return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_ps_consts_b(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count)
{
UINT count = min(bool_count, MAX_CONST_B - start_register);
UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
-HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);