IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppTexture = (LPDIRECT3DTEXTURE8) object;
+ TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
}
- TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
return hrc;
}
*pToken = 0;
} else {
*pToken = (DWORD)object;
+ TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
}
- TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
return hrc;
}
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
load_local_constants(pDeclaration, object->wineD3DVertexShader);
+ TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
}
}
LeaveCriticalSection(&d3d8_cs);
- TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
return hrc;
}
object->handle = handle;
*handle = object;
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
+ TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
}
}
LeaveCriticalSection(&d3d8_cs);
}
- TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
return hrc;
}