wined3d: Invalid NP2 fixup info is an internal error.
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 27 Jul 2010 10:54:51 +0000 (12:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 28 Jul 2010 10:22:52 +0000 (12:22 +0200)
dlls/wined3d/glsl_shader.c

index 1eae83536476773a7afd4b4298475a1bf4a807e2..8ddbae0c8ee10ebd1734305c5a7d5b139d28fd8e 100644 (file)
@@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants(
             const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
             GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
 
-            if (!tex) {
-                FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
+            if (!tex)
+            {
+                ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
                 continue;
             }