HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
-void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
+void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct wined3d_texture *wined3d_texture,
struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
- if (surface->wined3d_surface)
- wined3d_surface_incref(surface->wined3d_surface);
- if (surface->wined3d_texture)
- wined3d_texture_incref(surface->wined3d_texture);
+ wined3d_texture_incref(surface->wined3d_texture);
wined3d_mutex_unlock();
}
}
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
- if (surface->wined3d_texture)
- wined3d_texture_decref(surface->wined3d_texture);
- if (surface->wined3d_surface)
- wined3d_surface_decref(surface->wined3d_surface);
+ wined3d_texture_decref(surface->wined3d_texture);
}
ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
return DDERR_INVALIDOBJECT;
}
- if (!surface->wined3d_texture)
- {
- ERR("The ddraw surface has no wined3d texture.\n");
- wined3d_mutex_unlock();
- return DDERR_INVALIDOBJECT;
- }
-
hr = wined3d_texture_set_lod(surface->wined3d_texture, MaxLOD);
wined3d_mutex_unlock();
}
}
- if (surface->wined3d_texture)
+ if (surface->is_complex_root)
hr = wined3d_texture_set_color_key(surface->wined3d_texture, flags,
color_key ? (struct wined3d_color_key *)&fixed_color_key : NULL);
resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
root = wined3d_resource_get_parent(resource);
- root->wined3d_texture = wined3d_texture;
+ wined3d_texture_decref(wined3d_texture);
root->is_complex_root = TRUE;
texture->root = root;
resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
last = wined3d_resource_get_parent(resource);
- last->wined3d_texture = wined3d_texture;
+ wined3d_texture_decref(wined3d_texture);
texture->root = last;
if (desc->dwFlags & DDSD_CKDESTOVERLAY)
return hr;
}
-void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
+void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct wined3d_texture *wined3d_texture,
struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
{
+ struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
DDSURFACEDESC2 *desc = &surface->surface_desc;
struct wined3d_resource_desc wined3d_desc;
unsigned int version = texture->version;
}
desc->lpSurface = NULL;
- wined3d_surface_incref(wined3d_surface);
surface->wined3d_surface = wined3d_surface;
+ wined3d_texture_incref(surface->wined3d_texture = wined3d_texture);
*parent_ops = &ddraw_surface_wined3d_parent_ops;
wined3d_private_store_init(&surface->private_store);