: Fix PlaySound so it doesn't block when another sound is already playing.". This reverts commit f44bc89bc41b2b8d75eeb4fc02f5aa587d84c13c. Let the player thread call waveOutReset itself instead. --- diff --git a/dlls/winmm/playsound.c b/dlls/winmm/playsound.c index f6416edfa9..58c833aeaa 100644 --- a/dlls/winmm/playsound.c +++ b/dlls/winmm/playsound.c @@ -45,7 +45,6 @@ typedef struct tagWINE_PLAYSOUND HMODULE hMod; DWORD fdwSound; HANDLE hThread; - HWAVEOUT hWave; struct tagWINE_PLAYSOUND* lpNext; } WINE_PLAYSOUND; @@ -271,6 +270,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) MMCKINFO ckMainRIFF; MMCKINFO mmckInfo; LPWAVEFORMATEX lpWaveFormat = NULL; + HWAVEOUT hWave = 0; LPWAVEHDR waveHdr = NULL; INT count, bufsize, left, index; struct playsound_data s; @@ -399,7 +399,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL); - if (waveOutOpen(&wps->hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback, + if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback, (DWORD_PTR)&s, CALLBACK_FUNCTION) != MMSYSERR_NOERROR) goto errCleanUp; @@ -413,8 +413,8 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) waveHdr[0].dwLoops = waveHdr[1].dwLoops = 0L; waveHdr[0].dwFlags = waveHdr[1].dwFlags = 0L; waveHdr[0].dwBufferLength = waveHdr[1].dwBufferLength = bufsize; - if (waveOutPrepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR)) || - waveOutPrepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR))) { + if (waveOutPrepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)) || + waveOutPrepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR))) { goto errCleanUp; } @@ -429,6 +429,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) { if (WaitForSingleObject(psStopEvent, 0) == WAIT_OBJECT_0) { + waveOutReset(hWave); wps->bLoop = FALSE; break; } @@ -437,7 +438,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) left -= count; waveHdr[index].dwBufferLength = count; waveHdr[index].dwFlags &= ~WHDR_DONE; - if (waveOutWrite(wps->hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) { + if (waveOutWrite(hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) { index ^= 1; PlaySound_WaitDone(&s); } @@ -447,17 +448,17 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) } while (wps->bLoop); PlaySound_WaitDone(&s); /* for last buffer */ - waveOutReset(wps->hWave); + waveOutReset(hWave); - waveOutUnprepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR)); - waveOutUnprepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR)); errCleanUp: TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko"); CloseHandle(s.hEvent); HeapFree(GetProcessHeap(), 0, waveHdr); HeapFree(GetProcessHeap(), 0, lpWaveFormat); - if (wps->hWave) while (waveOutClose(wps->hWave) == WAVERR_STILLPLAYING) Sleep(100); + if (hWave) while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100); if (hmmio) mmioClose(hmmio, 0); PlaySound_Free(wps); @@ -494,7 +495,6 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo * NULL... as of today, we stop all playing instances */ SetEvent(psStopEvent); - waveOutReset(PlaySoundList->hWave); LeaveCriticalSection(&WINMM_cs); WaitForSingleObject(psLastEvent, INFINITE); EnterCriticalSection(&WINMM_cs);