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d3dx9: Remove a couple of spurious assignments (LLVM/Clang).
author
Matteo Bruni
<mbruni@codeweavers.com>
Mon, 7 Feb 2011 19:16:47 +0000
(20:16 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Mon, 21 Feb 2011 11:44:27 +0000
(12:44 +0100)
dlls/d3dx9_36/mesh.c
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diff --git
a/dlls/d3dx9_36/mesh.c
b/dlls/d3dx9_36/mesh.c
index 6a74442482f6360ac45551bcbd0f93eb47c0ac4a..d9dd01f8be21c5fbf4da0a4734f72d9ee97037e7 100644
(file)
--- a/
dlls/d3dx9_36/mesh.c
+++ b/
dlls/d3dx9_36/mesh.c
@@
-511,7
+511,6
@@
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWOR
temp.y = 0.0f;
temp.z = 0.0f;
temp1 = temp;
- d = 0.0f;
*pradius = 0.0f;
for(i=0; i<numvertices; i++)
@@
-1375,7
+1374,6
@@
HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, FLOAT radius1, FLOAT
vertex = 0;
face = 0;
- stack = 0;
delta_radius = radius1 - radius2;
radius = radius1;