ID3D11Device *device, *tmp;
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D *texture;
+ UINT quality_level_count;
IDXGISurface *surface;
HRESULT hr;
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture2D_Release(texture);
+ ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
+ desc.ArraySize = 1;
+ desc.SampleDesc.Count = 2;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ if (quality_level_count)
+ {
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ID3D11Texture2D_Release(texture);
+ desc.SampleDesc.Quality = quality_level_count;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ }
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ /* We assume 15 samples multisampling is never supported in practice. */
+ desc.SampleDesc.Count = 15;
+ desc.SampleDesc.Quality = 0;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}