static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_PixelFormat *cfg, WINED3DFORMAT Format) {
short depthSize, stencilSize;
+ BOOL lockable = FALSE;
if(!cfg)
return FALSE;
return FALSE;
}
- if(cfg->depthSize != depthSize)
+ if((Format == WINED3DFMT_D16_LOCKABLE) || (Format == WINED3DFMT_D32F_LOCKABLE))
+ lockable = TRUE;
+
+ /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
+ * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
+ * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
+ if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
return FALSE;
if(cfg->stencilSize != stencilSize)