COLORREF clrBtnFace; /* COLOR_BTNFACE */
COLORREF clrHighlight; /* COLOR_HIGHLIGHT */
COLORREF clrHighlightText; /* COLOR_HIGHLIGHTTEXT */
+ COLORREF clrHotTrackingColor; /* COLOR_HOTLIGHT */
COLORREF clr3dHilight; /* COLOR_3DHILIGHT */
COLORREF clr3dShadow; /* COLOR_3DSHADOW */
COLORREF clr3dDkShadow; /* COLOR_3DDKSHADOW */
comctl32_color.clrBtnFace = GetSysColor (COLOR_BTNFACE);
comctl32_color.clrHighlight = GetSysColor (COLOR_HIGHLIGHT);
comctl32_color.clrHighlightText = GetSysColor (COLOR_HIGHLIGHTTEXT);
+ comctl32_color.clrHotTrackingColor = GetSysColor (COLOR_HOTLIGHT);
comctl32_color.clr3dHilight = GetSysColor (COLOR_3DHILIGHT);
comctl32_color.clr3dShadow = GetSysColor (COLOR_3DSHADOW);
comctl32_color.clr3dDkShadow = GetSysColor (COLOR_3DDKSHADOW);