ddraw: Use a D24X8 depth buffer.
authorStefan Dösinger <stefan@codeweavers.com>
Sat, 27 Feb 2010 13:38:18 +0000 (14:38 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Mar 2010 15:08:48 +0000 (16:08 +0100)
dlls/ddraw/tests/visual.c

index e5b81a137facad26a4e6238dec2ab1532e348342..221e6d15aa85f7c1959dd2d9bcd33963605f0816 100644 (file)
@@ -113,7 +113,7 @@ static BOOL createObjects(void)
     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
     U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
     U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32;
-    U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff;
+    U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x00ffffff;
     ddsd.dwWidth = 640;
     ddsd.dwHeight = 480;
     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);