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wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve the max point size.
author
Henri Verbeet
<hverbeet@codeweavers.com>
Fri, 9 Jan 2009 09:23:42 +0000
(10:23 +0100)
committer
Alexandre Julliard
<julliard@winehq.org>
Fri, 9 Jan 2009 13:06:13 +0000
(14:06 +0100)
dlls/wined3d/directx.c
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diff --git
a/dlls/wined3d/directx.c
b/dlls/wined3d/directx.c
index 456aa07e328dbc0b32dd54c3039b9eeb2020fab0..7c0fa1405babeed615b8adb20f7a09db6f4b8220 100644
(file)
--- a/
dlls/wined3d/directx.c
+++ b/
dlls/wined3d/directx.c
@@
-744,7
+744,7
@@
static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
gl_info->max_texture_size = gl_max;
TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
- glGetFloatv(GL_POINT_SIZE_RANGE, gl_floatv);
+ glGetFloatv(GL_
ALIASED_
POINT_SIZE_RANGE, gl_floatv);
gl_info->max_pointsizemin = gl_floatv[0];
gl_info->max_pointsize = gl_floatv[1];
TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);