return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_vs_consts_i(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count)
{
UINT count = min(vector4i_count, MAX_CONST_I - start_register);
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
-HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);