IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
- if(swapchain->win_handle && !pPresentationParameters->Windowed) {
+ if (!pPresentationParameters->Windowed)
+ {
if(swapchain->presentParms.Windowed) {
/* switch from windowed to fs */
swapchain_setup_fullscreen_window(swapchain, pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
TRUE);
}
- } else if(swapchain->win_handle && !swapchain->presentParms.Windowed) {
+ }
+ else if (!swapchain->presentParms.Windowed)
+ {
/* Fullscreen -> windowed switch */
swapchain_restore_fullscreen_window(swapchain);
}