ID3D11BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
const D3D11_BLEND_DESC *desc;
- TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
- iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
+ TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
+ iface, blend_state, blend_factor, sample_mask);
+
+ if (!blend_factor)
+ blend_factor = default_blend_factor;
if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_blend_state *blend_state_object;
- TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
- iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
+ TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
+ iface, blend_state, blend_factor, sample_mask);
blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,