*/
DWORD DSOUND_fraglen(DWORD nSamplesPerSec, DWORD nBlockAlign)
{
- DWORD fraglen = 256 * nBlockAlign;
+ /* Given a timer delay of 10ms, the fragment size is approximately:
+ * fraglen = (nSamplesPerSec * 10 / 1000) * nBlockAlign
+ * ==> fraglen = (nSamplesPerSec / 100) * nBlockSize
+ *
+ * ALSA uses buffers that are powers of 2. Because of this, fraglen
+ * is rounded up to the nearest power of 2:
+ */
- /* Compensate for only being roughly accurate */
- if (nSamplesPerSec <= 26000)
- fraglen /= 2;
+ if (nSamplesPerSec <= 12800)
+ return 128 * nBlockAlign;
- if (nSamplesPerSec <= 10000)
- fraglen /= 2;
+ if (nSamplesPerSec <= 25600)
+ return 256 * nBlockAlign;
- if (nSamplesPerSec >= 80000)
- fraglen *= 2;
+ if (nSamplesPerSec <= 51200)
+ return 512 * nBlockAlign;
- return fraglen;
+ return 1024 * nBlockAlign;
}
static void DSOUND_RecalcPrimary(DirectSoundDevice *device)