static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
+ WINED3DPOOL pool;
+ WINED3DRESOURCETYPE restype;
+ DWORD usage;
+ WINED3DSURFACE_DESC desc;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
+ memset(&desc, 0, sizeof(desc));
+ desc.Usage = &usage;
+ desc.Pool = &pool;
+ desc.Type = &restype;
+ IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
+
+ /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
+ * in D3DPOOL_DEFAULT
+ */
+ if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
+ WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
/* Note: D3DRECT is compatible with WINED3DRECT */
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);