/** TODO: use dichotomic search */
while (NULL != shader_ins[i].name) {
- if (((code & WINED3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
- (((hex_version >= shader_ins[i].min_version) && (hex_version <= shader_ins[i].max_version)) ||
- ((shader_ins[i].min_version == 0) && (shader_ins[i].max_version == 0)))) {
+ if ((code & WINED3DSI_OPCODE_MASK) == shader_ins[i].opcode
+ && hex_version >= shader_ins[i].min_version
+ && (!shader_ins[i].max_version || hex_version <= shader_ins[i].max_version))
+ {
return &shader_ins[i];
}
++i;