wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
authorMaarten Lankhorst <m.b.lankhorst@gmail.com>
Wed, 23 Mar 2011 14:13:18 +0000 (15:13 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 28 Mar 2011 16:42:37 +0000 (18:42 +0200)
dlls/wined3d/arb_program_shader.c

index e495643b91ffc1e73c29aef6cf8bac12ee36eae9..c6b6619ee5d57b28006043f928bc9aacfc934bce 100644 (file)
@@ -1473,7 +1473,7 @@ static void shader_arb_get_src_param(const struct wined3d_shader_instruction *in
         shader_addline(buffer, "MAD T%c, %s, %s, -%s;\n", 'A' + tmpreg, regstr, two, one);
         break;
     case WINED3DSPSM_SIGNNEG:
-        shader_addline(buffer, "MAD T%c, %s, %s, %s;\n", 'A' + tmpreg, regstr, two, one);
+        shader_addline(buffer, "MAD T%c, %s, -%s, %s;\n", 'A' + tmpreg, regstr, two, one);
         break;
     case WINED3DSPSM_COMP:
         shader_addline(buffer, "SUB T%c, %s, %s;\n", 'A' + tmpreg, one, regstr);