state.c \
stateblock.c \
surface.c \
- surface_base.c \
swapchain.c \
texture.c \
utils.c \
}
}
+static HRESULT surface_create_dib_section(IWineD3DSurfaceImpl *surface)
+{
+ const struct wined3d_format *format = surface->resource.format;
+ SYSTEM_INFO sysInfo;
+ BITMAPINFO *b_info;
+ int extraline = 0;
+ DWORD *masks;
+ UINT usage;
+ HDC dc;
+
+ TRACE("surface %p.\n", surface);
+
+ if (!(format->flags & WINED3DFMT_FLAG_GETDC))
+ {
+ WARN("Cannot use GetDC on a %s surface.\n", debug_d3dformat(format->id));
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ switch (format->byte_count)
+ {
+ case 2:
+ case 4:
+ /* Allocate extra space to store the RGB bit masks. */
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
+ break;
+
+ case 3:
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
+ break;
+
+ default:
+ /* Allocate extra space for a palette. */
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format->byte_count * 8)));
+ break;
+ }
+
+ if (!b_info)
+ return E_OUTOFMEMORY;
+
+ /* Some applications access the surface in via DWORDs, and do not take
+ * the necessary care at the end of the surface. So we need at least
+ * 4 extra bytes at the end of the surface. Check against the page size,
+ * if the last page used for the surface has at least 4 spare bytes we're
+ * safe, otherwise add an extra line to the DIB section. */
+ GetSystemInfo(&sysInfo);
+ if( ((surface->resource.size + 3) % sysInfo.dwPageSize) < 4)
+ {
+ extraline = 1;
+ TRACE("Adding an extra line to the DIB section.\n");
+ }
+
+ b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
+ b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch((IWineD3DSurface *)surface) / format->byte_count;
+ b_info->bmiHeader.biHeight = -surface->resource.height - extraline;
+ b_info->bmiHeader.biSizeImage = (surface->resource.height + extraline)
+ * IWineD3DSurface_GetPitch((IWineD3DSurface *)surface);
+ b_info->bmiHeader.biPlanes = 1;
+ b_info->bmiHeader.biBitCount = format->byte_count * 8;
+
+ b_info->bmiHeader.biXPelsPerMeter = 0;
+ b_info->bmiHeader.biYPelsPerMeter = 0;
+ b_info->bmiHeader.biClrUsed = 0;
+ b_info->bmiHeader.biClrImportant = 0;
+
+ /* Get the bit masks */
+ masks = (DWORD *)b_info->bmiColors;
+ switch (surface->resource.format->id)
+ {
+ case WINED3DFMT_B8G8R8_UNORM:
+ usage = DIB_RGB_COLORS;
+ b_info->bmiHeader.biCompression = BI_RGB;
+ break;
+
+ case WINED3DFMT_B5G5R5X1_UNORM:
+ case WINED3DFMT_B5G5R5A1_UNORM:
+ case WINED3DFMT_B4G4R4A4_UNORM:
+ case WINED3DFMT_B4G4R4X4_UNORM:
+ case WINED3DFMT_B2G3R3_UNORM:
+ case WINED3DFMT_B2G3R3A8_UNORM:
+ case WINED3DFMT_R10G10B10A2_UNORM:
+ case WINED3DFMT_R8G8B8A8_UNORM:
+ case WINED3DFMT_R8G8B8X8_UNORM:
+ case WINED3DFMT_B10G10R10A2_UNORM:
+ case WINED3DFMT_B5G6R5_UNORM:
+ case WINED3DFMT_R16G16B16A16_UNORM:
+ usage = 0;
+ b_info->bmiHeader.biCompression = BI_BITFIELDS;
+ masks[0] = format->red_mask;
+ masks[1] = format->green_mask;
+ masks[2] = format->blue_mask;
+ break;
+
+ default:
+ /* Don't know palette */
+ b_info->bmiHeader.biCompression = BI_RGB;
+ usage = 0;
+ break;
+ }
+
+ if (!(dc = GetDC(0)))
+ {
+ HeapFree(GetProcessHeap(), 0, b_info);
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+
+ TRACE("Creating a DIB section with size %dx%dx%d, size=%d.\n",
+ b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight,
+ b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
+ surface->dib.DIBsection = CreateDIBSection(dc, b_info, usage, &surface->dib.bitmap_data, 0, 0);
+ ReleaseDC(0, dc);
+
+ if (!surface->dib.DIBsection)
+ {
+ ERR("Failed to create DIB section.\n");
+ HeapFree(GetProcessHeap(), 0, b_info);
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+
+ TRACE("DIBSection at %p.\n", surface->dib.bitmap_data);
+ /* Copy the existing surface to the dib section. */
+ if (surface->resource.allocatedMemory)
+ {
+ memcpy(surface->dib.bitmap_data, surface->resource.allocatedMemory,
+ surface->resource.height * IWineD3DSurface_GetPitch((IWineD3DSurface *)surface));
+ }
+ else
+ {
+ /* This is to make maps read the GL texture although memory is allocated. */
+ surface->flags &= ~SFLAG_INSYSMEM;
+ }
+ surface->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
+
+ HeapFree(GetProcessHeap(), 0, b_info);
+
+ /* Now allocate a DC. */
+ surface->hDC = CreateCompatibleDC(0);
+ surface->dib.holdbitmap = SelectObject(surface->hDC, surface->dib.DIBsection);
+ TRACE("Using wined3d palette %p.\n", surface->palette);
+ SelectPalette(surface->hDC, surface->palette ? surface->palette->hpal : 0, FALSE);
+
+ surface->flags |= SFLAG_DIBSECTION;
+
+ HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
+ surface->resource.heapMemory = NULL;
+
+ return WINED3D_OK;
+}
+
+
static HRESULT surface_private_setup(struct IWineD3DSurfaceImpl *surface)
{
/* TODO: Check against the maximum texture sizes supported by the video card. */
/* Sysmem textures have memory already allocated - release it,
* this avoids an unnecessary memcpy. */
- hr = IWineD3DBaseSurfaceImpl_CreateDIBSection((IWineD3DSurface *)surface);
+ hr = surface_create_dib_section(surface);
if (SUCCEEDED(hr))
{
HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
return WINED3D_OK;
}
+/* See also float_16_to_32() in wined3d_private.h */
+static inline unsigned short float_32_to_16(const float *in)
+{
+ int exp = 0;
+ float tmp = fabs(*in);
+ unsigned int mantissa;
+ unsigned short ret;
+
+ /* Deal with special numbers */
+ if (*in == 0.0f)
+ return 0x0000;
+ if (isnan(*in))
+ return 0x7c01;
+ if (isinf(*in))
+ return (*in < 0.0f ? 0xfc00 : 0x7c00);
+
+ if (tmp < powf(2, 10))
+ {
+ do
+ {
+ tmp = tmp * 2.0f;
+ exp--;
+ } while (tmp < powf(2, 10));
+ }
+ else if (tmp >= powf(2, 11))
+ {
+ do
+ {
+ tmp /= 2.0f;
+ exp++;
+ } while (tmp >= powf(2, 11));
+ }
+
+ mantissa = (unsigned int)tmp;
+ if (tmp - mantissa >= 0.5f)
+ ++mantissa; /* Round to nearest, away from zero. */
+
+ exp += 10; /* Normalize the mantissa. */
+ exp += 15; /* Exponent is encoded with excess 15. */
+
+ if (exp > 30) /* too big */
+ {
+ ret = 0x7c00; /* INF */
+ }
+ else if (exp <= 0)
+ {
+ /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
+ while (exp <= 0)
+ {
+ mantissa = mantissa >> 1;
+ ++exp;
+ }
+ ret = mantissa & 0x3ff;
+ }
+ else
+ {
+ ret = (exp << 10) | (mantissa & 0x3ff);
+ }
+
+ ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
+ return ret;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_IWineD3DSurface)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+ ULONG refcount;
+
+ TRACE("Surface %p, container %p of type %#x.\n",
+ surface, surface->container.u.base, surface->container.type);
+
+ switch (surface->container.type)
+ {
+ case WINED3D_CONTAINER_TEXTURE:
+ return wined3d_texture_incref(surface->container.u.texture);
+
+ case WINED3D_CONTAINER_SWAPCHAIN:
+ return wined3d_swapchain_incref(surface->container.u.swapchain);
+
+ default:
+ ERR("Unhandled container type %#x.\n", surface->container.type);
+ case WINED3D_CONTAINER_NONE:
+ break;
+ }
+
+ refcount = InterlockedIncrement(&surface->resource.ref);
+ TRACE("%p increasing refcount to %u.\n", surface, refcount);
+
+ return refcount;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
+ REFGUID riid, const void *data, DWORD data_size, DWORD flags)
+{
+ return resource_set_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, riid, data, data_size, flags);
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ return resource_get_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, guid, data, data_size);
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid)
+{
+ return resource_free_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, refguid);
+}
+
+static DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD priority)
+{
+ return resource_set_priority(&((IWineD3DSurfaceImpl *)iface)->resource, priority);
+}
+
+static DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
+{
+ return resource_get_priority(&((IWineD3DSurfaceImpl *)iface)->resource);
+}
+
+static void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return ((IWineD3DSurfaceImpl *)iface)->resource.parent;
+}
+
+static struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return &((IWineD3DSurfaceImpl *)iface)->resource;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags)
+{
+ TRACE("iface %p, flags %#x.\n", iface, flags);
+
+ switch (flags)
+ {
+ case WINEDDGBS_CANBLT:
+ case WINEDDGBS_ISBLTDONE:
+ return WINED3D_OK;
+
+ default:
+ return WINED3DERR_INVALIDCALL;
+ }
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags)
+{
+ /* XXX: DDERR_INVALIDSURFACETYPE */
+
+ TRACE("iface %p, flags %#x.\n", iface, flags);
+
+ switch (flags)
+ {
+ case WINEDDGFS_CANFLIP:
+ case WINEDDGFS_ISFLIPDONE:
+ return WINED3D_OK;
+
+ default:
+ return WINED3DERR_INVALIDCALL;
+ }
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p.\n", iface);
+
+ /* D3D8 and 9 loose full devices, ddraw only surfaces. */
+ return surface->flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p.\n", iface);
+
+ /* So far we don't lose anything :) */
+ surface->flags &= ~SFLAG_LOST;
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, struct wined3d_palette *palette)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, palette %p.\n", iface, palette);
+
+ if (surface->palette == palette)
+ {
+ TRACE("Nop palette change.\n");
+ return WINED3D_OK;
+ }
+
+ if (surface->palette && (surface->resource.usage & WINED3DUSAGE_RENDERTARGET))
+ surface->palette->flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
+
+ surface->palette = palette;
+
+ if (palette)
+ {
+ if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ palette->flags |= WINEDDPCAPS_PRIMARYSURFACE;
+
+ surface->surface_ops->surface_realize_palette(surface);
+ }
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
+ DWORD flags, const WINEDDCOLORKEY *color_key)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, color_key);
+
+ if (flags & WINEDDCKEY_COLORSPACE)
+ {
+ FIXME(" colorkey value not supported (%08x) !\n", flags);
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ /* Dirtify the surface, but only if a key was changed. */
+ if (color_key)
+ {
+ switch (flags & ~WINEDDCKEY_COLORSPACE)
+ {
+ case WINEDDCKEY_DESTBLT:
+ surface->DestBltCKey = *color_key;
+ surface->CKeyFlags |= WINEDDSD_CKDESTBLT;
+ break;
+
+ case WINEDDCKEY_DESTOVERLAY:
+ surface->DestOverlayCKey = *color_key;
+ surface->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCOVERLAY:
+ surface->SrcOverlayCKey = *color_key;
+ surface->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCBLT:
+ surface->SrcBltCKey = *color_key;
+ surface->CKeyFlags |= WINEDDSD_CKSRCBLT;
+ break;
+ }
+ }
+ else
+ {
+ switch (flags & ~WINEDDCKEY_COLORSPACE)
+ {
+ case WINEDDCKEY_DESTBLT:
+ surface->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
+ break;
+
+ case WINEDDCKEY_DESTOVERLAY:
+ surface->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCOVERLAY:
+ surface->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCBLT:
+ surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
+ break;
+ }
+ }
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, struct wined3d_palette **palette)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) iface;
+
+ TRACE("iface %p, palette %p.\n", iface, palette);
+
+ *palette = surface->palette;
+
+ return WINED3D_OK;
+}
+
+static DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+ const struct wined3d_format *format = surface->resource.format;
+ DWORD pitch;
+
+ TRACE("iface %p.\n", iface);
+
+ if ((format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_COMPRESSED)
+ {
+ /* Since compressed formats are block based, pitch means the amount of
+ * bytes to the next row of block rather than the next row of pixels. */
+ UINT row_block_count = (surface->resource.width + format->block_width - 1) / format->block_width;
+ pitch = row_block_count * format->block_byte_count;
+ }
+ else
+ {
+ unsigned char alignment = surface->resource.device->surface_alignment;
+ pitch = surface->resource.format->byte_count * surface->resource.width; /* Bytes / row */
+ pitch = (pitch + alignment - 1) & ~(alignment - 1);
+ }
+
+ TRACE("Returning %u.\n", pitch);
+
+ return pitch;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG x, LONG y)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+ LONG w, h;
+
+ TRACE("iface %p, x %d, y %d.\n", iface, x, y);
+
+ if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ WARN("Not an overlay surface.\n");
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ w = surface->overlay_destrect.right - surface->overlay_destrect.left;
+ h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
+ surface->overlay_destrect.left = x;
+ surface->overlay_destrect.top = y;
+ surface->overlay_destrect.right = x + w;
+ surface->overlay_destrect.bottom = y + h;
+
+ surface->surface_ops->surface_draw_overlay(surface);
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *x, LONG *y)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, x %p, y %p.\n", iface, x, y);
+
+ if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("Not an overlay surface.\n");
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ if (!surface->overlay_dest)
+ {
+ TRACE("Overlay not visible.\n");
+ *x = 0;
+ *y = 0;
+ return WINEDDERR_OVERLAYNOTVISIBLE;
+ }
+
+ *x = surface->overlay_destrect.left;
+ *y = surface->overlay_destrect.top;
+
+ TRACE("Returning position %d, %d.\n", *x, *y);
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
+ DWORD flags, IWineD3DSurface *ref)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ FIXME("iface %p, flags %#x, ref %p stub!\n", iface, flags, ref);
+
+ if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("Not an overlay surface.\n");
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *src_rect,
+ IWineD3DSurface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+ IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *)dst_surface;
+
+ TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
+ iface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
+
+ if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ WARN("Not an overlay surface.\n");
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+ else if (!dst_surface)
+ {
+ WARN("Dest surface is NULL.\n");
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ if (src_rect)
+ {
+ surface->overlay_srcrect = *src_rect;
+ }
+ else
+ {
+ surface->overlay_srcrect.left = 0;
+ surface->overlay_srcrect.top = 0;
+ surface->overlay_srcrect.right = surface->resource.width;
+ surface->overlay_srcrect.bottom = surface->resource.height;
+ }
+
+ if (dst_rect)
+ {
+ surface->overlay_destrect = *dst_rect;
+ }
+ else
+ {
+ surface->overlay_destrect.left = 0;
+ surface->overlay_destrect.top = 0;
+ surface->overlay_destrect.right = Dst ? Dst->resource.width : 0;
+ surface->overlay_destrect.bottom = Dst ? Dst->resource.height : 0;
+ }
+
+ if (surface->overlay_dest && (surface->overlay_dest != Dst || flags & WINEDDOVER_HIDE))
+ {
+ list_remove(&surface->overlay_entry);
+ }
+
+ if (flags & WINEDDOVER_SHOW)
+ {
+ if (surface->overlay_dest != Dst)
+ {
+ surface->overlay_dest = Dst;
+ list_add_tail(&Dst->overlays, &surface->overlay_entry);
+ }
+ }
+ else if (flags & WINEDDOVER_HIDE)
+ {
+ /* tests show that the rectangles are erased on hide */
+ surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
+ surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
+ surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
+ surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
+ surface->overlay_dest = NULL;
+ }
+
+ surface->surface_ops->surface_draw_overlay(surface);
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, struct wined3d_clipper *clipper)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, clipper %p.\n", iface, clipper);
+
+ surface->clipper = clipper;
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, struct wined3d_clipper **clipper)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, clipper %p.\n", iface, clipper);
+
+ *clipper = surface->clipper;
+ if (*clipper)
+ wined3d_clipper_incref(*clipper);
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, enum wined3d_format_id format_id)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+ const struct wined3d_format *format = wined3d_get_format(&surface->resource.device->adapter->gl_info, format_id);
+
+ TRACE("iface %p, format %s.\n", iface, debug_d3dformat(format_id));
+
+ if (surface->resource.format->id != WINED3DFMT_UNKNOWN)
+ {
+ FIXME("The format of the surface must be WINED3DFORMAT_UNKNOWN.\n");
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ surface->resource.size = wined3d_format_calculate_size(format, surface->resource.device->surface_alignment,
+ surface->pow2Width, surface->pow2Height);
+ surface->flags |= (WINED3DFMT_D16_LOCKABLE == format_id) ? SFLAG_LOCKABLE : 0;
+ surface->resource.format = format;
+
+ TRACE("size %u, byte_count %u\n", surface->resource.size, format->byte_count);
+
+ return WINED3D_OK;
+}
+
+static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ unsigned short *dst_s;
+ const float *src_f;
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ src_f = (const float *)(src + y * pitch_in);
+ dst_s = (unsigned short *) (dst + y * pitch_out);
+ for (x = 0; x < w; ++x)
+ {
+ dst_s[x] = float_32_to_16(src_f + x);
+ }
+ }
+}
+
+static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ static const unsigned char convert_5to8[] =
+ {
+ 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
+ 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
+ 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
+ 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
+ };
+ static const unsigned char convert_6to8[] =
+ {
+ 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
+ 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
+ 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
+ 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
+ 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
+ 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
+ 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
+ 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
+ };
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const WORD *src_line = (const WORD *)(src + y * pitch_in);
+ DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+ for (x = 0; x < w; ++x)
+ {
+ WORD pixel = src_line[x];
+ dst_line[x] = 0xff000000
+ | convert_5to8[(pixel & 0xf800) >> 11] << 16
+ | convert_6to8[(pixel & 0x07e0) >> 5] << 8
+ | convert_5to8[(pixel & 0x001f)];
+ }
+ }
+}
+
+static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
+ DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+
+ for (x = 0; x < w; ++x)
+ {
+ dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
+ }
+ }
+}
+
+static inline BYTE cliptobyte(int x)
+{
+ return (BYTE)((x < 0) ? 0 : ((x > 255) ? 255 : x));
+}
+
+static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const BYTE *src_line = src + y * pitch_in;
+ DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+ for (x = 0; x < w; ++x)
+ {
+ /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
+ * C = Y - 16; D = U - 128; E = V - 128;
+ * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
+ * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
+ * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
+ * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
+ * U and V are shared between the pixels. */
+ if (!(x & 1)) /* For every even pixel, read new U and V. */
+ {
+ d = (int) src_line[1] - 128;
+ e = (int) src_line[3] - 128;
+ r2 = 409 * e + 128;
+ g2 = - 100 * d - 208 * e + 128;
+ b2 = 516 * d + 128;
+ }
+ c2 = 298 * ((int) src_line[0] - 16);
+ dst_line[x] = 0xff000000
+ | cliptobyte((c2 + r2) >> 8) << 16 /* red */
+ | cliptobyte((c2 + g2) >> 8) << 8 /* green */
+ | cliptobyte((c2 + b2) >> 8); /* blue */
+ /* Scale RGB values to 0..255 range,
+ * then clip them if still not in range (may be negative),
+ * then shift them within DWORD if necessary. */
+ src_line += 2;
+ }
+ }
+}
+
+static void convert_yuy2_r5g6b5(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ unsigned int x, y;
+ int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const BYTE *src_line = src + y * pitch_in;
+ WORD *dst_line = (WORD *)(dst + y * pitch_out);
+ for (x = 0; x < w; ++x)
+ {
+ /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
+ * C = Y - 16; D = U - 128; E = V - 128;
+ * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
+ * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
+ * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
+ * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
+ * U and V are shared between the pixels. */
+ if (!(x & 1)) /* For every even pixel, read new U and V. */
+ {
+ d = (int) src_line[1] - 128;
+ e = (int) src_line[3] - 128;
+ r2 = 409 * e + 128;
+ g2 = - 100 * d - 208 * e + 128;
+ b2 = 516 * d + 128;
+ }
+ c2 = 298 * ((int) src_line[0] - 16);
+ dst_line[x] = (cliptobyte((c2 + r2) >> 8) >> 3) << 11 /* red */
+ | (cliptobyte((c2 + g2) >> 8) >> 2) << 5 /* green */
+ | (cliptobyte((c2 + b2) >> 8) >> 3); /* blue */
+ /* Scale RGB values to 0..255 range,
+ * then clip them if still not in range (may be negative),
+ * then shift them within DWORD if necessary. */
+ src_line += 2;
+ }
+ }
+}
+
+struct d3dfmt_convertor_desc
+{
+ enum wined3d_format_id from, to;
+ void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
+};
+
+static const struct d3dfmt_convertor_desc convertors[] =
+{
+ {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
+ {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
+ {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
+ {WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
+ {WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5},
+};
+
+static inline const struct d3dfmt_convertor_desc *find_convertor(enum wined3d_format_id from,
+ enum wined3d_format_id to)
+{
+ unsigned int i;
+
+ for (i = 0; i < (sizeof(convertors) / sizeof(*convertors)); ++i)
+ {
+ if (convertors[i].from == from && convertors[i].to == to)
+ return &convertors[i];
+ }
+
+ return NULL;
+}
+
+/*****************************************************************************
+ * surface_convert_format
+ *
+ * Creates a duplicate of a surface in a different format. Is used by Blt to
+ * blit between surfaces with different formats.
+ *
+ * Parameters
+ * source: Source surface
+ * fmt: Requested destination format
+ *
+ *****************************************************************************/
+static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, enum wined3d_format_id to_fmt)
+{
+ const struct d3dfmt_convertor_desc *conv;
+ WINED3DLOCKED_RECT lock_src, lock_dst;
+ IWineD3DSurface *ret = NULL;
+ HRESULT hr;
+
+ conv = find_convertor(source->resource.format->id, to_fmt);
+ if (!conv)
+ {
+ FIXME("Cannot find a conversion function from format %s to %s.\n",
+ debug_d3dformat(source->resource.format->id), debug_d3dformat(to_fmt));
+ return NULL;
+ }
+
+ IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.device, source->resource.width,
+ source->resource.height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */,
+ 0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
+ 0 /* MultiSampleQuality */, source->surface_type, NULL /* parent */, &wined3d_null_parent_ops, &ret);
+ if (!ret)
+ {
+ ERR("Failed to create a destination surface for conversion.\n");
+ return NULL;
+ }
+
+ memset(&lock_src, 0, sizeof(lock_src));
+ memset(&lock_dst, 0, sizeof(lock_dst));
+
+ hr = IWineD3DSurface_Map((IWineD3DSurface *)source, &lock_src, NULL, WINED3DLOCK_READONLY);
+ if (FAILED(hr))
+ {
+ ERR("Failed to lock the source surface.\n");
+ IWineD3DSurface_Release(ret);
+ return NULL;
+ }
+ hr = IWineD3DSurface_Map(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
+ if (FAILED(hr))
+ {
+ ERR("Failed to lock the destination surface.\n");
+ IWineD3DSurface_Unmap((IWineD3DSurface *)source);
+ IWineD3DSurface_Release(ret);
+ return NULL;
+ }
+
+ conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
+ source->resource.width, source->resource.height);
+
+ IWineD3DSurface_Unmap(ret);
+ IWineD3DSurface_Unmap((IWineD3DSurface *)source);
+
+ return (IWineD3DSurfaceImpl *)ret;
+}
+
+static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
+ unsigned int bpp, UINT pitch, DWORD color)
+{
+ BYTE *first;
+ int x, y;
+
+ /* Do first row */
+
+#define COLORFILL_ROW(type) \
+do { \
+ type *d = (type *)buf; \
+ for (x = 0; x < width; ++x) \
+ d[x] = (type)color; \
+} while(0)
+
+ switch (bpp)
+ {
+ case 1:
+ COLORFILL_ROW(BYTE);
+ break;
+
+ case 2:
+ COLORFILL_ROW(WORD);
+ break;
+
+ case 3:
+ {
+ BYTE *d = buf;
+ for (x = 0; x < width; ++x, d += 3)
+ {
+ d[0] = (color ) & 0xFF;
+ d[1] = (color >> 8) & 0xFF;
+ d[2] = (color >> 16) & 0xFF;
+ }
+ break;
+ }
+ case 4:
+ COLORFILL_ROW(DWORD);
+ break;
+
+ default:
+ FIXME("Color fill not implemented for bpp %u!\n", bpp * 8);
+ return WINED3DERR_NOTAVAILABLE;
+ }
+
+#undef COLORFILL_ROW
+
+ /* Now copy first row. */
+ first = buf;
+ for (y = 1; y < height; ++y)
+ {
+ buf += pitch;
+ memcpy(buf, first, width * bpp);
+ }
+
+ return WINED3D_OK;
+}
+
+/*****************************************************************************
+ * IWineD3DSurface::Blt, SW emulation version
+ *
+ * Performs a blit to a surface, with or without a source surface.
+ * This is the main functionality of DirectDraw
+ *****************************************************************************/
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
+ const RECT *dst_rect, IWineD3DSurface *src_surface, const RECT *src_rect,
+ DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
+{
+ IWineD3DSurfaceImpl *dst_surface = (IWineD3DSurfaceImpl *)iface;
+ IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
+ int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
+ const struct wined3d_format *src_format, *dst_format;
+ WINED3DLOCKED_RECT dlock, slock;
+ HRESULT ret = WINED3D_OK;
+ const BYTE *sbuf;
+ RECT xdst,xsrc;
+ BYTE *dbuf;
+ int x, y;
+
+ TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
+ iface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
+ flags, fx, debug_d3dtexturefiltertype(filter));
+
+ if ((dst_surface->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
+ /* First check for the validity of source / destination rectangles.
+ * This was verified using a test application and by MSDN. */
+ if (src_rect)
+ {
+ if (src)
+ {
+ if (src_rect->right < src_rect->left || src_rect->bottom < src_rect->top
+ || src_rect->left > src->resource.width || src_rect->left < 0
+ || src_rect->top > src->resource.height || src_rect->top < 0
+ || src_rect->right > src->resource.width || src_rect->right < 0
+ || src_rect->bottom > src->resource.height || src_rect->bottom < 0)
+ {
+ WARN("Application gave us bad source rectangle for Blt.\n");
+ return WINEDDERR_INVALIDRECT;
+ }
+
+ if (!src_rect->right || !src_rect->bottom
+ || src_rect->left == (int)src->resource.width
+ || src_rect->top == (int)src->resource.height)
+ {
+ TRACE("Nothing to be done.\n");
+ return WINED3D_OK;
+ }
+ }
+
+ xsrc = *src_rect;
+ }
+ else if (src)
+ {
+ xsrc.left = 0;
+ xsrc.top = 0;
+ xsrc.right = src->resource.width;
+ xsrc.bottom = src->resource.height;
+ }
+ else
+ {
+ memset(&xsrc, 0, sizeof(xsrc));
+ }
+
+ if (dst_rect)
+ {
+ /* For the Destination rect, it can be out of bounds on the condition
+ * that a clipper is set for the given surface. */
+ if (!dst_surface->clipper && (dst_rect->right < dst_rect->left || dst_rect->bottom < dst_rect->top
+ || dst_rect->left > dst_surface->resource.width || dst_rect->left < 0
+ || dst_rect->top > dst_surface->resource.height || dst_rect->top < 0
+ || dst_rect->right > dst_surface->resource.width || dst_rect->right < 0
+ || dst_rect->bottom > dst_surface->resource.height || dst_rect->bottom < 0))
+ {
+ WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
+ return WINEDDERR_INVALIDRECT;
+ }
+
+ if (dst_rect->right <= 0 || dst_rect->bottom <= 0
+ || dst_rect->left >= (int)dst_surface->resource.width
+ || dst_rect->top >= (int)dst_surface->resource.height)
+ {
+ TRACE("Nothing to be done.\n");
+ return WINED3D_OK;
+ }
+
+ if (!src)
+ {
+ RECT full_rect;
+
+ full_rect.left = 0;
+ full_rect.top = 0;
+ full_rect.right = dst_surface->resource.width;
+ full_rect.bottom = dst_surface->resource.height;
+ IntersectRect(&xdst, &full_rect, dst_rect);
+ }
+ else
+ {
+ BOOL clip_horiz, clip_vert;
+
+ xdst = *dst_rect;
+ clip_horiz = xdst.left < 0 || xdst.right > (int)dst_surface->resource.width;
+ clip_vert = xdst.top < 0 || xdst.bottom > (int)dst_surface->resource.height;
+
+ if (clip_vert || clip_horiz)
+ {
+ /* Now check if this is a special case or not... */
+ if ((flags & WINEDDBLT_DDFX)
+ || (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
+ || (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
+ {
+ WARN("Out of screen rectangle in special case. Not handled right now.\n");
+ return WINED3D_OK;
+ }
+
+ if (clip_horiz)
+ {
+ if (xdst.left < 0)
+ {
+ xsrc.left -= xdst.left;
+ xdst.left = 0;
+ }
+ if (xdst.right > dst_surface->resource.width)
+ {
+ xsrc.right -= (xdst.right - (int)dst_surface->resource.width);
+ xdst.right = (int)dst_surface->resource.width;
+ }
+ }
+
+ if (clip_vert)
+ {
+ if (xdst.top < 0)
+ {
+ xsrc.top -= xdst.top;
+ xdst.top = 0;
+ }
+ if (xdst.bottom > dst_surface->resource.height)
+ {
+ xsrc.bottom -= (xdst.bottom - (int)dst_surface->resource.height);
+ xdst.bottom = (int)dst_surface->resource.height;
+ }
+ }
+
+ /* And check if after clipping something is still to be done... */
+ if ((xdst.right <= 0) || (xdst.bottom <= 0)
+ || (xdst.left >= (int)dst_surface->resource.width)
+ || (xdst.top >= (int)dst_surface->resource.height)
+ || (xsrc.right <= 0) || (xsrc.bottom <= 0)
+ || (xsrc.left >= (int)src->resource.width)
+ || (xsrc.top >= (int)src->resource.height))
+ {
+ TRACE("Nothing to be done after clipping.\n");
+ return WINED3D_OK;
+ }
+ }
+ }
+ }
+ else
+ {
+ xdst.left = 0;
+ xdst.top = 0;
+ xdst.right = dst_surface->resource.width;
+ xdst.bottom = dst_surface->resource.height;
+ }
+
+ if (src == dst_surface)
+ {
+ IWineD3DSurface_Map(iface, &dlock, NULL, 0);
+ slock = dlock;
+ src_format = dst_surface->resource.format;
+ dst_format = src_format;
+ }
+ else
+ {
+ dst_format = dst_surface->resource.format;
+ if (src)
+ {
+ if (dst_surface->resource.format->id != src->resource.format->id)
+ {
+ src = surface_convert_format(src, dst_format->id);
+ if (!src)
+ {
+ /* The conv function writes a FIXME */
+ WARN("Cannot convert source surface format to dest format\n");
+ goto release;
+ }
+ }
+ IWineD3DSurface_Map((IWineD3DSurface *)src, &slock, NULL, WINED3DLOCK_READONLY);
+ src_format = src->resource.format;
+ }
+ else
+ {
+ src_format = dst_format;
+ }
+ if (dst_rect)
+ IWineD3DSurface_Map(iface, &dlock, &xdst, 0);
+ else
+ IWineD3DSurface_Map(iface, &dlock, NULL, 0);
+ }
+
+ if (!fx || !(fx->dwDDFX)) flags &= ~WINEDDBLT_DDFX;
+
+ if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_FOURCC)
+ {
+ if (!dst_rect || src == dst_surface)
+ {
+ memcpy(dlock.pBits, slock.pBits, dst_surface->resource.size);
+ goto release;
+ }
+ }
+
+ bpp = dst_surface->resource.format->byte_count;
+ srcheight = xsrc.bottom - xsrc.top;
+ srcwidth = xsrc.right - xsrc.left;
+ dstheight = xdst.bottom - xdst.top;
+ dstwidth = xdst.right - xdst.left;
+ width = (xdst.right - xdst.left) * bpp;
+
+ if (dst_rect && src != dst_surface)
+ dbuf = dlock.pBits;
+ else
+ dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
+
+ if (flags & WINEDDBLT_WAIT)
+ {
+ flags &= ~WINEDDBLT_WAIT;
+ }
+ if (flags & WINEDDBLT_ASYNC)
+ {
+ static BOOL displayed = FALSE;
+ if (!displayed)
+ FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
+ displayed = TRUE;
+ flags &= ~WINEDDBLT_ASYNC;
+ }
+ if (flags & WINEDDBLT_DONOTWAIT)
+ {
+ /* WINEDDBLT_DONOTWAIT appeared in DX7 */
+ static BOOL displayed = FALSE;
+ if (!displayed)
+ FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
+ displayed = TRUE;
+ flags &= ~WINEDDBLT_DONOTWAIT;
+ }
+
+ /* First, all the 'source-less' blits */
+ if (flags & WINEDDBLT_COLORFILL)
+ {
+ ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dlock.Pitch, fx->u5.dwFillColor);
+ flags &= ~WINEDDBLT_COLORFILL;
+ }
+
+ if (flags & WINEDDBLT_DEPTHFILL)
+ {
+ FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
+ }
+ if (flags & WINEDDBLT_ROP)
+ {
+ /* Catch some degenerate cases here. */
+ switch (fx->dwROP)
+ {
+ case BLACKNESS:
+ ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
+ break;
+ case 0xAA0029: /* No-op */
+ break;
+ case WHITENESS:
+ ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
+ break;
+ case SRCCOPY: /* Well, we do that below? */
+ break;
+ default:
+ FIXME("Unsupported raster op: %08x Pattern: %p\n", fx->dwROP, fx->u5.lpDDSPattern);
+ goto error;
+ }
+ flags &= ~WINEDDBLT_ROP;
+ }
+ if (flags & WINEDDBLT_DDROPS)
+ {
+ FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", fx->dwDDROP, fx->u5.lpDDSPattern);
+ }
+ /* Now the 'with source' blits. */
+ if (src)
+ {
+ const BYTE *sbase;
+ int sx, xinc, sy, yinc;
+
+ if (!dstwidth || !dstheight) /* Hmm... stupid program? */
+ goto release;
+
+ if (filter != WINED3DTEXF_NONE && filter != WINED3DTEXF_POINT
+ && (srcwidth != dstwidth || srcheight != dstheight))
+ {
+ /* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
+ FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
+ }
+
+ sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
+ xinc = (srcwidth << 16) / dstwidth;
+ yinc = (srcheight << 16) / dstheight;
+
+ if (!flags)
+ {
+ /* No effects, we can cheat here. */
+ if (dstwidth == srcwidth)
+ {
+ if (dstheight == srcheight)
+ {
+ /* No stretching in either direction. This needs to be as
+ * fast as possible. */
+ sbuf = sbase;
+
+ /* Check for overlapping surfaces. */
+ if (src != dst_surface || xdst.top < xsrc.top
+ || xdst.right <= xsrc.left || xsrc.right <= xdst.left)
+ {
+ /* No overlap, or dst above src, so copy from top downwards. */
+ for (y = 0; y < dstheight; ++y)
+ {
+ memcpy(dbuf, sbuf, width);
+ sbuf += slock.Pitch;
+ dbuf += dlock.Pitch;
+ }
+ }
+ else if (xdst.top > xsrc.top)
+ {
+ /* Copy from bottom upwards. */
+ sbuf += (slock.Pitch*dstheight);
+ dbuf += (dlock.Pitch*dstheight);
+ for (y = 0; y < dstheight; ++y)
+ {
+ sbuf -= slock.Pitch;
+ dbuf -= dlock.Pitch;
+ memcpy(dbuf, sbuf, width);
+ }
+ }
+ else
+ {
+ /* Src and dst overlapping on the same line, use memmove. */
+ for (y = 0; y < dstheight; ++y)
+ {
+ memmove(dbuf, sbuf, width);
+ sbuf += slock.Pitch;
+ dbuf += dlock.Pitch;
+ }
+ }
+ }
+ else
+ {
+ /* Stretching in y direction only. */
+ for (y = sy = 0; y < dstheight; ++y, sy += yinc)
+ {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+ memcpy(dbuf, sbuf, width);
+ dbuf += dlock.Pitch;
+ }
+ }
+ }
+ else
+ {
+ /* Stretching in X direction. */
+ int last_sy = -1;
+ for (y = sy = 0; y < dstheight; ++y, sy += yinc)
+ {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+
+ if ((sy >> 16) == (last_sy >> 16))
+ {
+ /* This source row is the same as last source row -
+ * Copy the already stretched row. */
+ memcpy(dbuf, dbuf - dlock.Pitch, width);
+ }
+ else
+ {
+#define STRETCH_ROW(type) \
+do { \
+ const type *s = (const type *)sbuf; \
+ type *d = (type *)dbuf; \
+ for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
+ d[x] = s[sx >> 16]; \
+} while(0)
+
+ switch(bpp)
+ {
+ case 1:
+ STRETCH_ROW(BYTE);
+ break;
+ case 2:
+ STRETCH_ROW(WORD);
+ break;
+ case 4:
+ STRETCH_ROW(DWORD);
+ break;
+ case 3:
+ {
+ const BYTE *s;
+ BYTE *d = dbuf;
+ for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
+ {
+ DWORD pixel;
+
+ s = sbuf + 3 * (sx >> 16);
+ pixel = s[0] | (s[1] << 8) | (s[2] << 16);
+ d[0] = (pixel ) & 0xff;
+ d[1] = (pixel >> 8) & 0xff;
+ d[2] = (pixel >> 16) & 0xff;
+ d += 3;
+ }
+ break;
+ }
+ default:
+ FIXME("Stretched blit not implemented for bpp %u!\n", bpp * 8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+ }
+#undef STRETCH_ROW
+ }
+ dbuf += dlock.Pitch;
+ last_sy = sy;
+ }
+ }
+ }
+ else
+ {
+ LONG dstyinc = dlock.Pitch, dstxinc = bpp;
+ DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
+ DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
+ if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
+ {
+ /* The color keying flags are checked for correctness in ddraw */
+ if (flags & WINEDDBLT_KEYSRC)
+ {
+ keylow = src->SrcBltCKey.dwColorSpaceLowValue;
+ keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
+ }
+ else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
+ {
+ keylow = fx->ddckSrcColorkey.dwColorSpaceLowValue;
+ keyhigh = fx->ddckSrcColorkey.dwColorSpaceHighValue;
+ }
+
+ if (flags & WINEDDBLT_KEYDEST)
+ {
+ /* Destination color keys are taken from the source surface! */
+ destkeylow = src->DestBltCKey.dwColorSpaceLowValue;
+ destkeyhigh = src->DestBltCKey.dwColorSpaceHighValue;
+ }
+ else if (flags & WINEDDBLT_KEYDESTOVERRIDE)
+ {
+ destkeylow = fx->ddckDestColorkey.dwColorSpaceLowValue;
+ destkeyhigh = fx->ddckDestColorkey.dwColorSpaceHighValue;
+ }
+
+ if (bpp == 1)
+ {
+ keymask = 0xff;
+ }
+ else
+ {
+ keymask = src_format->red_mask
+ | src_format->green_mask
+ | src_format->blue_mask;
+ }
+ flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
+ }
+
+ if (flags & WINEDDBLT_DDFX)
+ {
+ BYTE *dTopLeft, *dTopRight, *dBottomLeft, *dBottomRight, *tmp;
+ LONG tmpxy;
+ dTopLeft = dbuf;
+ dTopRight = dbuf + ((dstwidth - 1) * bpp);
+ dBottomLeft = dTopLeft + ((dstheight - 1) * dlock.Pitch);
+ dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
+
+ if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
+ {
+ tmp = dTopRight;
+ dTopRight = dTopLeft;
+ dTopLeft = tmp;
+ tmp = dBottomRight;
+ dBottomRight = dBottomLeft;
+ dBottomLeft = tmp;
+ dstxinc = dstxinc * -1;
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dBottomLeft;
+ dBottomLeft = tmp;
+ tmp = dTopRight;
+ dTopRight = dBottomRight;
+ dBottomRight = tmp;
+ dstyinc = dstyinc * -1;
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_NOTEARING)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_ROTATE180)
+ {
+ tmp = dBottomRight;
+ dBottomRight = dTopLeft;
+ dTopLeft = tmp;
+ tmp = dBottomLeft;
+ dBottomLeft = dTopRight;
+ dTopRight = tmp;
+ dstxinc = dstxinc * -1;
+ dstyinc = dstyinc * -1;
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_ROTATE270)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dBottomLeft;
+ dBottomLeft = dBottomRight;
+ dBottomRight = dTopRight;
+ dTopRight = tmp;
+ tmpxy = dstxinc;
+ dstxinc = dstyinc;
+ dstyinc = tmpxy;
+ dstxinc = dstxinc * -1;
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_ROTATE90)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dTopRight;
+ dTopRight = dBottomRight;
+ dBottomRight = dBottomLeft;
+ dBottomLeft = tmp;
+ tmpxy = dstxinc;
+ dstxinc = dstyinc;
+ dstyinc = tmpxy;
+ dstyinc = dstyinc * -1;
+ }
+ if (fx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
+ }
+ dbuf = dTopLeft;
+ flags &= ~(WINEDDBLT_DDFX);
+ }
+
+#define COPY_COLORKEY_FX(type) \
+do { \
+ const type *s; \
+ type *d = (type *)dbuf, *dx, tmp; \
+ for (y = sy = 0; y < dstheight; ++y, sy += yinc) \
+ { \
+ s = (const type *)(sbase + (sy >> 16) * slock.Pitch); \
+ dx = d; \
+ for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
+ { \
+ tmp = s[sx >> 16]; \
+ if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) \
+ && ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) \
+ { \
+ dx[0] = tmp; \
+ } \
+ dx = (type *)(((BYTE *)dx) + dstxinc); \
+ } \
+ d = (type *)(((BYTE *)d) + dstyinc); \
+ } \
+} while(0)
+
+ switch (bpp)
+ {
+ case 1:
+ COPY_COLORKEY_FX(BYTE);
+ break;
+ case 2:
+ COPY_COLORKEY_FX(WORD);
+ break;
+ case 4:
+ COPY_COLORKEY_FX(DWORD);
+ break;
+ case 3:
+ {
+ const BYTE *s;
+ BYTE *d = dbuf, *dx;
+ for (y = sy = 0; y < dstheight; ++y, sy += yinc)
+ {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+ dx = d;
+ for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
+ {
+ DWORD pixel, dpixel = 0;
+ s = sbuf + 3 * (sx>>16);
+ pixel = s[0] | (s[1] << 8) | (s[2] << 16);
+ dpixel = dx[0] | (dx[1] << 8 ) | (dx[2] << 16);
+ if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh)
+ && ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
+ {
+ dx[0] = (pixel ) & 0xff;
+ dx[1] = (pixel >> 8) & 0xff;
+ dx[2] = (pixel >> 16) & 0xff;
+ }
+ dx += dstxinc;
+ }
+ d += dstyinc;
+ }
+ break;
+ }
+ default:
+ FIXME("%s color-keyed blit not implemented for bpp %u!\n",
+ (flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp * 8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+#undef COPY_COLORKEY_FX
+ }
+ }
+ }
+
+error:
+ if (flags && FIXME_ON(d3d_surface))
+ {
+ FIXME("\tUnsupported flags: %#x.\n", flags);
+ }
+
+release:
+ IWineD3DSurface_Unmap(iface);
+ if (src && src != dst_surface)
+ IWineD3DSurface_Unmap((IWineD3DSurface *)src);
+ /* Release the converted surface, if any. */
+ if (src && src_surface != (IWineD3DSurface *)src)
+ IWineD3DSurface_Release((IWineD3DSurface *)src);
+ return ret;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
+ DWORD dstx, DWORD dsty, IWineD3DSurface *src_surface, const RECT *rsrc, DWORD trans)
+{
+ IWineD3DSurfaceImpl *dst_surface = (IWineD3DSurfaceImpl *)iface;
+ IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
+ const struct wined3d_format *src_format, *dst_format;
+ RECT lock_src, lock_dst, lock_union;
+ WINED3DLOCKED_RECT dlock, slock;
+ HRESULT ret = WINED3D_OK;
+ int bpp, w, h, x, y;
+ const BYTE *sbuf;
+ BYTE *dbuf;
+ RECT rsrc2;
+
+ TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
+ iface, dstx, dsty, src_surface, wine_dbgstr_rect(rsrc), trans);
+
+ if ((dst_surface->flags & SFLAG_LOCKED) || (src->flags & SFLAG_LOCKED))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
+ if (!rsrc)
+ {
+ WARN("rsrc is NULL!\n");
+ rsrc2.left = 0;
+ rsrc2.top = 0;
+ rsrc2.right = src->resource.width;
+ rsrc2.bottom = src->resource.height;
+ rsrc = &rsrc2;
+ }
+
+ /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate. */
+ if ((rsrc->bottom > src->resource.height) || (rsrc->bottom < 0)
+ || (rsrc->top > src->resource.height) || (rsrc->top < 0)
+ || (rsrc->left > src->resource.width) || (rsrc->left < 0)
+ || (rsrc->right > src->resource.width) || (rsrc->right < 0)
+ || (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
+ {
+ WARN("Application gave us bad source rectangle for BltFast.\n");
+ return WINEDDERR_INVALIDRECT;
+ }
+
+ h = rsrc->bottom - rsrc->top;
+ if (h > dst_surface->resource.height-dsty)
+ h = dst_surface->resource.height-dsty;
+ if (h > src->resource.height-rsrc->top)
+ h = src->resource.height-rsrc->top;
+ if (h <= 0)
+ return WINEDDERR_INVALIDRECT;
+
+ w = rsrc->right - rsrc->left;
+ if (w > dst_surface->resource.width-dstx)
+ w = dst_surface->resource.width-dstx;
+ if (w > src->resource.width-rsrc->left)
+ w = src->resource.width-rsrc->left;
+ if (w <= 0)
+ return WINEDDERR_INVALIDRECT;
+
+ /* Now compute the locking rectangle... */
+ lock_src.left = rsrc->left;
+ lock_src.top = rsrc->top;
+ lock_src.right = lock_src.left + w;
+ lock_src.bottom = lock_src.top + h;
+
+ lock_dst.left = dstx;
+ lock_dst.top = dsty;
+ lock_dst.right = dstx + w;
+ lock_dst.bottom = dsty + h;
+
+ bpp = dst_surface->resource.format->byte_count;
+
+ /* We need to lock the surfaces, or we won't get refreshes when done. */
+ if (src == dst_surface)
+ {
+ int pitch;
+
+ UnionRect(&lock_union, &lock_src, &lock_dst);
+
+ /* Lock the union of the two rectangles */
+ ret = IWineD3DSurface_Map(iface, &dlock, &lock_union, 0);
+ if (FAILED(ret))
+ goto error;
+
+ pitch = dlock.Pitch;
+ slock.Pitch = dlock.Pitch;
+
+ /* Since slock was originally copied from this surface's description, we can just reuse it. */
+ sbuf = dst_surface->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
+ dbuf = dst_surface->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
+ src_format = src->resource.format;
+ dst_format = src_format;
+ }
+ else
+ {
+ ret = IWineD3DSurface_Map(src_surface, &slock, &lock_src, WINED3DLOCK_READONLY);
+ if (FAILED(ret))
+ goto error;
+ ret = IWineD3DSurface_Map(iface, &dlock, &lock_dst, 0);
+ if (FAILED(ret))
+ goto error;
+
+ sbuf = slock.pBits;
+ dbuf = dlock.pBits;
+ TRACE("Dst is at %p, Src is at %p.\n", dbuf, sbuf);
+
+ src_format = src->resource.format;
+ dst_format = dst_surface->resource.format;
+ }
+
+ /* Handle compressed surfaces first... */
+ if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_COMPRESSED)
+ {
+ UINT row_block_count;
+
+ TRACE("compressed -> compressed copy\n");
+ if (trans)
+ FIXME("trans arg not supported when a compressed surface is involved\n");
+ if (dstx || dsty)
+ FIXME("offset for destination surface is not supported\n");
+ if (src->resource.format->id != dst_surface->resource.format->id)
+ {
+ FIXME("compressed -> compressed copy only supported for the same type of surface\n");
+ ret = WINED3DERR_WRONGTEXTUREFORMAT;
+ goto error;
+ }
+
+ row_block_count = (w + dst_format->block_width - 1) / dst_format->block_width;
+ for (y = 0; y < h; y += dst_format->block_height)
+ {
+ memcpy(dbuf, sbuf, row_block_count * dst_format->block_byte_count);
+ dbuf += dlock.Pitch;
+ sbuf += slock.Pitch;
+ }
+
+ goto error;
+ }
+ if ((src_format->flags & WINED3DFMT_FLAG_COMPRESSED) && !(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED))
+ {
+ /* TODO: Use the libtxc_dxtn.so shared library to do software
+ * decompression. */
+ ERR("Software decompression not supported.\n");
+ goto error;
+ }
+
+ if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
+ {
+ DWORD keylow, keyhigh;
+ DWORD mask = src->resource.format->red_mask
+ | src->resource.format->green_mask
+ | src->resource.format->blue_mask;
+
+ /* For some 8-bit formats like L8 and P8 color masks don't make sense */
+ if (!mask && bpp == 1)
+ mask = 0xff;
+
+ TRACE("Color keyed copy.\n");
+ if (trans & WINEDDBLTFAST_SRCCOLORKEY)
+ {
+ keylow = src->SrcBltCKey.dwColorSpaceLowValue;
+ keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
+ }
+ else
+ {
+ /* I'm not sure if this is correct. */
+ FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
+ keylow = dst_surface->DestBltCKey.dwColorSpaceLowValue;
+ keyhigh = dst_surface->DestBltCKey.dwColorSpaceHighValue;
+ }
+
+#define COPYBOX_COLORKEY(type) \
+do { \
+ const type *s = (const type *)sbuf; \
+ type *d = (type *)dbuf; \
+ type tmp; \
+ for (y = 0; y < h; y++) \
+ { \
+ for (x = 0; x < w; x++) \
+ { \
+ tmp = s[x]; \
+ if ((tmp & mask) < keylow || (tmp & mask) > keyhigh) d[x] = tmp; \
+ } \
+ s = (const type *)((const BYTE *)s + slock.Pitch); \
+ d = (type *)((BYTE *)d + dlock.Pitch); \
+ } \
+} while(0)
+
+ switch (bpp)
+ {
+ case 1:
+ COPYBOX_COLORKEY(BYTE);
+ break;
+ case 2:
+ COPYBOX_COLORKEY(WORD);
+ break;
+ case 4:
+ COPYBOX_COLORKEY(DWORD);
+ break;
+ case 3:
+ {
+ const BYTE *s;
+ DWORD tmp;
+ BYTE *d;
+ s = sbuf;
+ d = dbuf;
+ for (y = 0; y < h; ++y)
+ {
+ for (x = 0; x < w * 3; x += 3)
+ {
+ tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
+ if (tmp < keylow || tmp > keyhigh)
+ {
+ d[x + 0] = s[x + 0];
+ d[x + 1] = s[x + 1];
+ d[x + 2] = s[x + 2];
+ }
+ }
+ s += slock.Pitch;
+ d += dlock.Pitch;
+ }
+ break;
+ }
+ default:
+ FIXME("Source color key blitting not supported for bpp %u.\n", bpp * 8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+ }
+#undef COPYBOX_COLORKEY
+ TRACE("Copy done.\n");
+ }
+ else
+ {
+ int width = w * bpp;
+ INT sbufpitch, dbufpitch;
+
+ TRACE("No color key copy.\n");
+ /* Handle overlapping surfaces. */
+ if (sbuf < dbuf)
+ {
+ sbuf += (h - 1) * slock.Pitch;
+ dbuf += (h - 1) * dlock.Pitch;
+ sbufpitch = -slock.Pitch;
+ dbufpitch = -dlock.Pitch;
+ }
+ else
+ {
+ sbufpitch = slock.Pitch;
+ dbufpitch = dlock.Pitch;
+ }
+ for (y = 0; y < h; ++y)
+ {
+ /* This is pretty easy, a line for line memcpy. */
+ memmove(dbuf, sbuf, width);
+ sbuf += sbufpitch;
+ dbuf += dbufpitch;
+ }
+ TRACE("Copy done.\n");
+ }
+
+error:
+ if (src == dst_surface)
+ {
+ IWineD3DSurface_Unmap(iface);
+ }
+ else
+ {
+ IWineD3DSurface_Unmap(iface);
+ IWineD3DSurface_Unmap(src_surface);
+ }
+
+ return ret;
+}
+
+static HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
+ WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
+{
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
+ iface, locked_rect, wine_dbgstr_rect(rect), flags);
+
+ locked_rect->Pitch = IWineD3DSurface_GetPitch(iface);
+
+ if (!rect)
+ {
+ locked_rect->pBits = surface->resource.allocatedMemory;
+ surface->lockedRect.left = 0;
+ surface->lockedRect.top = 0;
+ surface->lockedRect.right = surface->resource.width;
+ surface->lockedRect.bottom = surface->resource.height;
+ }
+ else
+ {
+ const struct wined3d_format *format = surface->resource.format;
+
+ if ((format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_COMPRESSED)
+ {
+ /* Compressed textures are block based, so calculate the offset of
+ * the block that contains the top-left pixel of the locked rectangle. */
+ locked_rect->pBits = surface->resource.allocatedMemory
+ + ((rect->top / format->block_height) * locked_rect->Pitch)
+ + ((rect->left / format->block_width) * format->block_byte_count);
+ }
+ else
+ {
+ locked_rect->pBits = surface->resource.allocatedMemory
+ + (locked_rect->Pitch * rect->top)
+ + (rect->left * format->byte_count);
+ }
+ surface->lockedRect.left = rect->left;
+ surface->lockedRect.top = rect->top;
+ surface->lockedRect.right = rect->right;
+ surface->lockedRect.bottom = rect->bottom;
+ }
+
+ TRACE("Locked rect %s.\n", wine_dbgstr_rect(&surface->lockedRect));
+ TRACE("Returning memory %p, pitch %u.\n", locked_rect->pBits, locked_rect->Pitch);
+
+ return WINED3D_OK;
+}
/* Do not call while under the GL lock. */
static ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface)
{
surface_load_location(This, SFLAG_INSYSMEM, NULL);
surface_release_client_storage(This);
}
- hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
+ hr = surface_create_dib_section(This);
if(FAILED(hr)) return WINED3DERR_INVALIDCALL;
/* Use the dib section from now on if we are not using a PBO */
{
/* This happens on gdi surfaces if the application set a user pointer
* and resets it. Recreate the DIB section. */
- IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
+ surface_create_dib_section(surface);
surface->resource.allocatedMemory = surface->dib.bitmap_data;
}
+++ /dev/null
-/*
- * IWineD3DSurface Implementation of management(non-rendering) functions
- *
- * Copyright 1998 Lionel Ulmer
- * Copyright 2000-2001 TransGaming Technologies Inc.
- * Copyright 2002-2005 Jason Edmeades
- * Copyright 2002-2003 Raphael Junqueira
- * Copyright 2004 Christian Costa
- * Copyright 2005 Oliver Stieber
- * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2007 Henri Verbeet
- * Copyright 2006-2007 Roderick Colenbrander
- * Copyright 2009-2010 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "wine/port.h"
-#include "wined3d_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
-
-/* See also float_16_to_32() in wined3d_private.h */
-static inline unsigned short float_32_to_16(const float *in)
-{
- int exp = 0;
- float tmp = fabs(*in);
- unsigned int mantissa;
- unsigned short ret;
-
- /* Deal with special numbers */
- if (*in == 0.0f) return 0x0000;
- if(isnan(*in)) return 0x7C01;
- if (isinf(*in)) return (*in < 0.0f ? 0xFC00 : 0x7c00);
-
- if(tmp < powf(2, 10)) {
- do
- {
- tmp = tmp * 2.0f;
- exp--;
- }while(tmp < powf(2, 10));
- } else if(tmp >= powf(2, 11)) {
- do
- {
- tmp /= 2.0f;
- exp++;
- }while(tmp >= powf(2, 11));
- }
-
- mantissa = (unsigned int) tmp;
- if(tmp - mantissa >= 0.5f) mantissa++; /* round to nearest, away from zero */
-
- exp += 10; /* Normalize the mantissa */
- exp += 15; /* Exponent is encoded with excess 15 */
-
- if(exp > 30) { /* too big */
- ret = 0x7c00; /* INF */
- } else if(exp <= 0) {
- /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
- while(exp <= 0) {
- mantissa = mantissa >> 1;
- exp++;
- }
- ret = mantissa & 0x3ff;
- } else {
- ret = (exp << 10) | (mantissa & 0x3ff);
- }
-
- ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
- return ret;
-}
-
-/* *******************************************
- IWineD3DSurface IUnknown parts follow
- ******************************************* */
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
- /* Warn ,but be nice about things */
- TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
-
- if (IsEqualGUID(riid, &IID_IUnknown)
- || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
- IUnknown_AddRef((IUnknown*)iface);
- *ppobj = This;
- return S_OK;
- }
- *ppobj = NULL;
- return E_NOINTERFACE;
-}
-
-ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface)
-{
- IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
- ULONG refcount;
-
- TRACE("Surface %p, container %p of type %#x.\n",
- surface, surface->container.u.base, surface->container.type);
-
- switch (surface->container.type)
- {
- case WINED3D_CONTAINER_TEXTURE:
- return wined3d_texture_incref(surface->container.u.texture);
-
- case WINED3D_CONTAINER_SWAPCHAIN:
- return wined3d_swapchain_incref(surface->container.u.swapchain);
-
- default:
- ERR("Unhandled container type %#x.\n", surface->container.type);
- case WINED3D_CONTAINER_NONE:
- break;
- }
-
- refcount = InterlockedIncrement(&surface->resource.ref);
- TRACE("%p increasing refcount to %u.\n", surface, refcount);
-
- return refcount;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
- REFGUID riid, const void *data, DWORD data_size, DWORD flags)
-{
- return resource_set_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, riid, data, data_size, flags);
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
- REFGUID guid, void *data, DWORD *data_size)
-{
- return resource_get_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, guid, data, data_size);
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid)
-{
- return resource_free_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, refguid);
-}
-
-DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD priority)
-{
- return resource_set_priority(&((IWineD3DSurfaceImpl *)iface)->resource, priority);
-}
-
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
-{
- return resource_get_priority(&((IWineD3DSurfaceImpl *)iface)->resource);
-}
-
-void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
-{
- TRACE("iface %p.\n", iface);
-
- return ((IWineD3DSurfaceImpl *)iface)->resource.parent;
-}
-
-struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface)
-{
- TRACE("iface %p.\n", iface);
-
- return &((IWineD3DSurfaceImpl *)iface)->resource;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags)
-{
- TRACE("iface %p, flags %#x.\n", iface, flags);
-
- switch (flags)
- {
- case WINEDDGBS_CANBLT:
- case WINEDDGBS_ISBLTDONE:
- return WINED3D_OK;
-
- default:
- return WINED3DERR_INVALIDCALL;
- }
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags)
-{
- /* XXX: DDERR_INVALIDSURFACETYPE */
-
- TRACE("iface %p, flags %#x.\n", iface, flags);
-
- switch (flags)
- {
- case WINEDDGFS_CANFLIP:
- case WINEDDGFS_ISFLIPDONE:
- return WINED3D_OK;
-
- default:
- return WINED3DERR_INVALIDCALL;
- }
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- TRACE("(%p)\n", This);
-
- /* D3D8 and 9 loose full devices, ddraw only surfaces */
- return This->flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- TRACE("(%p)\n", This);
-
- /* So far we don't lose anything :) */
- This->flags &= ~SFLAG_LOST;
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, struct wined3d_palette *palette)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- TRACE("iface %p, palette %p.\n", iface, palette);
-
- if (This->palette == palette)
- {
- TRACE("Nop palette change\n");
- return WINED3D_OK;
- }
-
- if (This->palette)
- if (This->resource.usage & WINED3DUSAGE_RENDERTARGET)
- This->palette->flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
-
- This->palette = palette;
-
- if (palette)
- {
- if (This->resource.usage & WINED3DUSAGE_RENDERTARGET)
- palette->flags |= WINEDDPCAPS_PRIMARYSURFACE;
-
- This->surface_ops->surface_realize_palette(This);
- }
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD flags, const WINEDDCOLORKEY *CKey)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, CKey);
-
- if (flags & WINEDDCKEY_COLORSPACE)
- {
- FIXME(" colorkey value not supported (%08x) !\n", flags);
- return WINED3DERR_INVALIDCALL;
- }
-
- /* Dirtify the surface, but only if a key was changed */
- if (CKey)
- {
- switch (flags & ~WINEDDCKEY_COLORSPACE)
- {
- case WINEDDCKEY_DESTBLT:
- This->DestBltCKey = *CKey;
- This->CKeyFlags |= WINEDDSD_CKDESTBLT;
- break;
-
- case WINEDDCKEY_DESTOVERLAY:
- This->DestOverlayCKey = *CKey;
- This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
- break;
-
- case WINEDDCKEY_SRCOVERLAY:
- This->SrcOverlayCKey = *CKey;
- This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
- break;
-
- case WINEDDCKEY_SRCBLT:
- This->SrcBltCKey = *CKey;
- This->CKeyFlags |= WINEDDSD_CKSRCBLT;
- break;
- }
- }
- else
- {
- switch (flags & ~WINEDDCKEY_COLORSPACE)
- {
- case WINEDDCKEY_DESTBLT:
- This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
- break;
-
- case WINEDDCKEY_DESTOVERLAY:
- This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
- break;
-
- case WINEDDCKEY_SRCOVERLAY:
- This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
- break;
-
- case WINEDDCKEY_SRCBLT:
- This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
- break;
- }
- }
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, struct wined3d_palette **palette)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- TRACE("iface %p, palette %p.\n", iface, palette);
-
- *palette = This->palette;
-
- return WINED3D_OK;
-}
-
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- const struct wined3d_format *format = This->resource.format;
- DWORD ret;
- TRACE("(%p)\n", This);
-
- if ((format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_COMPRESSED)
- {
- /* Since compressed formats are block based, pitch means the amount of
- * bytes to the next row of block rather than the next row of pixels. */
- UINT row_block_count = (This->resource.width + format->block_width - 1) / format->block_width;
- ret = row_block_count * format->block_byte_count;
- }
- else
- {
- unsigned char alignment = This->resource.device->surface_alignment;
- ret = This->resource.format->byte_count * This->resource.width; /* Bytes / row */
- ret = (ret + alignment - 1) & ~(alignment - 1);
- }
- TRACE("(%p) Returning %d\n", This, ret);
- return ret;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- LONG w, h;
-
- TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
-
- if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
- {
- TRACE("(%p): Not an overlay surface\n", This);
- return WINEDDERR_NOTAOVERLAYSURFACE;
- }
-
- w = This->overlay_destrect.right - This->overlay_destrect.left;
- h = This->overlay_destrect.bottom - This->overlay_destrect.top;
- This->overlay_destrect.left = X;
- This->overlay_destrect.top = Y;
- This->overlay_destrect.right = X + w;
- This->overlay_destrect.bottom = Y + h;
-
- This->surface_ops->surface_draw_overlay(This);
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- HRESULT hr;
-
- TRACE("(%p)->(%p,%p)\n", This, X, Y);
-
- if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
- {
- TRACE("(%p): Not an overlay surface\n", This);
- return WINEDDERR_NOTAOVERLAYSURFACE;
- }
-
- if (!This->overlay_dest)
- {
- *X = 0; *Y = 0;
- hr = WINEDDERR_OVERLAYNOTVISIBLE;
- } else {
- *X = This->overlay_destrect.left;
- *Y = This->overlay_destrect.top;
- hr = WINED3D_OK;
- }
-
- TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
- return hr;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD flags, IWineD3DSurface *Ref)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- FIXME("iface %p, flags %#x, ref %p stub!\n", iface, flags, Ref);
-
- if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
- {
- TRACE("(%p): Not an overlay surface\n", This);
- return WINEDDERR_NOTAOVERLAYSURFACE;
- }
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
- IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
- IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
-
- TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
- iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), flags, FX);
-
- if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
- {
- WARN("(%p): Not an overlay surface\n", This);
- return WINEDDERR_NOTAOVERLAYSURFACE;
- } else if(!DstSurface) {
- WARN("(%p): Dest surface is NULL\n", This);
- return WINED3DERR_INVALIDCALL;
- }
-
- if(SrcRect) {
- This->overlay_srcrect = *SrcRect;
- } else {
- This->overlay_srcrect.left = 0;
- This->overlay_srcrect.top = 0;
- This->overlay_srcrect.right = This->resource.width;
- This->overlay_srcrect.bottom = This->resource.height;
- }
-
- if(DstRect) {
- This->overlay_destrect = *DstRect;
- } else {
- This->overlay_destrect.left = 0;
- This->overlay_destrect.top = 0;
- This->overlay_destrect.right = Dst ? Dst->resource.width : 0;
- This->overlay_destrect.bottom = Dst ? Dst->resource.height : 0;
- }
-
- if (This->overlay_dest && (This->overlay_dest != Dst || flags & WINEDDOVER_HIDE))
- {
- list_remove(&This->overlay_entry);
- }
-
- if (flags & WINEDDOVER_SHOW)
- {
- if (This->overlay_dest != Dst)
- {
- This->overlay_dest = Dst;
- list_add_tail(&Dst->overlays, &This->overlay_entry);
- }
- }
- else if (flags & WINEDDOVER_HIDE)
- {
- /* tests show that the rectangles are erased on hide */
- This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
- This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
- This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
- This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
- This->overlay_dest = NULL;
- }
-
- This->surface_ops->surface_draw_overlay(This);
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, struct wined3d_clipper *clipper)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- TRACE("iface %p, clipper %p.\n", iface, clipper);
-
- This->clipper = clipper;
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, struct wined3d_clipper **clipper)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
-
- TRACE("iface %p, clipper %p.\n", iface, clipper);
-
- *clipper = This->clipper;
- if (*clipper)
- wined3d_clipper_incref(*clipper);
-
- return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, enum wined3d_format_id format_id)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
- const struct wined3d_format *format = wined3d_get_format(&This->resource.device->adapter->gl_info, format_id);
-
- if (This->resource.format->id != WINED3DFMT_UNKNOWN)
- {
- FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
- return WINED3DERR_INVALIDCALL;
- }
-
- TRACE("(%p) : Setting texture format to %s (%#x).\n", This, debug_d3dformat(format_id), format_id);
-
- This->resource.size = wined3d_format_calculate_size(format, This->resource.device->surface_alignment,
- This->pow2Width, This->pow2Height);
-
- This->flags |= (WINED3DFMT_D16_LOCKABLE == format_id) ? SFLAG_LOCKABLE : 0;
-
- This->resource.format = format;
-
- TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, format->byte_count);
-
- return WINED3D_OK;
-}
-
-HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
- const struct wined3d_format *format = This->resource.format;
- int extraline = 0;
- SYSTEM_INFO sysInfo;
- BITMAPINFO* b_info;
- HDC ddc;
- DWORD *masks;
- UINT usage;
-
- if (!(format->flags & WINED3DFMT_FLAG_GETDC))
- {
- WARN("Cannot use GetDC on a %s surface\n", debug_d3dformat(format->id));
- return WINED3DERR_INVALIDCALL;
- }
-
- switch (format->byte_count)
- {
- case 2:
- case 4:
- /* Allocate extra space to store the RGB bit masks. */
- b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
- break;
-
- case 3:
- b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
- break;
-
- default:
- /* Allocate extra space for a palette. */
- b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
- sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format->byte_count * 8)));
- break;
- }
-
- if (!b_info)
- return E_OUTOFMEMORY;
-
- /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
- * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
- * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
- * add an extra line to the dib section
- */
- GetSystemInfo(&sysInfo);
- if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
- extraline = 1;
- TRACE("Adding an extra line to the dib section\n");
- }
-
- b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
- b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format->byte_count;
- b_info->bmiHeader.biHeight = -This->resource.height - extraline;
- b_info->bmiHeader.biSizeImage = (This->resource.height + extraline) * IWineD3DSurface_GetPitch(iface);
- b_info->bmiHeader.biPlanes = 1;
- b_info->bmiHeader.biBitCount = format->byte_count * 8;
-
- b_info->bmiHeader.biXPelsPerMeter = 0;
- b_info->bmiHeader.biYPelsPerMeter = 0;
- b_info->bmiHeader.biClrUsed = 0;
- b_info->bmiHeader.biClrImportant = 0;
-
- /* Get the bit masks */
- masks = (DWORD *)b_info->bmiColors;
- switch (This->resource.format->id)
- {
- case WINED3DFMT_B8G8R8_UNORM:
- usage = DIB_RGB_COLORS;
- b_info->bmiHeader.biCompression = BI_RGB;
- break;
-
- case WINED3DFMT_B5G5R5X1_UNORM:
- case WINED3DFMT_B5G5R5A1_UNORM:
- case WINED3DFMT_B4G4R4A4_UNORM:
- case WINED3DFMT_B4G4R4X4_UNORM:
- case WINED3DFMT_B2G3R3_UNORM:
- case WINED3DFMT_B2G3R3A8_UNORM:
- case WINED3DFMT_R10G10B10A2_UNORM:
- case WINED3DFMT_R8G8B8A8_UNORM:
- case WINED3DFMT_R8G8B8X8_UNORM:
- case WINED3DFMT_B10G10R10A2_UNORM:
- case WINED3DFMT_B5G6R5_UNORM:
- case WINED3DFMT_R16G16B16A16_UNORM:
- usage = 0;
- b_info->bmiHeader.biCompression = BI_BITFIELDS;
- masks[0] = format->red_mask;
- masks[1] = format->green_mask;
- masks[2] = format->blue_mask;
- break;
-
- default:
- /* Don't know palette */
- b_info->bmiHeader.biCompression = BI_RGB;
- usage = 0;
- break;
- }
-
- if (!(ddc = GetDC(0)))
- {
- HeapFree(GetProcessHeap(), 0, b_info);
- return HRESULT_FROM_WIN32(GetLastError());
- }
-
- TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
- This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
- ReleaseDC(0, ddc);
-
- if (!This->dib.DIBsection) {
- ERR("CreateDIBSection failed!\n");
- HeapFree(GetProcessHeap(), 0, b_info);
- return HRESULT_FROM_WIN32(GetLastError());
- }
-
- TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
- /* copy the existing surface to the dib section */
- if (This->resource.allocatedMemory)
- {
- memcpy(This->dib.bitmap_data, This->resource.allocatedMemory,
- This->resource.height * IWineD3DSurface_GetPitch(iface));
- }
- else
- {
- /* This is to make LockRect read the gl Texture although memory is allocated */
- This->flags &= ~SFLAG_INSYSMEM;
- }
- This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
-
- HeapFree(GetProcessHeap(), 0, b_info);
-
- /* Now allocate a HDC */
- This->hDC = CreateCompatibleDC(0);
- This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
- TRACE("using wined3d palette %p\n", This->palette);
- SelectPalette(This->hDC,
- This->palette ? This->palette->hpal : 0,
- FALSE);
-
- This->flags |= SFLAG_DIBSECTION;
-
- HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
- This->resource.heapMemory = NULL;
-
- return WINED3D_OK;
-}
-
-static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
- unsigned int w, unsigned int h)
-{
- unsigned int x, y;
- const float *src_f;
- unsigned short *dst_s;
-
- TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
- for(y = 0; y < h; y++) {
- src_f = (const float *)(src + y * pitch_in);
- dst_s = (unsigned short *) (dst + y * pitch_out);
- for(x = 0; x < w; x++) {
- dst_s[x] = float_32_to_16(src_f + x);
- }
- }
-}
-
-static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
- DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
-{
- static const unsigned char convert_5to8[] =
- {
- 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
- 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
- 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
- 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
- };
- static const unsigned char convert_6to8[] =
- {
- 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
- 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
- 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
- 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
- 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
- 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
- 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
- 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
- };
- unsigned int x, y;
-
- TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
-
- for (y = 0; y < h; ++y)
- {
- const WORD *src_line = (const WORD *)(src + y * pitch_in);
- DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
- for (x = 0; x < w; ++x)
- {
- WORD pixel = src_line[x];
- dst_line[x] = 0xff000000
- | convert_5to8[(pixel & 0xf800) >> 11] << 16
- | convert_6to8[(pixel & 0x07e0) >> 5] << 8
- | convert_5to8[(pixel & 0x001f)];
- }
- }
-}
-
-static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
- DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
-{
- unsigned int x, y;
-
- TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
-
- for (y = 0; y < h; ++y)
- {
- const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
- DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
-
- for (x = 0; x < w; ++x)
- {
- dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
- }
- }
-}
-
-static inline BYTE cliptobyte(int x)
-{
- return (BYTE) ((x < 0) ? 0 : ((x > 255) ? 255 : x));
-}
-
-static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
- DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
-{
- unsigned int x, y;
- int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
-
- TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
-
- for (y = 0; y < h; ++y)
- {
- const BYTE *src_line = src + y * pitch_in;
- DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
- for (x = 0; x < w; ++x)
- {
- /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
- * C = Y - 16; D = U - 128; E = V - 128;
- * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
- * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
- * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
- * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
- * U and V are shared between the pixels.
- */
- if (!(x & 1)) /* for every even pixel, read new U and V */
- {
- d = (int) src_line[1] - 128;
- e = (int) src_line[3] - 128;
- r2 = 409 * e + 128;
- g2 = - 100 * d - 208 * e + 128;
- b2 = 516 * d + 128;
- }
- c2 = 298 * ((int) src_line[0] - 16);
- dst_line[x] = 0xff000000
- | cliptobyte((c2 + r2) >> 8) << 16 /* red */
- | cliptobyte((c2 + g2) >> 8) << 8 /* green */
- | cliptobyte((c2 + b2) >> 8); /* blue */
- /* Scale RGB values to 0..255 range,
- * then clip them if still not in range (may be negative),
- * then shift them within DWORD if necessary.
- */
- src_line += 2;
- }
- }
-}
-
-static void convert_yuy2_r5g6b5(const BYTE *src, BYTE *dst,
- DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
-{
- unsigned int x, y;
- int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
-
- TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
-
- for (y = 0; y < h; ++y)
- {
- const BYTE *src_line = src + y * pitch_in;
- WORD *dst_line = (WORD *)(dst + y * pitch_out);
- for (x = 0; x < w; ++x)
- {
- /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
- * C = Y - 16; D = U - 128; E = V - 128;
- * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
- * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
- * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
- * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
- * U and V are shared between the pixels.
- */
- if (!(x & 1)) /* for every even pixel, read new U and V */
- {
- d = (int) src_line[1] - 128;
- e = (int) src_line[3] - 128;
- r2 = 409 * e + 128;
- g2 = - 100 * d - 208 * e + 128;
- b2 = 516 * d + 128;
- }
- c2 = 298 * ((int) src_line[0] - 16);
- dst_line[x] = (cliptobyte((c2 + r2) >> 8) >> 3) << 11 /* red */
- | (cliptobyte((c2 + g2) >> 8) >> 2) << 5 /* green */
- | (cliptobyte((c2 + b2) >> 8) >> 3); /* blue */
- /* Scale RGB values to 0..255 range,
- * then clip them if still not in range (may be negative),
- * then shift them within DWORD if necessary.
- */
- src_line += 2;
- }
- }
-}
-
-struct d3dfmt_convertor_desc
-{
- enum wined3d_format_id from, to;
- void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
-};
-
-static const struct d3dfmt_convertor_desc convertors[] =
-{
- {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
- {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
- {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
- {WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
- {WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5},
-};
-
-static inline const struct d3dfmt_convertor_desc *find_convertor(enum wined3d_format_id from, enum wined3d_format_id to)
-{
- unsigned int i;
- for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
- if(convertors[i].from == from && convertors[i].to == to) {
- return &convertors[i];
- }
- }
- return NULL;
-}
-
-/*****************************************************************************
- * surface_convert_format
- *
- * Creates a duplicate of a surface in a different format. Is used by Blt to
- * blit between surfaces with different formats
- *
- * Parameters
- * source: Source surface
- * fmt: Requested destination format
- *
- *****************************************************************************/
-static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, enum wined3d_format_id to_fmt)
-{
- IWineD3DSurface *ret = NULL;
- const struct d3dfmt_convertor_desc *conv;
- WINED3DLOCKED_RECT lock_src, lock_dst;
- HRESULT hr;
-
- conv = find_convertor(source->resource.format->id, to_fmt);
- if (!conv)
- {
- FIXME("Cannot find a conversion function from format %s to %s.\n",
- debug_d3dformat(source->resource.format->id), debug_d3dformat(to_fmt));
- return NULL;
- }
-
- IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.device, source->resource.width,
- source->resource.height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */,
- 0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
- 0 /* MultiSampleQuality */, source->surface_type, NULL /* parent */, &wined3d_null_parent_ops, &ret);
- if(!ret) {
- ERR("Failed to create a destination surface for conversion\n");
- return NULL;
- }
-
- memset(&lock_src, 0, sizeof(lock_src));
- memset(&lock_dst, 0, sizeof(lock_dst));
-
- hr = IWineD3DSurface_Map((IWineD3DSurface *)source, &lock_src, NULL, WINED3DLOCK_READONLY);
- if (FAILED(hr))
- {
- ERR("Failed to lock the source surface.\n");
- IWineD3DSurface_Release(ret);
- return NULL;
- }
- hr = IWineD3DSurface_Map(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
- if (FAILED(hr))
- {
- ERR("Failed to lock the dest surface\n");
- IWineD3DSurface_Unmap((IWineD3DSurface *)source);
- IWineD3DSurface_Release(ret);
- return NULL;
- }
-
- conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
- source->resource.width, source->resource.height);
-
- IWineD3DSurface_Unmap(ret);
- IWineD3DSurface_Unmap((IWineD3DSurface *)source);
-
- return (IWineD3DSurfaceImpl *) ret;
-}
-
-/*****************************************************************************
- * _Blt_ColorFill
- *
- * Helper function that fills a memory area with a specific color
- *
- * Params:
- * buf: memory address to start filling at
- * width, height: Dimensions of the area to fill
- * bpp: Bit depth of the surface
- * lPitch: pitch of the surface
- * color: Color to fill with
- *
- *****************************************************************************/
-static HRESULT
- _Blt_ColorFill(BYTE *buf,
- int width, int height,
- int bpp, LONG lPitch,
- DWORD color)
-{
- int x, y;
- LPBYTE first;
-
- /* Do first row */
-
-#define COLORFILL_ROW(type) \
- { \
- type *d = (type *) buf; \
- for (x = 0; x < width; x++) \
- d[x] = (type) color; \
- break; \
-}
- switch(bpp)
- {
- case 1: COLORFILL_ROW(BYTE)
- case 2: COLORFILL_ROW(WORD)
- case 3:
- {
- BYTE *d = buf;
- for (x = 0; x < width; x++,d+=3)
- {
- d[0] = (color ) & 0xFF;
- d[1] = (color>> 8) & 0xFF;
- d[2] = (color>>16) & 0xFF;
- }
- break;
- }
- case 4: COLORFILL_ROW(DWORD)
- default:
- FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
- return WINED3DERR_NOTAVAILABLE;
- }
-
-#undef COLORFILL_ROW
-
- /* Now copy first row */
- first = buf;
- for (y = 1; y < height; y++)
- {
- buf += lPitch;
- memcpy(buf, first, width * bpp);
- }
- return WINED3D_OK;
-}
-
-/*****************************************************************************
- * IWineD3DSurface::Blt, SW emulation version
- *
- * Performs a blit to a surface, with or without a source surface.
- * This is the main functionality of DirectDraw
- *
- * Params:
- * DestRect: Destination rectangle to write to
- * src_surface: Source surface, can be NULL
- * SrcRect: Source rectangle
- *****************************************************************************/
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *src_surface,
- const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
- IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
- RECT xdst,xsrc;
- HRESULT ret = WINED3D_OK;
- WINED3DLOCKED_RECT dlock, slock;
- int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
- const struct wined3d_format *sEntry, *dEntry;
- int x, y;
- const BYTE *sbuf;
- BYTE *dbuf;
-
- TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
- iface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
- flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
-
- if ((This->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
- {
- WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
- return WINEDDERR_SURFACEBUSY;
- }
-
- /* First check for the validity of source / destination rectangles.
- * This was verified using a test application + by MSDN. */
-
- if (SrcRect)
- {
- if (src)
- {
- if (SrcRect->right < SrcRect->left || SrcRect->bottom < SrcRect->top
- || SrcRect->left > src->resource.width || SrcRect->left < 0
- || SrcRect->top > src->resource.height || SrcRect->top < 0
- || SrcRect->right > src->resource.width || SrcRect->right < 0
- || SrcRect->bottom > src->resource.height || SrcRect->bottom < 0)
- {
- WARN("Application gave us bad source rectangle for Blt.\n");
- return WINEDDERR_INVALIDRECT;
- }
-
- if (!SrcRect->right || !SrcRect->bottom
- || SrcRect->left == (int)src->resource.width
- || SrcRect->top == (int)src->resource.height)
- {
- TRACE("Nothing to be done.\n");
- return WINED3D_OK;
- }
- }
-
- xsrc = *SrcRect;
- }
- else if (src)
- {
- xsrc.left = 0;
- xsrc.top = 0;
- xsrc.right = src->resource.width;
- xsrc.bottom = src->resource.height;
- }
- else
- {
- memset(&xsrc, 0, sizeof(xsrc));
- }
-
- if (DestRect)
- {
- /* For the Destination rect, it can be out of bounds on the condition
- * that a clipper is set for the given surface. */
- if (!This->clipper && (DestRect->right < DestRect->left || DestRect->bottom < DestRect->top
- || DestRect->left > This->resource.width || DestRect->left < 0
- || DestRect->top > This->resource.height || DestRect->top < 0
- || DestRect->right > This->resource.width || DestRect->right < 0
- || DestRect->bottom > This->resource.height || DestRect->bottom < 0))
- {
- WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
- return WINEDDERR_INVALIDRECT;
- }
-
- if (DestRect->right <= 0 || DestRect->bottom <= 0
- || DestRect->left >= (int)This->resource.width
- || DestRect->top >= (int)This->resource.height)
- {
- TRACE("Nothing to be done.\n");
- return WINED3D_OK;
- }
-
- if (!src)
- {
- RECT full_rect;
-
- full_rect.left = 0;
- full_rect.top = 0;
- full_rect.right = This->resource.width;
- full_rect.bottom = This->resource.height;
- IntersectRect(&xdst, &full_rect, DestRect);
- }
- else
- {
- BOOL clip_horiz, clip_vert;
-
- xdst = *DestRect;
- clip_horiz = xdst.left < 0 || xdst.right > (int)This->resource.width;
- clip_vert = xdst.top < 0 || xdst.bottom > (int)This->resource.height;
-
- if (clip_vert || clip_horiz)
- {
- /* Now check if this is a special case or not... */
- if ((flags & WINEDDBLT_DDFX)
- || (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
- || (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
- {
- WARN("Out of screen rectangle in special case. Not handled right now.\n");
- return WINED3D_OK;
- }
-
- if (clip_horiz)
- {
- if (xdst.left < 0)
- {
- xsrc.left -= xdst.left;
- xdst.left = 0;
- }
- if (xdst.right > This->resource.width)
- {
- xsrc.right -= (xdst.right - (int)This->resource.width);
- xdst.right = (int)This->resource.width;
- }
- }
-
- if (clip_vert)
- {
- if (xdst.top < 0)
- {
- xsrc.top -= xdst.top;
- xdst.top = 0;
- }
- if (xdst.bottom > This->resource.height)
- {
- xsrc.bottom -= (xdst.bottom - (int)This->resource.height);
- xdst.bottom = (int)This->resource.height;
- }
- }
-
- /* And check if after clipping something is still to be done... */
- if ((xdst.right <= 0) || (xdst.bottom <= 0)
- || (xdst.left >= (int)This->resource.width)
- || (xdst.top >= (int)This->resource.height)
- || (xsrc.right <= 0) || (xsrc.bottom <= 0)
- || (xsrc.left >= (int)src->resource.width)
- || (xsrc.top >= (int)src->resource.height))
- {
- TRACE("Nothing to be done after clipping.\n");
- return WINED3D_OK;
- }
- }
- }
- }
- else
- {
- xdst.left = 0;
- xdst.top = 0;
- xdst.right = This->resource.width;
- xdst.bottom = This->resource.height;
- }
-
- if (src == This)
- {
- IWineD3DSurface_Map(iface, &dlock, NULL, 0);
- slock = dlock;
- sEntry = This->resource.format;
- dEntry = sEntry;
- }
- else
- {
- dEntry = This->resource.format;
- if (src)
- {
- if (This->resource.format->id != src->resource.format->id)
- {
- src = surface_convert_format(src, dEntry->id);
- if (!src)
- {
- /* The conv function writes a FIXME */
- WARN("Cannot convert source surface format to dest format\n");
- goto release;
- }
- }
- IWineD3DSurface_Map((IWineD3DSurface *)src, &slock, NULL, WINED3DLOCK_READONLY);
- sEntry = src->resource.format;
- }
- else
- {
- sEntry = dEntry;
- }
- if (DestRect)
- IWineD3DSurface_Map(iface, &dlock, &xdst, 0);
- else
- IWineD3DSurface_Map(iface, &dlock, NULL, 0);
- }
-
- if (!DDBltFx || !(DDBltFx->dwDDFX)) flags &= ~WINEDDBLT_DDFX;
-
- if (sEntry->flags & dEntry->flags & WINED3DFMT_FLAG_FOURCC)
- {
- if (!DestRect || src == This)
- {
- memcpy(dlock.pBits, slock.pBits, This->resource.size);
- goto release;
- }
- }
-
- bpp = This->resource.format->byte_count;
- srcheight = xsrc.bottom - xsrc.top;
- srcwidth = xsrc.right - xsrc.left;
- dstheight = xdst.bottom - xdst.top;
- dstwidth = xdst.right - xdst.left;
- width = (xdst.right - xdst.left) * bpp;
-
- if (DestRect && src != This)
- dbuf = dlock.pBits;
- else
- dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
-
- if (flags & WINEDDBLT_WAIT)
- {
- flags &= ~WINEDDBLT_WAIT;
- }
- if (flags & WINEDDBLT_ASYNC)
- {
- static BOOL displayed = FALSE;
- if (!displayed)
- FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
- displayed = TRUE;
- flags &= ~WINEDDBLT_ASYNC;
- }
- if (flags & WINEDDBLT_DONOTWAIT)
- {
- /* WINEDDBLT_DONOTWAIT appeared in DX7 */
- static BOOL displayed = FALSE;
- if (!displayed)
- FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
- displayed = TRUE;
- flags &= ~WINEDDBLT_DONOTWAIT;
- }
-
- /* First, all the 'source-less' blits */
- if (flags & WINEDDBLT_COLORFILL)
- {
- ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
- dlock.Pitch, DDBltFx->u5.dwFillColor);
- flags &= ~WINEDDBLT_COLORFILL;
- }
-
- if (flags & WINEDDBLT_DEPTHFILL)
- {
- FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
- }
- if (flags & WINEDDBLT_ROP)
- {
- /* Catch some degenerate cases here */
- switch(DDBltFx->dwROP)
- {
- case BLACKNESS:
- ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
- break;
- case 0xAA0029: /* No-op */
- break;
- case WHITENESS:
- ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
- break;
- case SRCCOPY: /* well, we do that below ? */
- break;
- default:
- FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
- goto error;
- }
- flags &= ~WINEDDBLT_ROP;
- }
- if (flags & WINEDDBLT_DDROPS)
- {
- FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
- }
- /* Now the 'with source' blits */
- if (src)
- {
- const BYTE *sbase;
- int sx, xinc, sy, yinc;
-
- if (!dstwidth || !dstheight) /* hmm... stupid program ? */
- goto release;
-
- if (Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT
- && (srcwidth != dstwidth || srcheight != dstheight))
- {
- /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
- FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(Filter));
- }
-
- sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
- xinc = (srcwidth << 16) / dstwidth;
- yinc = (srcheight << 16) / dstheight;
-
- if (!flags)
- {
- /* No effects, we can cheat here */
- if (dstwidth == srcwidth)
- {
- if (dstheight == srcheight)
- {
- /* No stretching in either direction. This needs to be as
- * fast as possible */
- sbuf = sbase;
-
- /* check for overlapping surfaces */
- if (src != This || xdst.top < xsrc.top ||
- xdst.right <= xsrc.left || xsrc.right <= xdst.left)
- {
- /* no overlap, or dst above src, so copy from top downwards */
- for (y = 0; y < dstheight; y++)
- {
- memcpy(dbuf, sbuf, width);
- sbuf += slock.Pitch;
- dbuf += dlock.Pitch;
- }
- }
- else if (xdst.top > xsrc.top) /* copy from bottom upwards */
- {
- sbuf += (slock.Pitch*dstheight);
- dbuf += (dlock.Pitch*dstheight);
- for (y = 0; y < dstheight; y++)
- {
- sbuf -= slock.Pitch;
- dbuf -= dlock.Pitch;
- memcpy(dbuf, sbuf, width);
- }
- }
- else /* src and dst overlapping on the same line, use memmove */
- {
- for (y = 0; y < dstheight; y++)
- {
- memmove(dbuf, sbuf, width);
- sbuf += slock.Pitch;
- dbuf += dlock.Pitch;
- }
- }
- } else {
- /* Stretching in Y direction only */
- for (y = sy = 0; y < dstheight; y++, sy += yinc) {
- sbuf = sbase + (sy >> 16) * slock.Pitch;
- memcpy(dbuf, sbuf, width);
- dbuf += dlock.Pitch;
- }
- }
- }
- else
- {
- /* Stretching in X direction */
- int last_sy = -1;
- for (y = sy = 0; y < dstheight; y++, sy += yinc)
- {
- sbuf = sbase + (sy >> 16) * slock.Pitch;
-
- if ((sy >> 16) == (last_sy >> 16))
- {
- /* this sourcerow is the same as last sourcerow -
- * copy already stretched row
- */
- memcpy(dbuf, dbuf - dlock.Pitch, width);
- }
- else
- {
-#define STRETCH_ROW(type) { \
- const type *s = (const type *)sbuf; \
- type *d = (type *)dbuf; \
- for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
- d[x] = s[sx >> 16]; \
- break; }
-
- switch(bpp)
- {
- case 1: STRETCH_ROW(BYTE)
- case 2: STRETCH_ROW(WORD)
- case 4: STRETCH_ROW(DWORD)
- case 3:
- {
- const BYTE *s;
- BYTE *d = dbuf;
- for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
- {
- DWORD pixel;
-
- s = sbuf+3*(sx>>16);
- pixel = s[0]|(s[1]<<8)|(s[2]<<16);
- d[0] = (pixel )&0xff;
- d[1] = (pixel>> 8)&0xff;
- d[2] = (pixel>>16)&0xff;
- d+=3;
- }
- break;
- }
- default:
- FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
- ret = WINED3DERR_NOTAVAILABLE;
- goto error;
- }
-#undef STRETCH_ROW
- }
- dbuf += dlock.Pitch;
- last_sy = sy;
- }
- }
- }
- else
- {
- LONG dstyinc = dlock.Pitch, dstxinc = bpp;
- DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
- DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
- if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
- {
- /* The color keying flags are checked for correctness in ddraw */
- if (flags & WINEDDBLT_KEYSRC)
- {
- keylow = src->SrcBltCKey.dwColorSpaceLowValue;
- keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
- }
- else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
- {
- keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
- keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
- }
-
- if (flags & WINEDDBLT_KEYDEST)
- {
- /* Destination color keys are taken from the source surface ! */
- destkeylow = src->DestBltCKey.dwColorSpaceLowValue;
- destkeyhigh = src->DestBltCKey.dwColorSpaceHighValue;
- }
- else if (flags & WINEDDBLT_KEYDESTOVERRIDE)
- {
- destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
- destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
- }
-
- if(bpp == 1)
- {
- keymask = 0xff;
- }
- else
- {
- keymask = sEntry->red_mask
- | sEntry->green_mask
- | sEntry->blue_mask;
- }
- flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
- }
-
- if (flags & WINEDDBLT_DDFX)
- {
- LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
- LONG tmpxy;
- dTopLeft = dbuf;
- dTopRight = dbuf+((dstwidth-1)*bpp);
- dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
- dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
-
- if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
- {
- /* I don't think we need to do anything about this flag */
- WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
- {
- tmp = dTopRight;
- dTopRight = dTopLeft;
- dTopLeft = tmp;
- tmp = dBottomRight;
- dBottomRight = dBottomLeft;
- dBottomLeft = tmp;
- dstxinc = dstxinc *-1;
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
- {
- tmp = dTopLeft;
- dTopLeft = dBottomLeft;
- dBottomLeft = tmp;
- tmp = dTopRight;
- dTopRight = dBottomRight;
- dBottomRight = tmp;
- dstyinc = dstyinc *-1;
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
- {
- /* I don't think we need to do anything about this flag */
- WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
- {
- tmp = dBottomRight;
- dBottomRight = dTopLeft;
- dTopLeft = tmp;
- tmp = dBottomLeft;
- dBottomLeft = dTopRight;
- dTopRight = tmp;
- dstxinc = dstxinc * -1;
- dstyinc = dstyinc * -1;
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
- {
- tmp = dTopLeft;
- dTopLeft = dBottomLeft;
- dBottomLeft = dBottomRight;
- dBottomRight = dTopRight;
- dTopRight = tmp;
- tmpxy = dstxinc;
- dstxinc = dstyinc;
- dstyinc = tmpxy;
- dstxinc = dstxinc * -1;
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
- {
- tmp = dTopLeft;
- dTopLeft = dTopRight;
- dTopRight = dBottomRight;
- dBottomRight = dBottomLeft;
- dBottomLeft = tmp;
- tmpxy = dstxinc;
- dstxinc = dstyinc;
- dstyinc = tmpxy;
- dstyinc = dstyinc * -1;
- }
- if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
- {
- /* I don't think we need to do anything about this flag */
- WARN("flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
- }
- dbuf = dTopLeft;
- flags &= ~(WINEDDBLT_DDFX);
- }
-
-#define COPY_COLORKEY_FX(type) { \
- const type *s; \
- type *d = (type *)dbuf, *dx, tmp; \
- for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
- s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
- dx = d; \
- for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
- tmp = s[sx >> 16]; \
- if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
- ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
- dx[0] = tmp; \
- } \
- dx = (type*)(((LPBYTE)dx)+dstxinc); \
- } \
- d = (type*)(((LPBYTE)d)+dstyinc); \
- } \
- break; }
-
- switch (bpp) {
- case 1: COPY_COLORKEY_FX(BYTE)
- case 2: COPY_COLORKEY_FX(WORD)
- case 4: COPY_COLORKEY_FX(DWORD)
- case 3:
- {
- const BYTE *s;
- BYTE *d = dbuf, *dx;
- for (y = sy = 0; y < dstheight; y++, sy += yinc)
- {
- sbuf = sbase + (sy >> 16) * slock.Pitch;
- dx = d;
- for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
- {
- DWORD pixel, dpixel = 0;
- s = sbuf+3*(sx>>16);
- pixel = s[0]|(s[1]<<8)|(s[2]<<16);
- dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
- if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
- ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
- {
- dx[0] = (pixel )&0xff;
- dx[1] = (pixel>> 8)&0xff;
- dx[2] = (pixel>>16)&0xff;
- }
- dx+= dstxinc;
- }
- d += dstyinc;
- }
- break;
- }
- default:
- FIXME("%s color-keyed blit not implemented for bpp %d!\n",
- (flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
- ret = WINED3DERR_NOTAVAILABLE;
- goto error;
-#undef COPY_COLORKEY_FX
- }
- }
- }
-
-error:
- if (flags && FIXME_ON(d3d_surface))
- {
- FIXME("\tUnsupported flags: %#x.\n", flags);
- }
-
-release:
- IWineD3DSurface_Unmap(iface);
- if (src && src != This) IWineD3DSurface_Unmap((IWineD3DSurface *)src);
- /* Release the converted surface if any */
- if (src && src_surface != (IWineD3DSurface *)src) IWineD3DSurface_Release((IWineD3DSurface *)src);
- return ret;
-}
-
-/*****************************************************************************
- * IWineD3DSurface::BltFast, SW emulation version
- *
- * This is the software implementation of BltFast, as used by GDI surfaces
- * and as a fallback for OpenGL surfaces. This code is taken from the old
- * DirectDraw code, and was originally written by TransGaming.
- *
- * Params:
- * dstx:
- * dsty:
- * src_surface: Source surface to copy from
- * rsrc: Source rectangle
- * trans: Some flags
- *
- * Returns:
- * WINED3D_OK on success
- *
- *****************************************************************************/
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
- IWineD3DSurface *src_surface, const RECT *rsrc, DWORD trans)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
- IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
-
- int bpp, w, h, x, y;
- WINED3DLOCKED_RECT dlock,slock;
- HRESULT ret = WINED3D_OK;
- RECT rsrc2;
- RECT lock_src, lock_dst, lock_union;
- const BYTE *sbuf;
- BYTE *dbuf;
- const struct wined3d_format *sEntry, *dEntry;
-
- TRACE("iface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
- iface, dstx, dsty, src_surface, wine_dbgstr_rect(rsrc), trans);
-
- if ((This->flags & SFLAG_LOCKED) || (src->flags & SFLAG_LOCKED))
- {
- WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
- return WINEDDERR_SURFACEBUSY;
- }
-
- if (!rsrc)
- {
- WARN("rsrc is NULL!\n");
- rsrc2.left = 0;
- rsrc2.top = 0;
- rsrc2.right = src->resource.width;
- rsrc2.bottom = src->resource.height;
- rsrc = &rsrc2;
- }
-
- /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
- if ((rsrc->bottom > src->resource.height) || (rsrc->bottom < 0)
- || (rsrc->top > src->resource.height) || (rsrc->top < 0)
- || (rsrc->left > src->resource.width) || (rsrc->left < 0)
- || (rsrc->right > src->resource.width) || (rsrc->right < 0)
- || (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
- {
- WARN("Application gave us bad source rectangle for BltFast.\n");
- return WINEDDERR_INVALIDRECT;
- }
-
- h = rsrc->bottom - rsrc->top;
- if (h > This->resource.height-dsty)
- h = This->resource.height-dsty;
- if (h > src->resource.height-rsrc->top)
- h = src->resource.height-rsrc->top;
- if (h <= 0)
- return WINEDDERR_INVALIDRECT;
-
- w = rsrc->right - rsrc->left;
- if (w > This->resource.width-dstx)
- w = This->resource.width-dstx;
- if (w > src->resource.width-rsrc->left)
- w = src->resource.width-rsrc->left;
- if (w <= 0)
- return WINEDDERR_INVALIDRECT;
-
- /* Now compute the locking rectangle... */
- lock_src.left = rsrc->left;
- lock_src.top = rsrc->top;
- lock_src.right = lock_src.left + w;
- lock_src.bottom = lock_src.top + h;
-
- lock_dst.left = dstx;
- lock_dst.top = dsty;
- lock_dst.right = dstx + w;
- lock_dst.bottom = dsty + h;
-
- bpp = This->resource.format->byte_count;
-
- /* We need to lock the surfaces, or we won't get refreshes when done. */
- if (src == This)
- {
- int pitch;
-
- UnionRect(&lock_union, &lock_src, &lock_dst);
-
- /* Lock the union of the two rectangles */
- ret = IWineD3DSurface_Map(iface, &dlock, &lock_union, 0);
- if (FAILED(ret)) goto error;
-
- pitch = dlock.Pitch;
- slock.Pitch = dlock.Pitch;
-
- /* Since slock was originally copied from this surface's description, we can just reuse it */
- sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
- dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
- sEntry = src->resource.format;
- dEntry = sEntry;
- }
- else
- {
- ret = IWineD3DSurface_Map(src_surface, &slock, &lock_src, WINED3DLOCK_READONLY);
- if (FAILED(ret)) goto error;
- ret = IWineD3DSurface_Map(iface, &dlock, &lock_dst, 0);
- if (FAILED(ret)) goto error;
-
- sbuf = slock.pBits;
- dbuf = dlock.pBits;
- TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
-
- sEntry = src->resource.format;
- dEntry = This->resource.format;
- }
-
- /* Handle compressed surfaces first... */
- if (sEntry->flags & dEntry->flags & WINED3DFMT_FLAG_COMPRESSED)
- {
- UINT row_block_count;
-
- TRACE("compressed -> compressed copy\n");
- if (trans)
- FIXME("trans arg not supported when a compressed surface is involved\n");
- if (dstx || dsty)
- FIXME("offset for destination surface is not supported\n");
- if (src->resource.format->id != This->resource.format->id)
- {
- FIXME("compressed -> compressed copy only supported for the same type of surface\n");
- ret = WINED3DERR_WRONGTEXTUREFORMAT;
- goto error;
- }
-
- row_block_count = (w + dEntry->block_width - 1) / dEntry->block_width;
- for (y = 0; y < h; y += dEntry->block_height)
- {
- memcpy(dbuf, sbuf, row_block_count * dEntry->block_byte_count);
- dbuf += dlock.Pitch;
- sbuf += slock.Pitch;
- }
-
- goto error;
- }
- if ((sEntry->flags & WINED3DFMT_FLAG_COMPRESSED) && !(dEntry->flags & WINED3DFMT_FLAG_COMPRESSED))
- {
- /* TODO: Use the libtxc_dxtn.so shared library to do
- * software decompression
- */
- ERR("Software decompression not supported.\n");
- goto error;
- }
-
- if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
- {
- DWORD keylow, keyhigh;
- DWORD mask = src->resource.format->red_mask
- | src->resource.format->green_mask
- | src->resource.format->blue_mask;
-
- /* For some 8-bit formats like L8 and P8 color masks don't make sense */
- if(!mask && bpp==1)
- mask = 0xff;
-
- TRACE("Color keyed copy\n");
- if (trans & WINEDDBLTFAST_SRCCOLORKEY)
- {
- keylow = src->SrcBltCKey.dwColorSpaceLowValue;
- keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
- }
- else
- {
- /* I'm not sure if this is correct */
- FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
- keylow = This->DestBltCKey.dwColorSpaceLowValue;
- keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
- }
-
-#define COPYBOX_COLORKEY(type) { \
- const type *s = (const type *)sbuf; \
- type *d = (type *)dbuf; \
- type tmp; \
- for (y = 0; y < h; y++) { \
- for (x = 0; x < w; x++) { \
- tmp = s[x]; \
- if ((tmp & mask) < keylow || (tmp & mask) > keyhigh) d[x] = tmp; \
- } \
- s = (const type *)((const BYTE *)s + slock.Pitch); \
- d = (type *)((BYTE *)d + dlock.Pitch); \
- } \
- break; \
- }
-
- switch (bpp) {
- case 1: COPYBOX_COLORKEY(BYTE)
- case 2: COPYBOX_COLORKEY(WORD)
- case 4: COPYBOX_COLORKEY(DWORD)
- case 3:
- {
- const BYTE *s;
- BYTE *d;
- DWORD tmp;
- s = sbuf;
- d = dbuf;
- for (y = 0; y < h; y++)
- {
- for (x = 0; x < w * 3; x += 3)
- {
- tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
- if (tmp < keylow || tmp > keyhigh)
- {
- d[x + 0] = s[x + 0];
- d[x + 1] = s[x + 1];
- d[x + 2] = s[x + 2];
- }
- }
- s += slock.Pitch;
- d += dlock.Pitch;
- }
- break;
- }
- default:
- FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
- ret = WINED3DERR_NOTAVAILABLE;
- goto error;
- }
-#undef COPYBOX_COLORKEY
- TRACE("Copy Done\n");
- }
- else
- {
- int width = w * bpp;
- INT sbufpitch, dbufpitch;
-
- TRACE("NO color key copy\n");
- /* Handle overlapping surfaces */
- if (sbuf < dbuf)
- {
- sbuf += (h - 1) * slock.Pitch;
- dbuf += (h - 1) * dlock.Pitch;
- sbufpitch = -slock.Pitch;
- dbufpitch = -dlock.Pitch;
- }
- else
- {
- sbufpitch = slock.Pitch;
- dbufpitch = dlock.Pitch;
- }
- for (y = 0; y < h; y++)
- {
- /* This is pretty easy, a line for line memcpy */
- memmove(dbuf, sbuf, width);
- sbuf += sbufpitch;
- dbuf += dbufpitch;
- }
- TRACE("Copy done\n");
- }
-
-error:
- if (src == This)
- {
- IWineD3DSurface_Unmap(iface);
- }
- else
- {
- IWineD3DSurface_Unmap(iface);
- IWineD3DSurface_Unmap(src_surface);
- }
-
- return ret;
-}
-
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
- WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
-{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
-
- TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
- iface, pLockedRect, wine_dbgstr_rect(pRect), flags);
-
- pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
-
- if (!pRect)
- {
- pLockedRect->pBits = This->resource.allocatedMemory;
- This->lockedRect.left = 0;
- This->lockedRect.top = 0;
- This->lockedRect.right = This->resource.width;
- This->lockedRect.bottom = This->resource.height;
-
- TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
- &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
- This->lockedRect.right, This->lockedRect.bottom);
- }
- else
- {
- const struct wined3d_format *format = This->resource.format;
-
- TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
- pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
-
- if ((format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_COMPRESSED)
- {
- /* Compressed textures are block based, so calculate the offset of
- * the block that contains the top-left pixel of the locked rectangle. */
- pLockedRect->pBits = This->resource.allocatedMemory
- + ((pRect->top / format->block_height) * pLockedRect->Pitch)
- + ((pRect->left / format->block_width) * format->block_byte_count);
- }
- else
- {
- pLockedRect->pBits = This->resource.allocatedMemory +
- (pLockedRect->Pitch * pRect->top) +
- (pRect->left * format->byte_count);
- }
- This->lockedRect.left = pRect->left;
- This->lockedRect.top = pRect->top;
- This->lockedRect.right = pRect->right;
- This->lockedRect.bottom = pRect->bottom;
- }
-
- /* No dirtifying is needed for this surface implementation */
- TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
-
- return WINED3D_OK;
-}
void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
-/* Predeclare the shared Surface functions */
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
- REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
-ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
- REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
- REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface,
- struct wined3d_palette **Pal) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface,
- struct wined3d_palette *Pal) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
- DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
- DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
- IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface,
- struct wined3d_clipper *clipper) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface,
- struct wined3d_clipper **clipper) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
- enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
-HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
- const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
- IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
- const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
-const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-
void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;