wined3d: Fix a couple of typos in wined3d_gl.h
authorNick Burns <nwburns@nwburns2.mshome.net>
Sun, 21 Dec 2008 04:02:22 +0000 (20:02 -0800)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 22 Dec 2008 13:14:52 +0000 (14:14 +0100)
dlls/wined3d/wined3d_gl.h

index 2d9c18af586c9e79fb0cc7dea79cf57aa595e010..5fccf9a9168dac3ded7ed0de4a7ffd1c8f73c07a 100644 (file)
@@ -3614,8 +3614,8 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC,               glUniformMatrix2fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC,               glUniformMatrix3fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC,               glUniformMatrix4fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
-    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,                   glGetUniform4fvARB,                         ARB_SHADER_OBJECTS,     NULL )\
-    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,                   glGetUniform4ivARB,                         ARB_SHADER_OBJECTS,     NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,                   glGetUniformfvARB,                          ARB_SHADER_OBJECTS,     NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,                   glGetUniformivARB,                          ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC,                     glGetInfoLogARB,                            ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC,               glUseProgramObjectARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC,             glCreateShaderObjectARB,                    ARB_SHADER_OBJECTS,     NULL )\
@@ -3713,8 +3713,8 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC,                          glXGetVideoSyncSGI,                         SGI_VIDEO_SYNC,         NULL )\
     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC,                         glXWaitVideoSyncSGI,                        SGI_VIDEO_SYNC,         NULL )\
     /* GL_APPLE_flush_render */ \
-    USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                          glFlushRenderApple,                         APPLE_FLUSH_RENDER,     NULL )\
-    USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                         glFinishRenderApple,                        APPLE_FLUSH_RENDER,     NULL )\
+    USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                          glFlushRenderAPPLE,                         APPLE_FLUSH_RENDER,     NULL )\
+    USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                         glFinishRenderAPPLE,                        APPLE_FLUSH_RENDER,     NULL )\
     /* GL_EXT_gpu_program_parameters */ \
     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC,                glProgramEnvParameters4fvEXT,            EXT_GPU_PROGRAM_PARAMETERS,NULL )\
     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC,              glProgramLocalParameters4fvEXT,          EXT_GPU_PROGRAM_PARAMETERS,NULL )\