glTexCoord4fv(v);
}
-static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLshort *v) {
+static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
if(target != GL_TEXTURE0) {
ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
return;
glTexCoord2sv(v);
}
-static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const const GLshort *v) {
+static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
if(target != GL_TEXTURE0) {
ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
return;