Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
checkGLcall("glShadeModel(GL_FLAT)");
break;
case WINED3D_SHADE_GOURAUD:
+ /* WINED3D_SHADE_PHONG in practice is the same as WINED3D_SHADE_GOURAUD
+ * in D3D. */
+ case WINED3D_SHADE_PHONG:
gl_info->gl_ops.gl.p_glShadeModel(GL_SMOOTH);
checkGLcall("glShadeModel(GL_SMOOTH)");
break;
- case WINED3D_SHADE_PHONG:
- FIXME("WINED3D_SHADE_PHONG isn't supported.\n");
- break;
default:
FIXME("Unrecognized shade mode %#x.\n",
state->render_states[WINED3D_RS_SHADEMODE]);