/* Render target 0 is special */
if(RenderTargetIndex == 0 && dxVersion > 7) {
- /* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored.
- * the change goes directly into the primary stateblock.
+ /* Finally, reset the viewport and scissor rect as the MSDN states.
+ * Tests show that stateblock recording is ignored, the change goes
+ * directly into the primary stateblock.
*/
This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
This->stateBlock->viewport.MaxZ = 1.0f;
This->stateBlock->viewport.MinZ = 0.0f;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
+
+ This->stateBlock->scissorRect.top = 0;
+ This->stateBlock->scissorRect.left = 0;
+ This->stateBlock->scissorRect.right = This->stateBlock->viewport.Width;
+ This->stateBlock->scissorRect.bottom = This->stateBlock->viewport.Height;
+ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
}
return WINED3D_OK;
}