d3d10: Mark a fall-through in a switch statement.
authorAndrew Talbot <andrew.talbot@talbotville.com>
Sat, 24 Sep 2011 15:28:32 +0000 (16:28 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 26 Sep 2011 16:13:31 +0000 (18:13 +0200)
dlls/d3d10/d3d10_main.c

index 9076b0af18eecab145df3f97774c682317306fc0..af792d4d6e0395aaccd6d12a6e249012da2fed9d 100644 (file)
@@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
 
             case D3D10_DRIVER_TYPE_NULL:
                 FIXME("NULL device not implemented, falling back to refrast\n");
+                /* fall through, for now */
             case D3D10_DRIVER_TYPE_REFERENCE:
             {
                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");