wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve the max point size.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 9 Jan 2009 09:23:42 +0000 (10:23 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Jan 2009 13:06:13 +0000 (14:06 +0100)
dlls/wined3d/directx.c

index 456aa07e328dbc0b32dd54c3039b9eeb2020fab0..7c0fa1405babeed615b8adb20f7a09db6f4b8220 100644 (file)
@@ -744,7 +744,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
     gl_info->max_texture_size = gl_max;
     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
 
-    glGetFloatv(GL_POINT_SIZE_RANGE, gl_floatv);
+    glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
     gl_info->max_pointsizemin = gl_floatv[0];
     gl_info->max_pointsize = gl_floatv[1];
     TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);