wined3d: Make the device parameter to wined3d_device_get_vs_consts_i() const.
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 11 Sep 2011 20:25:42 +0000 (22:25 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Sep 2011 08:09:07 +0000 (10:09 +0200)
dlls/wined3d/device.c
include/wine/wined3d.h

index 4caac23fd9aba937c4bf437eb89452f77a0374f4..fe0d5fe4b19143f5a0e25c1e4232da6dd1cb92b0 100644 (file)
@@ -2765,7 +2765,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_vs_consts_i(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
         UINT start_register, int *constants, UINT vector4i_count)
 {
     UINT count = min(vector4i_count, MAX_CONST_I - start_register);
index 08b6462665d44ff58adf9c9195245141a3a051ad..5327bebedfe9bcfc2fe3ec3485b3e146d031b007 100644 (file)
@@ -2270,7 +2270,7 @@ HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *devi
         UINT start_register, BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
         UINT start_register, float *constants, UINT vector4f_count);
-HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
         UINT start_register, int *constants, UINT vector4i_count);
 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);