}
}
-/* IDirect3D IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
+{
+ return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, lpVtbl);
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
+ void **ppobj)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
return E_NOINTERFACE;
}
-static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
-static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref;
if (This->inDestruction) return 0;
return ref;
}
-/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
return D3D_OK;
}
-static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
+ IDirect3D9 **ppD3D9)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d *wined3d;
HRESULT hr = D3D_OK;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
return hrc;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, D3DDISPLAYMODE *pMode)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, pParameters);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
+ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
return hr;
}
-static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
+ int XScreenSpace, int YScreenSpace, DWORD Flags)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_unlock();
}
-static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p, show %#x.\n", iface, bShow);
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSwapChain9Impl *object;
HRESULT hr;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain *wined3d_swapchain = NULL;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
- swapchain_idx, &wined3d_swapchain);
+ hr = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, swapchain_idx, &wined3d_swapchain);
if (SUCCEEDED(hr) && wined3d_swapchain)
{
*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ count = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
wined3d_mutex_unlock();
return count;
return ret;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
+ D3DPRESENT_PARAMETERS *pPresentationParameters)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
BOOL resources_ok = TRUE;
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
- pDirtyRegion) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
+ const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *retSurface = NULL;
HRESULT hr;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
+ BOOL bEnableDialogs)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
DWORD Flags, const D3DGAMMARAMP *pRamp)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
wined3d_mutex_unlock();
}
-static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
+ D3DGAMMARAMP *pRamp)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DTexture9Impl *object;
HRESULT hr;
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVolumeTexture9Impl *object;
HRESULT hr;
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DCubeTexture9Impl *object;
HRESULT hr;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
- DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
+ DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
+ HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *object;
HRESULT hr;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
- D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
+ DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
+ HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DIndexBuffer9Impl *object;
HRESULT hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
+ IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
struct wined3d_resource *wined3d_resource;
struct wined3d_resource_desc desc;
}
/* TODO: move to wineD3D */
-static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
+ DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *pRenderTarget;
HRESULT hr;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
+ IDirect3DSurface9 *pZStencilSurface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 **ppZStencilSurface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IWineD3DSurface *pZStencilSurface;
HRESULT hr;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
+ const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
+ const D3DVIEWPORT9 *pViewport)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
+ D3DVIEWPORT9 *pViewport)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
+ const D3DMATERIAL9 *pMaterial)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
+ D3DMATERIAL9 *pMaterial)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
+ const D3DLIGHT9 *pLight)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
+ D3DLIGHT9 *pLight)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
+ BOOL Enable)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
+ BOOL *pEnable)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
+ const float *pPlane)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
+ float *pPlane)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
+ D3DRENDERSTATETYPE State, DWORD Value)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
+ D3DRENDERSTATETYPE State, DWORD *pValue)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DStateBlock9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
+static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
+ IDirect3DStateBlock9 **stateblock)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_stateblock *wined3d_stateblock;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
+ const D3DCLIPSTATUS9 *pClipStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
+ D3DCLIPSTATUS9 *pClipStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
- DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL;
HRESULT hr;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface,
- DWORD stage, IDirect3DBaseTexture9 *texture)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
+ IDirect3DBaseTexture9 *texture)
{
- IDirect3DDevice9Impl *device = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
+ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
+ DWORD *pNumPasses)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
- const PALETTEENTRY *pEntries)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber, const PALETTEENTRY *pEntries)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber, PALETTEENTRY *pEntries)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
+ UINT *PaletteNumber)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
+ const RECT *pRect)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
+ BOOL bSoftware)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, software %#x.\n", iface, bSoftware);
return hr;
}
-static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p.\n", iface);
return ret;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
return hr;
}
-static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
float ret;
TRACE("iface %p.\n", iface);
return ret;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
- UINT StartVertex, UINT PrimitiveCount)
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
- INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
+ UINT startIndex, UINT primCount)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
- UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
- UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
- D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
+ UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
+ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+ hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
wined3d_mutex_unlock();
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration = NULL;
HRESULT hr;
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
+ hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
*declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
return pDecl;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9 *decl;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 *shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+ hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice,
shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 **shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ wined3d_shader = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
- UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
+ UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retStream = NULL;
HRESULT hr;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
- UINT Divider)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, UINT Divider)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, UINT *Divider)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
+ IDirect3DIndexBuffer9 *pIndexData)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
+ IDirect3DIndexBuffer9 **ppIndexData)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_buffer *retIndexData = NULL;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DPixelShader9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 *shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+ hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice,
shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 **shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ wined3d_shader = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
+ const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
+ const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x.\n", iface, Handle);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
- D3DQUERYTYPE type, IDirect3DQuery9 **query)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
+ IDirect3DQuery9 **query)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DQuery9Impl *object;
HRESULT hr;