TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
- TRACE("\tbasetype: %#x.\n", t->basetype);
- TRACE("\tclass: %#x.\n", t->type_class);
+ TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
+ TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}