wined3d: Use basetexture_set_dirty() in some more places.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 2 Mar 2011 07:55:47 +0000 (08:55 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Mar 2011 11:50:59 +0000 (12:50 +0100)
dlls/wined3d/basetexture.c
dlls/wined3d/cubetexture.c
dlls/wined3d/texture.c
dlls/wined3d/volume.c
dlls/wined3d/volumetexture.c

index 2c886753e206b65bb6d6af203dcf00482b539564..20685e4de3ac328742bf81f91c62d1cf4d6769a5 100644 (file)
@@ -122,8 +122,7 @@ void basetexture_unload(IWineD3DBaseTextureImpl *texture)
 
     if (context) context_release(context);
 
-    texture->baseTexture.texture_rgb.dirty = TRUE;
-    texture->baseTexture.texture_srgb.dirty = TRUE;
+    basetexture_set_dirty(texture, TRUE);
 
     resource_unload(&texture->resource);
 }
index 0fc5aba08e02176a46f6807329ef2c44c17cc490..47dcc2baf61c28677a3ea8a9311949ee67de5d5d 100644 (file)
@@ -418,8 +418,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *
         return WINED3DERR_INVALIDCALL;
     }
 
-    texture->baseTexture.texture_rgb.dirty = TRUE;
-    texture->baseTexture.texture_srgb.dirty = TRUE;
+    basetexture_set_dirty(texture, TRUE);
     surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
 
     return WINED3D_OK;
index df52996ff2ee4094dfe58efeecca5890b72f2cf9..32ff66b4cd3a122a3b02084c89b393b9c78daf7c 100644 (file)
@@ -435,8 +435,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, c
         return WINED3DERR_INVALIDCALL;
     }
 
-    texture->baseTexture.texture_rgb.dirty = TRUE;
-    texture->baseTexture.texture_srgb.dirty = TRUE;
+    basetexture_set_dirty(texture, TRUE);
     surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
 
     return WINED3D_OK;
index 7c98cc989b596fcf8cb005bfb23c0486c537a38c..e877cfb709640ed284c58d41f8eb5de7bb741c1e 100644 (file)
@@ -279,8 +279,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
     if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
     {
         volume_add_dirty_box(This, &This->lockedBox);
-        This->container->baseTexture.texture_rgb.dirty = TRUE;
-        This->container->baseTexture.texture_srgb.dirty = TRUE;
+        basetexture_set_dirty((IWineD3DBaseTextureImpl *)This->container, TRUE);
     }
 
     This->locked = TRUE;
index 6ebd1c2f859b61e5109b407165ceca03de1e0c6d..2ac609136752ac47f2be86d824e334e173ec6e22 100644 (file)
@@ -349,8 +349,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
         return WINED3DERR_INVALIDCALL;
     }
 
-    texture->baseTexture.texture_rgb.dirty = TRUE;
-    texture->baseTexture.texture_srgb.dirty = TRUE;
+    basetexture_set_dirty(texture, TRUE);
     volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
 
     return WINED3D_OK;