return WINED3DERR_NOTAVAILABLE;
}
}
+
+ /* Check QUERY_POSTPIXELSHADER_BLENDING support */
+ if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
+ if(CheckPostPixelShaderBlendingCapability(Adapter, CheckFormat)) {
+ UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
+ } else {
+ TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+ }
} else if(RType == WINED3DRTYPE_TEXTURE) {
/* Texture allows:
* - D3DUSAGE_AUTOGENMIPMAP