enum extensions
{
EXT_glActiveProgramEXT,
+ EXT_glActiveShaderProgram,
EXT_glActiveStencilFaceEXT,
EXT_glActiveTexture,
EXT_glActiveTextureARB,
EXT_glBindFragmentShaderATI,
EXT_glBindFramebuffer,
EXT_glBindFramebufferEXT,
+ EXT_glBindImageTextureEXT,
EXT_glBindLightParameterEXT,
EXT_glBindMaterialParameterEXT,
EXT_glBindMultiTextureEXT,
EXT_glBindParameterEXT,
EXT_glBindProgramARB,
EXT_glBindProgramNV,
+ EXT_glBindProgramPipeline,
EXT_glBindRenderbuffer,
EXT_glBindRenderbufferEXT,
EXT_glBindSampler,
EXT_glBlendEquationSeparateEXT,
EXT_glBlendEquationSeparateIndexedAMD,
EXT_glBlendEquationSeparatei,
+ EXT_glBlendEquationSeparateiARB,
EXT_glBlendEquationi,
+ EXT_glBlendEquationiARB,
EXT_glBlendFuncIndexedAMD,
EXT_glBlendFuncSeparate,
EXT_glBlendFuncSeparateEXT,
EXT_glBlendFuncSeparateINGR,
EXT_glBlendFuncSeparateIndexedAMD,
EXT_glBlendFuncSeparatei,
+ EXT_glBlendFuncSeparateiARB,
EXT_glBlendFunci,
+ EXT_glBlendFunciARB,
EXT_glBlitFramebuffer,
EXT_glBlitFramebufferEXT,
EXT_glBufferAddressRangeNV,
EXT_glClearColorIiEXT,
EXT_glClearColorIuiEXT,
EXT_glClearDepthdNV,
+ EXT_glClearDepthf,
EXT_glClientActiveTexture,
EXT_glClientActiveTextureARB,
EXT_glClientActiveVertexStreamATI,
EXT_glCreateShader,
EXT_glCreateShaderObjectARB,
EXT_glCreateShaderProgramEXT,
+ EXT_glCreateShaderProgramv,
+ EXT_glCreateSyncFromCLeventARB,
EXT_glCullParameterdvEXT,
EXT_glCullParameterfvEXT,
EXT_glCurrentPaletteMatrixARB,
+ EXT_glDebugMessageCallbackAMD,
+ EXT_glDebugMessageCallbackARB,
+ EXT_glDebugMessageControlARB,
+ EXT_glDebugMessageEnableAMD,
+ EXT_glDebugMessageInsertAMD,
+ EXT_glDebugMessageInsertARB,
EXT_glDeformSGIX,
EXT_glDeformationMap3dSGIX,
EXT_glDeformationMap3fSGIX,
EXT_glDeleteFramebuffers,
EXT_glDeleteFramebuffersEXT,
EXT_glDeleteNamedStringARB,
+ EXT_glDeleteNamesAMD,
EXT_glDeleteObjectARB,
EXT_glDeleteObjectBufferATI,
EXT_glDeleteOcclusionQueriesNV,
EXT_glDeletePerfMonitorsAMD,
EXT_glDeleteProgram,
+ EXT_glDeleteProgramPipelines,
EXT_glDeleteProgramsARB,
EXT_glDeleteProgramsNV,
EXT_glDeleteQueries,
EXT_glDeleteVertexShaderEXT,
EXT_glDepthBoundsEXT,
EXT_glDepthBoundsdNV,
+ EXT_glDepthRangeArrayv,
+ EXT_glDepthRangeIndexed,
EXT_glDepthRangedNV,
+ EXT_glDepthRangef,
EXT_glDetachObjectARB,
EXT_glDetachShader,
EXT_glDetailTexFuncSGIS,
EXT_glFinishTextureSUNX,
EXT_glFlushMappedBufferRange,
EXT_glFlushMappedBufferRangeAPPLE,
+ EXT_glFlushMappedNamedBufferRangeEXT,
EXT_glFlushPixelDataRangeNV,
EXT_glFlushRasterSGIX,
EXT_glFlushVertexArrayRangeAPPLE,
EXT_glGenFragmentShadersATI,
EXT_glGenFramebuffers,
EXT_glGenFramebuffersEXT,
+ EXT_glGenNamesAMD,
EXT_glGenOcclusionQueriesNV,
EXT_glGenPerfMonitorsAMD,
+ EXT_glGenProgramPipelines,
EXT_glGenProgramsARB,
EXT_glGenProgramsNV,
EXT_glGenQueries,
EXT_glGetConvolutionParameterfvEXT,
EXT_glGetConvolutionParameteriv,
EXT_glGetConvolutionParameterivEXT,
+ EXT_glGetDebugMessageLogAMD,
+ EXT_glGetDebugMessageLogARB,
EXT_glGetDetailTexFuncSGIS,
EXT_glGetDoubleIndexedvEXT,
+ EXT_glGetDoublei_v,
EXT_glGetFenceivNV,
EXT_glGetFinalCombinerInputParameterfvNV,
EXT_glGetFinalCombinerInputParameterivNV,
EXT_glGetFloatIndexedvEXT,
+ EXT_glGetFloati_v,
EXT_glGetFogFuncSGIS,
EXT_glGetFragDataIndex,
EXT_glGetFragDataLocation,
EXT_glGetFramebufferAttachmentParameteriv,
EXT_glGetFramebufferAttachmentParameterivEXT,
EXT_glGetFramebufferParameterivEXT,
+ EXT_glGetGraphicsResetStatusARB,
EXT_glGetHandleARB,
EXT_glGetHistogram,
EXT_glGetHistogramEXT,
EXT_glGetPixelTexGenParameterivSGIS,
EXT_glGetPointerIndexedvEXT,
EXT_glGetPointervEXT,
+ EXT_glGetProgramBinary,
EXT_glGetProgramEnvParameterIivNV,
EXT_glGetProgramEnvParameterIuivNV,
EXT_glGetProgramEnvParameterdvARB,
EXT_glGetProgramNamedParameterfvNV,
EXT_glGetProgramParameterdvNV,
EXT_glGetProgramParameterfvNV,
+ EXT_glGetProgramPipelineInfoLog,
+ EXT_glGetProgramPipelineiv,
EXT_glGetProgramStageiv,
EXT_glGetProgramStringARB,
EXT_glGetProgramStringNV,
+ EXT_glGetProgramSubroutineParameteruivNV,
EXT_glGetProgramiv,
EXT_glGetProgramivARB,
EXT_glGetProgramivNV,
EXT_glGetQueryivARB,
EXT_glGetRenderbufferParameteriv,
EXT_glGetRenderbufferParameterivEXT,
- EXT_glGetSamplerParameterIfv,
EXT_glGetSamplerParameterIiv,
+ EXT_glGetSamplerParameterIuiv,
EXT_glGetSamplerParameterfv,
EXT_glGetSamplerParameteriv,
EXT_glGetSeparableFilter,
EXT_glGetSeparableFilterEXT,
EXT_glGetShaderInfoLog,
+ EXT_glGetShaderPrecisionFormat,
EXT_glGetShaderSource,
EXT_glGetShaderSourceARB,
EXT_glGetShaderiv,
EXT_glGetUniformdv,
EXT_glGetUniformfv,
EXT_glGetUniformfvARB,
+ EXT_glGetUniformi64vNV,
EXT_glGetUniformiv,
EXT_glGetUniformivARB,
EXT_glGetUniformui64vNV,
EXT_glGetVertexAttribIivEXT,
EXT_glGetVertexAttribIuiv,
EXT_glGetVertexAttribIuivEXT,
+ EXT_glGetVertexAttribLdv,
+ EXT_glGetVertexAttribLdvEXT,
+ EXT_glGetVertexAttribLi64vNV,
+ EXT_glGetVertexAttribLui64vNV,
EXT_glGetVertexAttribPointerv,
EXT_glGetVertexAttribPointervARB,
EXT_glGetVertexAttribPointervNV,
EXT_glGetVideoivNV,
EXT_glGetVideoui64vNV,
EXT_glGetVideouivNV,
+ EXT_glGetnColorTableARB,
+ EXT_glGetnCompressedTexImageARB,
+ EXT_glGetnConvolutionFilterARB,
+ EXT_glGetnHistogramARB,
+ EXT_glGetnMapdvARB,
+ EXT_glGetnMapfvARB,
+ EXT_glGetnMapivARB,
+ EXT_glGetnMinmaxARB,
+ EXT_glGetnPixelMapfvARB,
+ EXT_glGetnPixelMapuivARB,
+ EXT_glGetnPixelMapusvARB,
+ EXT_glGetnPolygonStippleARB,
+ EXT_glGetnSeparableFilterARB,
+ EXT_glGetnTexImageARB,
+ EXT_glGetnUniformdvARB,
+ EXT_glGetnUniformfvARB,
+ EXT_glGetnUniformivARB,
+ EXT_glGetnUniformuivARB,
EXT_glGlobalAlphaFactorbSUN,
EXT_glGlobalAlphaFactordSUN,
EXT_glGlobalAlphaFactorfSUN,
EXT_glIsFenceNV,
EXT_glIsFramebuffer,
EXT_glIsFramebufferEXT,
+ EXT_glIsNameAMD,
EXT_glIsNamedBufferResidentNV,
EXT_glIsNamedStringARB,
EXT_glIsObjectBufferATI,
EXT_glIsProgram,
EXT_glIsProgramARB,
EXT_glIsProgramNV,
+ EXT_glIsProgramPipeline,
EXT_glIsQuery,
EXT_glIsQueryARB,
EXT_glIsRenderbuffer,
EXT_glMapBufferRange,
EXT_glMapControlPointsNV,
EXT_glMapNamedBufferEXT,
+ EXT_glMapNamedBufferRangeEXT,
EXT_glMapObjectBufferATI,
EXT_glMapParameterfvNV,
EXT_glMapParameterivNV,
EXT_glMatrixScalefEXT,
EXT_glMatrixTranslatedEXT,
EXT_glMatrixTranslatefEXT,
+ EXT_glMemoryBarrierEXT,
EXT_glMinSampleShading,
+ EXT_glMinSampleShadingARB,
EXT_glMinmax,
EXT_glMinmaxEXT,
EXT_glMultTransposeMatrixd,
EXT_glMultiTexSubImage3DEXT,
EXT_glNamedBufferDataEXT,
EXT_glNamedBufferSubDataEXT,
+ EXT_glNamedCopyBufferSubDataEXT,
EXT_glNamedFramebufferRenderbufferEXT,
EXT_glNamedFramebufferTexture1DEXT,
EXT_glNamedFramebufferTexture2DEXT,
EXT_glPrimitiveRestartIndexNV,
EXT_glPrimitiveRestartNV,
EXT_glPrioritizeTexturesEXT,
+ EXT_glProgramBinary,
EXT_glProgramBufferParametersIivNV,
EXT_glProgramBufferParametersIuivNV,
EXT_glProgramBufferParametersfvNV,
EXT_glProgramParameters4dvNV,
EXT_glProgramParameters4fvNV,
EXT_glProgramStringARB,
+ EXT_glProgramSubroutineParametersuivNV,
+ EXT_glProgramUniform1d,
EXT_glProgramUniform1dEXT,
+ EXT_glProgramUniform1dv,
EXT_glProgramUniform1dvEXT,
+ EXT_glProgramUniform1f,
EXT_glProgramUniform1fEXT,
+ EXT_glProgramUniform1fv,
EXT_glProgramUniform1fvEXT,
+ EXT_glProgramUniform1i,
+ EXT_glProgramUniform1i64NV,
+ EXT_glProgramUniform1i64vNV,
EXT_glProgramUniform1iEXT,
+ EXT_glProgramUniform1iv,
EXT_glProgramUniform1ivEXT,
+ EXT_glProgramUniform1ui,
+ EXT_glProgramUniform1ui64NV,
+ EXT_glProgramUniform1ui64vNV,
EXT_glProgramUniform1uiEXT,
+ EXT_glProgramUniform1uiv,
EXT_glProgramUniform1uivEXT,
+ EXT_glProgramUniform2d,
EXT_glProgramUniform2dEXT,
+ EXT_glProgramUniform2dv,
EXT_glProgramUniform2dvEXT,
+ EXT_glProgramUniform2f,
EXT_glProgramUniform2fEXT,
+ EXT_glProgramUniform2fv,
EXT_glProgramUniform2fvEXT,
+ EXT_glProgramUniform2i,
+ EXT_glProgramUniform2i64NV,
+ EXT_glProgramUniform2i64vNV,
EXT_glProgramUniform2iEXT,
+ EXT_glProgramUniform2iv,
EXT_glProgramUniform2ivEXT,
+ EXT_glProgramUniform2ui,
+ EXT_glProgramUniform2ui64NV,
+ EXT_glProgramUniform2ui64vNV,
EXT_glProgramUniform2uiEXT,
+ EXT_glProgramUniform2uiv,
EXT_glProgramUniform2uivEXT,
+ EXT_glProgramUniform3d,
EXT_glProgramUniform3dEXT,
+ EXT_glProgramUniform3dv,
EXT_glProgramUniform3dvEXT,
+ EXT_glProgramUniform3f,
EXT_glProgramUniform3fEXT,
+ EXT_glProgramUniform3fv,
EXT_glProgramUniform3fvEXT,
+ EXT_glProgramUniform3i,
+ EXT_glProgramUniform3i64NV,
+ EXT_glProgramUniform3i64vNV,
EXT_glProgramUniform3iEXT,
+ EXT_glProgramUniform3iv,
EXT_glProgramUniform3ivEXT,
+ EXT_glProgramUniform3ui,
+ EXT_glProgramUniform3ui64NV,
+ EXT_glProgramUniform3ui64vNV,
EXT_glProgramUniform3uiEXT,
+ EXT_glProgramUniform3uiv,
EXT_glProgramUniform3uivEXT,
+ EXT_glProgramUniform4d,
EXT_glProgramUniform4dEXT,
+ EXT_glProgramUniform4dv,
EXT_glProgramUniform4dvEXT,
+ EXT_glProgramUniform4f,
EXT_glProgramUniform4fEXT,
+ EXT_glProgramUniform4fv,
EXT_glProgramUniform4fvEXT,
+ EXT_glProgramUniform4i,
+ EXT_glProgramUniform4i64NV,
+ EXT_glProgramUniform4i64vNV,
EXT_glProgramUniform4iEXT,
+ EXT_glProgramUniform4iv,
EXT_glProgramUniform4ivEXT,
+ EXT_glProgramUniform4ui,
+ EXT_glProgramUniform4ui64NV,
+ EXT_glProgramUniform4ui64vNV,
EXT_glProgramUniform4uiEXT,
+ EXT_glProgramUniform4uiv,
EXT_glProgramUniform4uivEXT,
+ EXT_glProgramUniformMatrix2dv,
EXT_glProgramUniformMatrix2dvEXT,
+ EXT_glProgramUniformMatrix2fv,
EXT_glProgramUniformMatrix2fvEXT,
+ EXT_glProgramUniformMatrix2x3dv,
EXT_glProgramUniformMatrix2x3dvEXT,
+ EXT_glProgramUniformMatrix2x3fv,
EXT_glProgramUniformMatrix2x3fvEXT,
+ EXT_glProgramUniformMatrix2x4dv,
EXT_glProgramUniformMatrix2x4dvEXT,
+ EXT_glProgramUniformMatrix2x4fv,
EXT_glProgramUniformMatrix2x4fvEXT,
+ EXT_glProgramUniformMatrix3dv,
EXT_glProgramUniformMatrix3dvEXT,
+ EXT_glProgramUniformMatrix3fv,
EXT_glProgramUniformMatrix3fvEXT,
+ EXT_glProgramUniformMatrix3x2dv,
EXT_glProgramUniformMatrix3x2dvEXT,
+ EXT_glProgramUniformMatrix3x2fv,
EXT_glProgramUniformMatrix3x2fvEXT,
+ EXT_glProgramUniformMatrix3x4dv,
EXT_glProgramUniformMatrix3x4dvEXT,
+ EXT_glProgramUniformMatrix3x4fv,
EXT_glProgramUniformMatrix3x4fvEXT,
+ EXT_glProgramUniformMatrix4dv,
EXT_glProgramUniformMatrix4dvEXT,
+ EXT_glProgramUniformMatrix4fv,
EXT_glProgramUniformMatrix4fvEXT,
+ EXT_glProgramUniformMatrix4x2dv,
EXT_glProgramUniformMatrix4x2dvEXT,
+ EXT_glProgramUniformMatrix4x2fv,
EXT_glProgramUniformMatrix4x2fvEXT,
+ EXT_glProgramUniformMatrix4x3dv,
EXT_glProgramUniformMatrix4x3dvEXT,
+ EXT_glProgramUniformMatrix4x3fv,
EXT_glProgramUniformMatrix4x3fvEXT,
EXT_glProgramUniformui64NV,
EXT_glProgramUniformui64vNV,
EXT_glQueryCounter,
EXT_glReadBufferRegion,
EXT_glReadInstrumentsSGIX,
+ EXT_glReadnPixelsARB,
EXT_glReferencePlaneSGIX,
+ EXT_glReleaseShaderCompiler,
EXT_glRenderbufferStorage,
EXT_glRenderbufferStorageEXT,
EXT_glRenderbufferStorageMultisample,
EXT_glSamplerParameterfv,
EXT_glSamplerParameteri,
EXT_glSamplerParameteriv,
+ EXT_glScissorArrayv,
+ EXT_glScissorIndexed,
+ EXT_glScissorIndexedv,
EXT_glSecondaryColor3b,
EXT_glSecondaryColor3bEXT,
EXT_glSecondaryColor3bv,
EXT_glSetFragmentShaderConstantATI,
EXT_glSetInvariantEXT,
EXT_glSetLocalConstantEXT,
+ EXT_glShaderBinary,
EXT_glShaderOp1EXT,
EXT_glShaderOp2EXT,
EXT_glShaderOp3EXT,
EXT_glTextureSubImage3DEXT,
EXT_glTrackMatrixNV,
EXT_glTransformFeedbackAttribsNV,
+ EXT_glTransformFeedbackStreamAttribsNV,
EXT_glTransformFeedbackVaryings,
EXT_glTransformFeedbackVaryingsEXT,
EXT_glTransformFeedbackVaryingsNV,
EXT_glUniform1fv,
EXT_glUniform1fvARB,
EXT_glUniform1i,
+ EXT_glUniform1i64NV,
+ EXT_glUniform1i64vNV,
EXT_glUniform1iARB,
EXT_glUniform1iv,
EXT_glUniform1ivARB,
EXT_glUniform1ui,
+ EXT_glUniform1ui64NV,
+ EXT_glUniform1ui64vNV,
EXT_glUniform1uiEXT,
EXT_glUniform1uiv,
EXT_glUniform1uivEXT,
EXT_glUniform2fv,
EXT_glUniform2fvARB,
EXT_glUniform2i,
+ EXT_glUniform2i64NV,
+ EXT_glUniform2i64vNV,
EXT_glUniform2iARB,
EXT_glUniform2iv,
EXT_glUniform2ivARB,
EXT_glUniform2ui,
+ EXT_glUniform2ui64NV,
+ EXT_glUniform2ui64vNV,
EXT_glUniform2uiEXT,
EXT_glUniform2uiv,
EXT_glUniform2uivEXT,
EXT_glUniform3fv,
EXT_glUniform3fvARB,
EXT_glUniform3i,
+ EXT_glUniform3i64NV,
+ EXT_glUniform3i64vNV,
EXT_glUniform3iARB,
EXT_glUniform3iv,
EXT_glUniform3ivARB,
EXT_glUniform3ui,
+ EXT_glUniform3ui64NV,
+ EXT_glUniform3ui64vNV,
EXT_glUniform3uiEXT,
EXT_glUniform3uiv,
EXT_glUniform3uivEXT,
EXT_glUniform4fv,
EXT_glUniform4fvARB,
EXT_glUniform4i,
+ EXT_glUniform4i64NV,
+ EXT_glUniform4i64vNV,
EXT_glUniform4iARB,
EXT_glUniform4iv,
EXT_glUniform4ivARB,
EXT_glUniform4ui,
+ EXT_glUniform4ui64NV,
+ EXT_glUniform4ui64vNV,
EXT_glUniform4uiEXT,
EXT_glUniform4uiv,
EXT_glUniform4uivEXT,
EXT_glUpdateObjectBufferATI,
EXT_glUseProgram,
EXT_glUseProgramObjectARB,
+ EXT_glUseProgramStages,
EXT_glUseShaderProgramEXT,
+ EXT_glVDPAUFiniNV,
+ EXT_glVDPAUGetSurfaceivNV,
+ EXT_glVDPAUInitNV,
+ EXT_glVDPAUIsSurfaceNV,
+ EXT_glVDPAUMapSurfacesNV,
+ EXT_glVDPAURegisterOutputSurfaceNV,
+ EXT_glVDPAURegisterVideoSurfaceNV,
+ EXT_glVDPAUSurfaceAccessNV,
+ EXT_glVDPAUUnmapSurfacesNV,
+ EXT_glVDPAUUnregisterSurfaceNV,
EXT_glValidateProgram,
EXT_glValidateProgramARB,
+ EXT_glValidateProgramPipeline,
EXT_glVariantArrayObjectATI,
EXT_glVariantPointerEXT,
EXT_glVariantbvEXT,
EXT_glVertexArrayParameteriAPPLE,
EXT_glVertexArrayRangeAPPLE,
EXT_glVertexArrayRangeNV,
+ EXT_glVertexArrayVertexAttribLOffsetEXT,
EXT_glVertexAttrib1d,
EXT_glVertexAttrib1dARB,
EXT_glVertexAttrib1dNV,
EXT_glVertexAttrib4usv,
EXT_glVertexAttrib4usvARB,
EXT_glVertexAttribArrayObjectATI,
+ EXT_glVertexAttribDivisor,
EXT_glVertexAttribDivisorARB,
EXT_glVertexAttribFormatNV,
EXT_glVertexAttribI1i,
EXT_glVertexAttribIFormatNV,
EXT_glVertexAttribIPointer,
EXT_glVertexAttribIPointerEXT,
+ EXT_glVertexAttribL1d,
+ EXT_glVertexAttribL1dEXT,
+ EXT_glVertexAttribL1dv,
+ EXT_glVertexAttribL1dvEXT,
+ EXT_glVertexAttribL1i64NV,
+ EXT_glVertexAttribL1i64vNV,
+ EXT_glVertexAttribL1ui64NV,
+ EXT_glVertexAttribL1ui64vNV,
+ EXT_glVertexAttribL2d,
+ EXT_glVertexAttribL2dEXT,
+ EXT_glVertexAttribL2dv,
+ EXT_glVertexAttribL2dvEXT,
+ EXT_glVertexAttribL2i64NV,
+ EXT_glVertexAttribL2i64vNV,
+ EXT_glVertexAttribL2ui64NV,
+ EXT_glVertexAttribL2ui64vNV,
+ EXT_glVertexAttribL3d,
+ EXT_glVertexAttribL3dEXT,
+ EXT_glVertexAttribL3dv,
+ EXT_glVertexAttribL3dvEXT,
+ EXT_glVertexAttribL3i64NV,
+ EXT_glVertexAttribL3i64vNV,
+ EXT_glVertexAttribL3ui64NV,
+ EXT_glVertexAttribL3ui64vNV,
+ EXT_glVertexAttribL4d,
+ EXT_glVertexAttribL4dEXT,
+ EXT_glVertexAttribL4dv,
+ EXT_glVertexAttribL4dvEXT,
+ EXT_glVertexAttribL4i64NV,
+ EXT_glVertexAttribL4i64vNV,
+ EXT_glVertexAttribL4ui64NV,
+ EXT_glVertexAttribL4ui64vNV,
+ EXT_glVertexAttribLFormatNV,
+ EXT_glVertexAttribLPointer,
+ EXT_glVertexAttribLPointerEXT,
EXT_glVertexAttribP1ui,
EXT_glVertexAttribP1uiv,
EXT_glVertexAttribP2ui,
EXT_glVideoCaptureStreamParameterdvNV,
EXT_glVideoCaptureStreamParameterfvNV,
EXT_glVideoCaptureStreamParameterivNV,
+ EXT_glViewportArrayv,
+ EXT_glViewportIndexedf,
+ EXT_glViewportIndexedfv,
EXT_glWaitSync,
EXT_glWeightPointerARB,
EXT_glWeightbvARB,
LEAVE_GL();
}
+static void WINAPI wine_glActiveShaderProgram( GLuint pipeline, GLuint program ) {
+ void (*func_glActiveShaderProgram)( GLuint, GLuint ) = extension_funcs[EXT_glActiveShaderProgram];
+ TRACE("(%d, %d)\n", pipeline, program );
+ ENTER_GL();
+ func_glActiveShaderProgram( pipeline, program );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) {
void (*func_glActiveStencilFaceEXT)( GLenum ) = extension_funcs[EXT_glActiveStencilFaceEXT];
TRACE("(%d)\n", face );
LEAVE_GL();
}
+static void WINAPI wine_glBindImageTextureEXT( GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format ) {
+ void (*func_glBindImageTextureEXT)( GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint ) = extension_funcs[EXT_glBindImageTextureEXT];
+ TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, texture, level, layered, layer, access, format );
+ ENTER_GL();
+ func_glBindImageTextureEXT( index, texture, level, layered, layer, access, format );
+ LEAVE_GL();
+}
+
static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = extension_funcs[EXT_glBindLightParameterEXT];
LEAVE_GL();
}
+static void WINAPI wine_glBindProgramPipeline( GLuint pipeline ) {
+ void (*func_glBindProgramPipeline)( GLuint ) = extension_funcs[EXT_glBindProgramPipeline];
+ TRACE("(%d)\n", pipeline );
+ ENTER_GL();
+ func_glBindProgramPipeline( pipeline );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glBindRenderbuffer( GLenum target, GLuint renderbuffer ) {
void (*func_glBindRenderbuffer)( GLenum, GLuint ) = extension_funcs[EXT_glBindRenderbuffer];
TRACE("(%d, %d)\n", target, renderbuffer );
LEAVE_GL();
}
-static void WINAPI wine_glBindSampler( GLenum unit, GLuint sampler ) {
- void (*func_glBindSampler)( GLenum, GLuint ) = extension_funcs[EXT_glBindSampler];
+static void WINAPI wine_glBindSampler( GLuint unit, GLuint sampler ) {
+ void (*func_glBindSampler)( GLuint, GLuint ) = extension_funcs[EXT_glBindSampler];
TRACE("(%d, %d)\n", unit, sampler );
ENTER_GL();
func_glBindSampler( unit, sampler );
LEAVE_GL();
}
+static void WINAPI wine_glBlendEquationSeparateiARB( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) {
+ void (*func_glBlendEquationSeparateiARB)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparateiARB];
+ TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha );
+ ENTER_GL();
+ func_glBlendEquationSeparateiARB( buf, modeRGB, modeAlpha );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glBlendEquationi( GLuint buf, GLenum mode ) {
void (*func_glBlendEquationi)( GLuint, GLenum ) = extension_funcs[EXT_glBlendEquationi];
TRACE("(%d, %d)\n", buf, mode );
LEAVE_GL();
}
+static void WINAPI wine_glBlendEquationiARB( GLuint buf, GLenum mode ) {
+ void (*func_glBlendEquationiARB)( GLuint, GLenum ) = extension_funcs[EXT_glBlendEquationiARB];
+ TRACE("(%d, %d)\n", buf, mode );
+ ENTER_GL();
+ func_glBlendEquationiARB( buf, mode );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glBlendFuncIndexedAMD( GLuint buf, GLenum src, GLenum dst ) {
void (*func_glBlendFuncIndexedAMD)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncIndexedAMD];
TRACE("(%d, %d, %d)\n", buf, src, dst );
LEAVE_GL();
}
+static void WINAPI wine_glBlendFuncSeparateiARB( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) {
+ void (*func_glBlendFuncSeparateiARB)( GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparateiARB];
+ TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
+ ENTER_GL();
+ func_glBlendFuncSeparateiARB( buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glBlendFunci( GLuint buf, GLenum src, GLenum dst ) {
void (*func_glBlendFunci)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFunci];
TRACE("(%d, %d, %d)\n", buf, src, dst );
LEAVE_GL();
}
+static void WINAPI wine_glBlendFunciARB( GLuint buf, GLenum src, GLenum dst ) {
+ void (*func_glBlendFunciARB)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFunciARB];
+ TRACE("(%d, %d, %d)\n", buf, src, dst );
+ ENTER_GL();
+ func_glBlendFunciARB( buf, src, dst );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) {
void (*func_glBlitFramebuffer)( GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum ) = extension_funcs[EXT_glBlitFramebuffer];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
LEAVE_GL();
}
+static void WINAPI wine_glClearDepthf( GLclampf d ) {
+ void (*func_glClearDepthf)( GLclampf ) = extension_funcs[EXT_glClearDepthf];
+ TRACE("(%f)\n", d );
+ ENTER_GL();
+ func_glClearDepthf( d );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glClientActiveTexture( GLenum texture ) {
void (*func_glClientActiveTexture)( GLenum ) = extension_funcs[EXT_glClientActiveTexture];
TRACE("(%d)\n", texture );
return ret_value;
}
+static GLuint WINAPI wine_glCreateShaderProgramv( GLenum type, GLsizei count, char** strings ) {
+ GLuint ret_value;
+ GLuint (*func_glCreateShaderProgramv)( GLenum, GLsizei, char** ) = extension_funcs[EXT_glCreateShaderProgramv];
+ TRACE("(%d, %d, %p)\n", type, count, strings );
+ ENTER_GL();
+ ret_value = func_glCreateShaderProgramv( type, count, strings );
+ LEAVE_GL();
+ return ret_value;
+}
+
+static GLvoid* WINAPI wine_glCreateSyncFromCLeventARB( void * context, void * event, GLbitfield flags ) {
+ GLvoid* ret_value;
+ GLvoid* (*func_glCreateSyncFromCLeventARB)( void *, void *, GLbitfield ) = extension_funcs[EXT_glCreateSyncFromCLeventARB];
+ TRACE("(%p, %p, %d)\n", context, event, flags );
+ ENTER_GL();
+ ret_value = func_glCreateSyncFromCLeventARB( context, event, flags );
+ LEAVE_GL();
+ return ret_value;
+}
+
static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glCullParameterdvEXT];
TRACE("(%d, %p)\n", pname, params );
LEAVE_GL();
}
+static void WINAPI wine_glDebugMessageCallbackAMD( void * callback, GLvoid* userParam ) {
+ void (*func_glDebugMessageCallbackAMD)( void *, GLvoid* ) = extension_funcs[EXT_glDebugMessageCallbackAMD];
+ TRACE("(%p, %p)\n", callback, userParam );
+ ENTER_GL();
+ func_glDebugMessageCallbackAMD( callback, userParam );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDebugMessageCallbackARB( void * callback, GLvoid* userParam ) {
+ void (*func_glDebugMessageCallbackARB)( void *, GLvoid* ) = extension_funcs[EXT_glDebugMessageCallbackARB];
+ TRACE("(%p, %p)\n", callback, userParam );
+ ENTER_GL();
+ func_glDebugMessageCallbackARB( callback, userParam );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDebugMessageControlARB( GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint* ids, GLboolean enabled ) {
+ void (*func_glDebugMessageControlARB)( GLenum, GLenum, GLenum, GLsizei, GLuint*, GLboolean ) = extension_funcs[EXT_glDebugMessageControlARB];
+ TRACE("(%d, %d, %d, %d, %p, %d)\n", source, type, severity, count, ids, enabled );
+ ENTER_GL();
+ func_glDebugMessageControlARB( source, type, severity, count, ids, enabled );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDebugMessageEnableAMD( GLenum category, GLenum severity, GLsizei count, GLuint* ids, GLboolean enabled ) {
+ void (*func_glDebugMessageEnableAMD)( GLenum, GLenum, GLsizei, GLuint*, GLboolean ) = extension_funcs[EXT_glDebugMessageEnableAMD];
+ TRACE("(%d, %d, %d, %p, %d)\n", category, severity, count, ids, enabled );
+ ENTER_GL();
+ func_glDebugMessageEnableAMD( category, severity, count, ids, enabled );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDebugMessageInsertAMD( GLenum category, GLenum severity, GLuint id, GLsizei length, char* buf ) {
+ void (*func_glDebugMessageInsertAMD)( GLenum, GLenum, GLuint, GLsizei, char* ) = extension_funcs[EXT_glDebugMessageInsertAMD];
+ TRACE("(%d, %d, %d, %d, %p)\n", category, severity, id, length, buf );
+ ENTER_GL();
+ func_glDebugMessageInsertAMD( category, severity, id, length, buf );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDebugMessageInsertARB( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, char* buf ) {
+ void (*func_glDebugMessageInsertARB)( GLenum, GLenum, GLuint, GLenum, GLsizei, char* ) = extension_funcs[EXT_glDebugMessageInsertARB];
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", source, type, id, severity, length, buf );
+ ENTER_GL();
+ func_glDebugMessageInsertARB( source, type, id, severity, length, buf );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glDeformSGIX( GLbitfield mask ) {
void (*func_glDeformSGIX)( GLbitfield ) = extension_funcs[EXT_glDeformSGIX];
TRACE("(%d)\n", mask );
LEAVE_GL();
}
+static void WINAPI wine_glDeleteNamesAMD( GLenum identifier, GLuint num, GLuint* names ) {
+ void (*func_glDeleteNamesAMD)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glDeleteNamesAMD];
+ TRACE("(%d, %d, %p)\n", identifier, num, names );
+ ENTER_GL();
+ func_glDeleteNamesAMD( identifier, num, names );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) {
void (*func_glDeleteObjectARB)( unsigned int ) = extension_funcs[EXT_glDeleteObjectARB];
TRACE("(%d)\n", obj );
LEAVE_GL();
}
+static void WINAPI wine_glDeleteProgramPipelines( GLsizei n, GLuint* pipelines ) {
+ void (*func_glDeleteProgramPipelines)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteProgramPipelines];
+ TRACE("(%d, %p)\n", n, pipelines );
+ ENTER_GL();
+ func_glDeleteProgramPipelines( n, pipelines );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteProgramsARB];
TRACE("(%d, %p)\n", n, programs );
LEAVE_GL();
}
+static void WINAPI wine_glDepthRangeArrayv( GLuint first, GLsizei count, GLclampd* v ) {
+ void (*func_glDepthRangeArrayv)( GLuint, GLsizei, GLclampd* ) = extension_funcs[EXT_glDepthRangeArrayv];
+ TRACE("(%d, %d, %p)\n", first, count, v );
+ ENTER_GL();
+ func_glDepthRangeArrayv( first, count, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glDepthRangeIndexed( GLuint index, GLclampd n, GLclampd f ) {
+ void (*func_glDepthRangeIndexed)( GLuint, GLclampd, GLclampd ) = extension_funcs[EXT_glDepthRangeIndexed];
+ TRACE("(%d, %f, %f)\n", index, n, f );
+ ENTER_GL();
+ func_glDepthRangeIndexed( index, n, f );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glDepthRangedNV( GLdouble zNear, GLdouble zFar ) {
void (*func_glDepthRangedNV)( GLdouble, GLdouble ) = extension_funcs[EXT_glDepthRangedNV];
TRACE("(%f, %f)\n", zNear, zFar );
LEAVE_GL();
}
+static void WINAPI wine_glDepthRangef( GLclampf n, GLclampf f ) {
+ void (*func_glDepthRangef)( GLclampf, GLclampf ) = extension_funcs[EXT_glDepthRangef];
+ TRACE("(%f, %f)\n", n, f );
+ ENTER_GL();
+ func_glDepthRangef( n, f );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) {
void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = extension_funcs[EXT_glDetachObjectARB];
TRACE("(%d, %d)\n", containerObj, attachedObj );
LEAVE_GL();
}
+static void WINAPI wine_glFlushMappedNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length ) {
+ void (*func_glFlushMappedNamedBufferRangeEXT)( GLuint, INT_PTR, INT_PTR ) = extension_funcs[EXT_glFlushMappedNamedBufferRangeEXT];
+ TRACE("(%d, %ld, %ld)\n", buffer, offset, length );
+ ENTER_GL();
+ func_glFlushMappedNamedBufferRangeEXT( buffer, offset, length );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) {
void (*func_glFlushPixelDataRangeNV)( GLenum ) = extension_funcs[EXT_glFlushPixelDataRangeNV];
TRACE("(%d)\n", target );
LEAVE_GL();
}
+static void WINAPI wine_glGenNamesAMD( GLenum identifier, GLuint num, GLuint* names ) {
+ void (*func_glGenNamesAMD)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGenNamesAMD];
+ TRACE("(%d, %d, %p)\n", identifier, num, names );
+ ENTER_GL();
+ func_glGenNamesAMD( identifier, num, names );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenOcclusionQueriesNV];
TRACE("(%d, %p)\n", n, ids );
LEAVE_GL();
}
+static void WINAPI wine_glGenProgramPipelines( GLsizei n, GLuint* pipelines ) {
+ void (*func_glGenProgramPipelines)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenProgramPipelines];
+ TRACE("(%d, %p)\n", n, pipelines );
+ ENTER_GL();
+ func_glGenProgramPipelines( n, pipelines );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenProgramsARB];
TRACE("(%d, %p)\n", n, programs );
LEAVE_GL();
}
+static GLuint WINAPI wine_glGetDebugMessageLogAMD( GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message ) {
+ GLuint ret_value;
+ GLuint (*func_glGetDebugMessageLogAMD)( GLuint, GLsizei, GLenum*, GLuint*, GLuint*, GLsizei*, char* ) = extension_funcs[EXT_glGetDebugMessageLogAMD];
+ TRACE("(%d, %d, %p, %p, %p, %p, %p)\n", count, bufsize, categories, severities, ids, lengths, message );
+ ENTER_GL();
+ ret_value = func_glGetDebugMessageLogAMD( count, bufsize, categories, severities, ids, lengths, message );
+ LEAVE_GL();
+ return ret_value;
+}
+
+static GLuint WINAPI wine_glGetDebugMessageLogARB( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog ) {
+ GLuint ret_value;
+ GLuint (*func_glGetDebugMessageLogARB)( GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, char* ) = extension_funcs[EXT_glGetDebugMessageLogARB];
+ TRACE("(%d, %d, %p, %p, %p, %p, %p, %p)\n", count, bufsize, sources, types, ids, severities, lengths, messageLog );
+ ENTER_GL();
+ ret_value = func_glGetDebugMessageLogARB( count, bufsize, sources, types, ids, severities, lengths, messageLog );
+ LEAVE_GL();
+ return ret_value;
+}
+
static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glGetDetailTexFuncSGIS];
TRACE("(%d, %p)\n", target, points );
LEAVE_GL();
}
+static void WINAPI wine_glGetDoublei_v( GLenum target, GLuint index, GLdouble* data ) {
+ void (*func_glGetDoublei_v)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetDoublei_v];
+ TRACE("(%d, %d, %p)\n", target, index, data );
+ ENTER_GL();
+ func_glGetDoublei_v( target, index, data );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) {
void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetFenceivNV];
TRACE("(%d, %d, %p)\n", fence, pname, params );
LEAVE_GL();
}
+static void WINAPI wine_glGetFloati_v( GLenum target, GLuint index, GLfloat* data ) {
+ void (*func_glGetFloati_v)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetFloati_v];
+ TRACE("(%d, %d, %p)\n", target, index, data );
+ ENTER_GL();
+ func_glGetFloati_v( target, index, data );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
void (*func_glGetFogFuncSGIS)( GLfloat* ) = extension_funcs[EXT_glGetFogFuncSGIS];
TRACE("(%p)\n", points );
LEAVE_GL();
}
+static GLenum WINAPI wine_glGetGraphicsResetStatusARB( void ) {
+ GLenum ret_value;
+ GLenum (*func_glGetGraphicsResetStatusARB)( void ) = extension_funcs[EXT_glGetGraphicsResetStatusARB];
+ TRACE("()\n");
+ ENTER_GL();
+ ret_value = func_glGetGraphicsResetStatusARB( );
+ LEAVE_GL();
+ return ret_value;
+}
+
static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) {
unsigned int ret_value;
unsigned int (*func_glGetHandleARB)( GLenum ) = extension_funcs[EXT_glGetHandleARB];
LEAVE_GL();
}
-static void WINAPI wine_glGetPerfMonitorCounterInfoAMD( GLuint group, GLuint counter, GLenum pname, void* data ) {
- void (*func_glGetPerfMonitorCounterInfoAMD)( GLuint, GLuint, GLenum, void* ) = extension_funcs[EXT_glGetPerfMonitorCounterInfoAMD];
+static void WINAPI wine_glGetPerfMonitorCounterInfoAMD( GLuint group, GLuint counter, GLenum pname, GLvoid* data ) {
+ void (*func_glGetPerfMonitorCounterInfoAMD)( GLuint, GLuint, GLenum, GLvoid* ) = extension_funcs[EXT_glGetPerfMonitorCounterInfoAMD];
TRACE("(%d, %d, %d, %p)\n", group, counter, pname, data );
ENTER_GL();
func_glGetPerfMonitorCounterInfoAMD( group, counter, pname, data );
LEAVE_GL();
}
+static void WINAPI wine_glGetProgramBinary( GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary ) {
+ void (*func_glGetProgramBinary)( GLuint, GLsizei, GLsizei*, GLenum*, GLvoid* ) = extension_funcs[EXT_glGetProgramBinary];
+ TRACE("(%d, %d, %p, %p, %p)\n", program, bufSize, length, binaryFormat, binary );
+ ENTER_GL();
+ func_glGetProgramBinary( program, bufSize, length, binaryFormat, binary );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetProgramEnvParameterIivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glGetProgramEnvParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetProgramEnvParameterIivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
LEAVE_GL();
}
+static void WINAPI wine_glGetProgramPipelineInfoLog( GLuint pipeline, GLsizei bufSize, GLsizei* length, char* infoLog ) {
+ void (*func_glGetProgramPipelineInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetProgramPipelineInfoLog];
+ TRACE("(%d, %d, %p, %p)\n", pipeline, bufSize, length, infoLog );
+ ENTER_GL();
+ func_glGetProgramPipelineInfoLog( pipeline, bufSize, length, infoLog );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint* params ) {
+ void (*func_glGetProgramPipelineiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramPipelineiv];
+ TRACE("(%d, %d, %p)\n", pipeline, pname, params );
+ ENTER_GL();
+ func_glGetProgramPipelineiv( pipeline, pname, params );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetProgramStageiv( GLuint program, GLenum shadertype, GLenum pname, GLint* values ) {
void (*func_glGetProgramStageiv)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramStageiv];
TRACE("(%d, %d, %d, %p)\n", program, shadertype, pname, values );
LEAVE_GL();
}
+static void WINAPI wine_glGetProgramSubroutineParameteruivNV( GLenum target, GLuint index, GLuint* param ) {
+ void (*func_glGetProgramSubroutineParameteruivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGetProgramSubroutineParameteruivNV];
+ TRACE("(%d, %d, %p)\n", target, index, param );
+ ENTER_GL();
+ func_glGetProgramSubroutineParameteruivNV( target, index, param );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) {
void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramiv];
TRACE("(%d, %d, %p)\n", program, pname, params );
LEAVE_GL();
}
-static void WINAPI wine_glGetSamplerParameterIfv( GLuint sampler, GLenum pname, GLfloat* params ) {
- void (*func_glGetSamplerParameterIfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetSamplerParameterIfv];
+static void WINAPI wine_glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint* params ) {
+ void (*func_glGetSamplerParameterIiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetSamplerParameterIiv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
- func_glGetSamplerParameterIfv( sampler, pname, params );
+ func_glGetSamplerParameterIiv( sampler, pname, params );
LEAVE_GL();
}
-static void WINAPI wine_glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint* params ) {
- void (*func_glGetSamplerParameterIiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetSamplerParameterIiv];
+static void WINAPI wine_glGetSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint* params ) {
+ void (*func_glGetSamplerParameterIuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetSamplerParameterIuiv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
- func_glGetSamplerParameterIiv( sampler, pname, params );
+ func_glGetSamplerParameterIuiv( sampler, pname, params );
LEAVE_GL();
}
LEAVE_GL();
}
+static void WINAPI wine_glGetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision ) {
+ void (*func_glGetShaderPrecisionFormat)( GLenum, GLenum, GLint*, GLint* ) = extension_funcs[EXT_glGetShaderPrecisionFormat];
+ TRACE("(%d, %d, %p, %p)\n", shadertype, precisiontype, range, precision );
+ ENTER_GL();
+ func_glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) {
void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetShaderSource];
TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source );
LEAVE_GL();
}
+static void WINAPI wine_glGetUniformi64vNV( GLuint program, GLint location, INT64* params ) {
+ void (*func_glGetUniformi64vNV)( GLuint, GLint, INT64* ) = extension_funcs[EXT_glGetUniformi64vNV];
+ TRACE("(%d, %d, %p)\n", program, location, params );
+ ENTER_GL();
+ func_glGetUniformi64vNV( program, location, params );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) {
void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = extension_funcs[EXT_glGetUniformiv];
TRACE("(%d, %d, %p)\n", program, location, params );
LEAVE_GL();
}
+static void WINAPI wine_glGetVertexAttribLdv( GLuint index, GLenum pname, GLdouble* params ) {
+ void (*func_glGetVertexAttribLdv)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribLdv];
+ TRACE("(%d, %d, %p)\n", index, pname, params );
+ ENTER_GL();
+ func_glGetVertexAttribLdv( index, pname, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetVertexAttribLdvEXT( GLuint index, GLenum pname, GLdouble* params ) {
+ void (*func_glGetVertexAttribLdvEXT)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribLdvEXT];
+ TRACE("(%d, %d, %p)\n", index, pname, params );
+ ENTER_GL();
+ func_glGetVertexAttribLdvEXT( index, pname, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetVertexAttribLi64vNV( GLuint index, GLenum pname, INT64* params ) {
+ void (*func_glGetVertexAttribLi64vNV)( GLuint, GLenum, INT64* ) = extension_funcs[EXT_glGetVertexAttribLi64vNV];
+ TRACE("(%d, %d, %p)\n", index, pname, params );
+ ENTER_GL();
+ func_glGetVertexAttribLi64vNV( index, pname, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetVertexAttribLui64vNV( GLuint index, GLenum pname, UINT64* params ) {
+ void (*func_glGetVertexAttribLui64vNV)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetVertexAttribLui64vNV];
+ TRACE("(%d, %d, %p)\n", index, pname, params );
+ ENTER_GL();
+ func_glGetVertexAttribLui64vNV( index, pname, params );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetVertexAttribPointerv];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
LEAVE_GL();
}
+static void WINAPI wine_glGetnColorTableARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* table ) {
+ void (*func_glGetnColorTableARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnColorTableARB];
+ TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, table );
+ ENTER_GL();
+ func_glGetnColorTableARB( target, format, type, bufSize, table );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnCompressedTexImageARB( GLenum target, GLint lod, GLsizei bufSize, GLvoid* img ) {
+ void (*func_glGetnCompressedTexImageARB)( GLenum, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnCompressedTexImageARB];
+ TRACE("(%d, %d, %d, %p)\n", target, lod, bufSize, img );
+ ENTER_GL();
+ func_glGetnCompressedTexImageARB( target, lod, bufSize, img );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnConvolutionFilterARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* image ) {
+ void (*func_glGetnConvolutionFilterARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnConvolutionFilterARB];
+ TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, image );
+ ENTER_GL();
+ func_glGetnConvolutionFilterARB( target, format, type, bufSize, image );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnHistogramARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) {
+ void (*func_glGetnHistogramARB)( GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnHistogramARB];
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values );
+ ENTER_GL();
+ func_glGetnHistogramARB( target, reset, format, type, bufSize, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble* v ) {
+ void (*func_glGetnMapdvARB)( GLenum, GLenum, GLsizei, GLdouble* ) = extension_funcs[EXT_glGetnMapdvARB];
+ TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
+ ENTER_GL();
+ func_glGetnMapdvARB( target, query, bufSize, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat* v ) {
+ void (*func_glGetnMapfvARB)( GLenum, GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnMapfvARB];
+ TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
+ ENTER_GL();
+ func_glGetnMapfvARB( target, query, bufSize, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint* v ) {
+ void (*func_glGetnMapivARB)( GLenum, GLenum, GLsizei, GLint* ) = extension_funcs[EXT_glGetnMapivARB];
+ TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
+ ENTER_GL();
+ func_glGetnMapivARB( target, query, bufSize, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnMinmaxARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) {
+ void (*func_glGetnMinmaxARB)( GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnMinmaxARB];
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values );
+ ENTER_GL();
+ func_glGetnMinmaxARB( target, reset, format, type, bufSize, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat* values ) {
+ void (*func_glGetnPixelMapfvARB)( GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnPixelMapfvARB];
+ TRACE("(%d, %d, %p)\n", map, bufSize, values );
+ ENTER_GL();
+ func_glGetnPixelMapfvARB( map, bufSize, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint* values ) {
+ void (*func_glGetnPixelMapuivARB)( GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glGetnPixelMapuivARB];
+ TRACE("(%d, %d, %p)\n", map, bufSize, values );
+ ENTER_GL();
+ func_glGetnPixelMapuivARB( map, bufSize, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort* values ) {
+ void (*func_glGetnPixelMapusvARB)( GLenum, GLsizei, GLushort* ) = extension_funcs[EXT_glGetnPixelMapusvARB];
+ TRACE("(%d, %d, %p)\n", map, bufSize, values );
+ ENTER_GL();
+ func_glGetnPixelMapusvARB( map, bufSize, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnPolygonStippleARB( GLsizei bufSize, GLubyte* pattern ) {
+ void (*func_glGetnPolygonStippleARB)( GLsizei, GLubyte* ) = extension_funcs[EXT_glGetnPolygonStippleARB];
+ TRACE("(%d, %p)\n", bufSize, pattern );
+ ENTER_GL();
+ func_glGetnPolygonStippleARB( bufSize, pattern );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnSeparableFilterARB( GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid* row, GLsizei columnBufSize, GLvoid* column, GLvoid* span ) {
+ void (*func_glGetnSeparableFilterARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid*, GLsizei, GLvoid*, GLvoid* ) = extension_funcs[EXT_glGetnSeparableFilterARB];
+ TRACE("(%d, %d, %d, %d, %p, %d, %p, %p)\n", target, format, type, rowBufSize, row, columnBufSize, column, span );
+ ENTER_GL();
+ func_glGetnSeparableFilterARB( target, format, type, rowBufSize, row, columnBufSize, column, span );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnTexImageARB( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* img ) {
+ void (*func_glGetnTexImageARB)( GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnTexImageARB];
+ TRACE("(%d, %d, %d, %d, %d, %p)\n", target, level, format, type, bufSize, img );
+ ENTER_GL();
+ func_glGetnTexImageARB( target, level, format, type, bufSize, img );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnUniformdvARB( GLuint program, GLint location, GLsizei bufSize, GLdouble* params ) {
+ void (*func_glGetnUniformdvARB)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glGetnUniformdvARB];
+ TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
+ ENTER_GL();
+ func_glGetnUniformdvARB( program, location, bufSize, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnUniformfvARB( GLuint program, GLint location, GLsizei bufSize, GLfloat* params ) {
+ void (*func_glGetnUniformfvARB)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnUniformfvARB];
+ TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
+ ENTER_GL();
+ func_glGetnUniformfvARB( program, location, bufSize, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnUniformivARB( GLuint program, GLint location, GLsizei bufSize, GLint* params ) {
+ void (*func_glGetnUniformivARB)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glGetnUniformivARB];
+ TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
+ ENTER_GL();
+ func_glGetnUniformivARB( program, location, bufSize, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glGetnUniformuivARB( GLuint program, GLint location, GLsizei bufSize, GLuint* params ) {
+ void (*func_glGetnUniformuivARB)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glGetnUniformuivARB];
+ TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
+ ENTER_GL();
+ func_glGetnUniformuivARB( program, location, bufSize, params );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = extension_funcs[EXT_glGlobalAlphaFactorbSUN];
TRACE("(%d)\n", factor );
return ret_value;
}
+static GLboolean WINAPI wine_glIsNameAMD( GLenum identifier, GLuint name ) {
+ GLboolean ret_value;
+ GLboolean (*func_glIsNameAMD)( GLenum, GLuint ) = extension_funcs[EXT_glIsNameAMD];
+ TRACE("(%d, %d)\n", identifier, name );
+ ENTER_GL();
+ ret_value = func_glIsNameAMD( identifier, name );
+ LEAVE_GL();
+ return ret_value;
+}
+
static GLboolean WINAPI wine_glIsNamedBufferResidentNV( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsNamedBufferResidentNV)( GLuint ) = extension_funcs[EXT_glIsNamedBufferResidentNV];
return ret_value;
}
+static GLboolean WINAPI wine_glIsProgramPipeline( GLuint pipeline ) {
+ GLboolean ret_value;
+ GLboolean (*func_glIsProgramPipeline)( GLuint ) = extension_funcs[EXT_glIsProgramPipeline];
+ TRACE("(%d)\n", pipeline );
+ ENTER_GL();
+ ret_value = func_glIsProgramPipeline( pipeline );
+ LEAVE_GL();
+ return ret_value;
+}
+
static GLboolean WINAPI wine_glIsQuery( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsQuery)( GLuint ) = extension_funcs[EXT_glIsQuery];
return ret_value;
}
+static GLvoid* WINAPI wine_glMapNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length, GLbitfield access ) {
+ GLvoid* ret_value;
+ GLvoid* (*func_glMapNamedBufferRangeEXT)( GLuint, INT_PTR, INT_PTR, GLbitfield ) = extension_funcs[EXT_glMapNamedBufferRangeEXT];
+ TRACE("(%d, %ld, %ld, %d)\n", buffer, offset, length, access );
+ ENTER_GL();
+ ret_value = func_glMapNamedBufferRangeEXT( buffer, offset, length, access );
+ LEAVE_GL();
+ return ret_value;
+}
+
static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) {
GLvoid* ret_value;
GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = extension_funcs[EXT_glMapObjectBufferATI];
LEAVE_GL();
}
+static void WINAPI wine_glMemoryBarrierEXT( GLbitfield barriers ) {
+ void (*func_glMemoryBarrierEXT)( GLbitfield ) = extension_funcs[EXT_glMemoryBarrierEXT];
+ TRACE("(%d)\n", barriers );
+ ENTER_GL();
+ func_glMemoryBarrierEXT( barriers );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glMinSampleShading( GLclampf value ) {
void (*func_glMinSampleShading)( GLclampf ) = extension_funcs[EXT_glMinSampleShading];
TRACE("(%f)\n", value );
LEAVE_GL();
}
+static void WINAPI wine_glMinSampleShadingARB( GLclampf value ) {
+ void (*func_glMinSampleShadingARB)( GLclampf ) = extension_funcs[EXT_glMinSampleShadingARB];
+ TRACE("(%f)\n", value );
+ ENTER_GL();
+ func_glMinSampleShadingARB( value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
void (*func_glMinmax)( GLenum, GLenum, GLboolean ) = extension_funcs[EXT_glMinmax];
TRACE("(%d, %d, %d)\n", target, internalformat, sink );
LEAVE_GL();
}
+static void WINAPI wine_glNamedCopyBufferSubDataEXT( GLuint readBuffer, GLuint writeBuffer, INT_PTR readOffset, INT_PTR writeOffset, INT_PTR size ) {
+ void (*func_glNamedCopyBufferSubDataEXT)( GLuint, GLuint, INT_PTR, INT_PTR, INT_PTR ) = extension_funcs[EXT_glNamedCopyBufferSubDataEXT];
+ TRACE("(%d, %d, %ld, %ld, %ld)\n", readBuffer, writeBuffer, readOffset, writeOffset, size );
+ ENTER_GL();
+ func_glNamedCopyBufferSubDataEXT( readBuffer, writeBuffer, readOffset, writeOffset, size );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glNamedFramebufferRenderbufferEXT( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
void (*func_glNamedFramebufferRenderbufferEXT)( GLuint, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glNamedFramebufferRenderbufferEXT];
TRACE("(%d, %d, %d, %d)\n", framebuffer, attachment, renderbuffertarget, renderbuffer );
LEAVE_GL();
}
+static void WINAPI wine_glProgramBinary( GLuint program, GLenum binaryFormat, GLvoid* binary, GLsizei length ) {
+ void (*func_glProgramBinary)( GLuint, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glProgramBinary];
+ TRACE("(%d, %d, %p, %d)\n", program, binaryFormat, binary, length );
+ ENTER_GL();
+ func_glProgramBinary( program, binaryFormat, binary, length );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramBufferParametersIivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramBufferParametersIivNV)( GLenum, GLuint, GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramBufferParametersIivNV];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
LEAVE_GL();
}
+static void WINAPI wine_glProgramSubroutineParametersuivNV( GLenum target, GLsizei count, GLuint* params ) {
+ void (*func_glProgramSubroutineParametersuivNV)( GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramSubroutineParametersuivNV];
+ TRACE("(%d, %d, %p)\n", target, count, params );
+ ENTER_GL();
+ func_glProgramSubroutineParametersuivNV( target, count, params );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform1d( GLuint program, GLint location, GLdouble v0 ) {
+ void (*func_glProgramUniform1d)( GLuint, GLint, GLdouble ) = extension_funcs[EXT_glProgramUniform1d];
+ TRACE("(%d, %d, %f)\n", program, location, v0 );
+ ENTER_GL();
+ func_glProgramUniform1d( program, location, v0 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1dEXT( GLuint program, GLint location, GLdouble x ) {
void (*func_glProgramUniform1dEXT)( GLuint, GLint, GLdouble ) = extension_funcs[EXT_glProgramUniform1dEXT];
TRACE("(%d, %d, %f)\n", program, location, x );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
+ void (*func_glProgramUniform1dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform1dv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1dv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform1dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform1dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1f( GLuint program, GLint location, GLfloat v0 ) {
+ void (*func_glProgramUniform1f)( GLuint, GLint, GLfloat ) = extension_funcs[EXT_glProgramUniform1f];
+ TRACE("(%d, %d, %f)\n", program, location, v0 );
+ ENTER_GL();
+ func_glProgramUniform1f( program, location, v0 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1fEXT( GLuint program, GLint location, GLfloat v0 ) {
void (*func_glProgramUniform1fEXT)( GLuint, GLint, GLfloat ) = extension_funcs[EXT_glProgramUniform1fEXT];
TRACE("(%d, %d, %f)\n", program, location, v0 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
+ void (*func_glProgramUniform1fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform1fv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1fv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform1fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform1fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1i( GLuint program, GLint location, GLint v0 ) {
+ void (*func_glProgramUniform1i)( GLuint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform1i];
+ TRACE("(%d, %d, %d)\n", program, location, v0 );
+ ENTER_GL();
+ func_glProgramUniform1i( program, location, v0 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform1i64NV( GLuint program, GLint location, INT64 x ) {
+ void (*func_glProgramUniform1i64NV)( GLuint, GLint, INT64 ) = extension_funcs[EXT_glProgramUniform1i64NV];
+ TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glProgramUniform1i64NV( program, location, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform1i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
+ void (*func_glProgramUniform1i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform1i64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1i64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1iEXT( GLuint program, GLint location, GLint v0 ) {
void (*func_glProgramUniform1iEXT)( GLuint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform1iEXT];
TRACE("(%d, %d, %d)\n", program, location, v0 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
+ void (*func_glProgramUniform1iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform1iv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1iv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform1ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform1ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1ui( GLuint program, GLint location, GLuint v0 ) {
+ void (*func_glProgramUniform1ui)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glProgramUniform1ui];
+ TRACE("(%d, %d, %d)\n", program, location, v0 );
+ ENTER_GL();
+ func_glProgramUniform1ui( program, location, v0 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform1ui64NV( GLuint program, GLint location, UINT64 x ) {
+ void (*func_glProgramUniform1ui64NV)( GLuint, GLint, UINT64 ) = extension_funcs[EXT_glProgramUniform1ui64NV];
+ TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glProgramUniform1ui64NV( program, location, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform1ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glProgramUniform1ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform1ui64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1ui64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1uiEXT( GLuint program, GLint location, GLuint v0 ) {
void (*func_glProgramUniform1uiEXT)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glProgramUniform1uiEXT];
TRACE("(%d, %d, %d)\n", program, location, v0 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
+ void (*func_glProgramUniform1uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform1uiv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform1uiv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform1uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform1uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform1uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2d( GLuint program, GLint location, GLdouble v0, GLdouble v1 ) {
+ void (*func_glProgramUniform2d)( GLuint, GLint, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform2d];
+ TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
+ ENTER_GL();
+ func_glProgramUniform2d( program, location, v0, v1 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2dEXT( GLuint program, GLint location, GLdouble x, GLdouble y ) {
void (*func_glProgramUniform2dEXT)( GLuint, GLint, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform2dEXT];
TRACE("(%d, %d, %f, %f)\n", program, location, x, y );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
+ void (*func_glProgramUniform2dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform2dv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2dv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform2dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform2dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) {
+ void (*func_glProgramUniform2f)( GLuint, GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform2f];
+ TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
+ ENTER_GL();
+ func_glProgramUniform2f( program, location, v0, v1 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glProgramUniform2fEXT)( GLuint, GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform2fEXT];
TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
+ void (*func_glProgramUniform2fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform2fv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2fv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform2fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform2fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1 ) {
+ void (*func_glProgramUniform2i)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform2i];
+ TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
+ ENTER_GL();
+ func_glProgramUniform2i( program, location, v0, v1 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform2i64NV( GLuint program, GLint location, INT64 x, INT64 y ) {
+ void (*func_glProgramUniform2i64NV)( GLuint, GLint, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform2i64NV];
+ TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glProgramUniform2i64NV( program, location, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform2i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
+ void (*func_glProgramUniform2i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform2i64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2i64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2iEXT( GLuint program, GLint location, GLint v0, GLint v1 ) {
void (*func_glProgramUniform2iEXT)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform2iEXT];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
+ void (*func_glProgramUniform2iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform2iv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2iv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform2ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform2ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1 ) {
+ void (*func_glProgramUniform2ui)( GLuint, GLint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform2ui];
+ TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
+ ENTER_GL();
+ func_glProgramUniform2ui( program, location, v0, v1 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform2ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y ) {
+ void (*func_glProgramUniform2ui64NV)( GLuint, GLint, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform2ui64NV];
+ TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glProgramUniform2ui64NV( program, location, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform2ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glProgramUniform2ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform2ui64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2ui64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1 ) {
void (*func_glProgramUniform2uiEXT)( GLuint, GLint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform2uiEXT];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
+ void (*func_glProgramUniform2uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform2uiv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform2uiv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform2uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform2uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform2uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ) {
+ void (*func_glProgramUniform3d)( GLuint, GLint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform3d];
+ TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
+ ENTER_GL();
+ func_glProgramUniform3d( program, location, v0, v1, v2 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glProgramUniform3dEXT)( GLuint, GLint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform3dEXT];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, x, y, z );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
+ void (*func_glProgramUniform3dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform3dv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3dv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform3dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform3dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
+ void (*func_glProgramUniform3f)( GLuint, GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform3f];
+ TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
+ ENTER_GL();
+ func_glProgramUniform3f( program, location, v0, v1, v2 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glProgramUniform3fEXT)( GLuint, GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform3fEXT];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
+ void (*func_glProgramUniform3fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform3fv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3fv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform3fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform3fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) {
+ void (*func_glProgramUniform3i)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform3i];
+ TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
+ ENTER_GL();
+ func_glProgramUniform3i( program, location, v0, v1, v2 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform3i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z ) {
+ void (*func_glProgramUniform3i64NV)( GLuint, GLint, INT64, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform3i64NV];
+ TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glProgramUniform3i64NV( program, location, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform3i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
+ void (*func_glProgramUniform3i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform3i64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3i64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glProgramUniform3iEXT)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform3iEXT];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
+ void (*func_glProgramUniform3iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform3iv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3iv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform3ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform3ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
+ void (*func_glProgramUniform3ui)( GLuint, GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform3ui];
+ TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
+ ENTER_GL();
+ func_glProgramUniform3ui( program, location, v0, v1, v2 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform3ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z ) {
+ void (*func_glProgramUniform3ui64NV)( GLuint, GLint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform3ui64NV];
+ TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glProgramUniform3ui64NV( program, location, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform3ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glProgramUniform3ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform3ui64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3ui64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glProgramUniform3uiEXT)( GLuint, GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform3uiEXT];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
+ void (*func_glProgramUniform3uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform3uiv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform3uiv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform3uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform3uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform3uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) {
+ void (*func_glProgramUniform4d)( GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform4d];
+ TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
+ ENTER_GL();
+ func_glProgramUniform4d( program, location, v0, v1, v2, v3 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramUniform4dEXT)( GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform4dEXT];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, x, y, z, w );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
+ void (*func_glProgramUniform4dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform4dv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4dv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform4dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform4dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
+ void (*func_glProgramUniform4f)( GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform4f];
+ TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
+ ENTER_GL();
+ func_glProgramUniform4f( program, location, v0, v1, v2, v3 );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glProgramUniform4fEXT)( GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform4fEXT];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
+ void (*func_glProgramUniform4fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform4fv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4fv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform4fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform4fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
+ void (*func_glProgramUniform4i)( GLuint, GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform4i];
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
+ ENTER_GL();
+ func_glProgramUniform4i( program, location, v0, v1, v2, v3 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) {
+ void (*func_glProgramUniform4i64NV)( GLuint, GLint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform4i64NV];
+ TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glProgramUniform4i64NV( program, location, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
+ void (*func_glProgramUniform4i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform4i64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4i64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glProgramUniform4iEXT)( GLuint, GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform4iEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniform4iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
+ void (*func_glProgramUniform4iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform4iv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4iv( program, location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniform4ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform4ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform4ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
LEAVE_GL();
}
-static void WINAPI wine_glProgramUniform4uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
- void (*func_glProgramUniform4uiEXT)( GLuint, GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform4uiEXT];
+static void WINAPI wine_glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
+ void (*func_glProgramUniform4ui)( GLuint, GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform4ui];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
- func_glProgramUniform4uiEXT( program, location, v0, v1, v2, v3 );
+ func_glProgramUniform4ui( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
-static void WINAPI wine_glProgramUniform4uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
+static void WINAPI wine_glProgramUniform4ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
+ void (*func_glProgramUniform4ui64NV)( GLuint, GLint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform4ui64NV];
+ TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glProgramUniform4ui64NV( program, location, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glProgramUniform4ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform4ui64vNV];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4ui64vNV( program, location, count, value );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
+ void (*func_glProgramUniform4uiEXT)( GLuint, GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform4uiEXT];
+ TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
+ ENTER_GL();
+ func_glProgramUniform4uiEXT( program, location, v0, v1, v2, v3 );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
+ void (*func_glProgramUniform4uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform4uiv];
+ TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
+ ENTER_GL();
+ func_glProgramUniform4uiv( program, location, count, value );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glProgramUniform4uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform4uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform4uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix2x3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x3dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2x3dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix2x3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x3fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2x3fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix2x4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x4dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2x4dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix2x4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x4fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix2x4fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix2x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix3x2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x2dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3x2dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix3x2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x2fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3x2fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix3x4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x4dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3x4dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix3x4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x4fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix3x4fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix3x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix4x2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x2dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4x2dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix4x2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x2fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4x2fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
+ void (*func_glProgramUniformMatrix4x3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x3dv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4x3dv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
+ void (*func_glProgramUniformMatrix4x3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x3fv];
+ TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
+ ENTER_GL();
+ func_glProgramUniformMatrix4x3fv( program, location, count, transpose, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glProgramUniformMatrix4x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
LEAVE_GL();
}
+static void WINAPI wine_glReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid* data ) {
+ void (*func_glReadnPixelsARB)( GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glReadnPixelsARB];
+ TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, bufSize, data );
+ ENTER_GL();
+ func_glReadnPixelsARB( x, y, width, height, format, type, bufSize, data );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
void (*func_glReferencePlaneSGIX)( GLdouble* ) = extension_funcs[EXT_glReferencePlaneSGIX];
TRACE("(%p)\n", equation );
LEAVE_GL();
}
+static void WINAPI wine_glReleaseShaderCompiler( void ) {
+ void (*func_glReleaseShaderCompiler)( void ) = extension_funcs[EXT_glReleaseShaderCompiler];
+ TRACE("()\n");
+ ENTER_GL();
+ func_glReleaseShaderCompiler( );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorage)( GLenum, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorage];
TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height );
LEAVE_GL();
}
+static void WINAPI wine_glScissorArrayv( GLuint first, GLsizei count, GLint* v ) {
+ void (*func_glScissorArrayv)( GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glScissorArrayv];
+ TRACE("(%d, %d, %p)\n", first, count, v );
+ ENTER_GL();
+ func_glScissorArrayv( first, count, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height ) {
+ void (*func_glScissorIndexed)( GLuint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glScissorIndexed];
+ TRACE("(%d, %d, %d, %d, %d)\n", index, left, bottom, width, height );
+ ENTER_GL();
+ func_glScissorIndexed( index, left, bottom, width, height );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glScissorIndexedv( GLuint index, GLint* v ) {
+ void (*func_glScissorIndexedv)( GLuint, GLint* ) = extension_funcs[EXT_glScissorIndexedv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glScissorIndexedv( index, v );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glSecondaryColor3b];
TRACE("(%d, %d, %d)\n", red, green, blue );
LEAVE_GL();
}
+static void WINAPI wine_glShaderBinary( GLsizei count, GLuint* shaders, GLenum binaryformat, GLvoid* binary, GLsizei length ) {
+ void (*func_glShaderBinary)( GLsizei, GLuint*, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glShaderBinary];
+ TRACE("(%d, %p, %d, %p, %d)\n", count, shaders, binaryformat, binary, length );
+ ENTER_GL();
+ func_glShaderBinary( count, shaders, binaryformat, binary, length );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) {
void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glShaderOp1EXT];
TRACE("(%d, %d, %d)\n", op, res, arg1 );
LEAVE_GL();
}
-static void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
+static void WINAPI wine_glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask ) {
void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[EXT_glStencilFuncSeparate];
- TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
+ TRACE("(%d, %d, %d, %d)\n", face, func, ref, mask );
ENTER_GL();
- func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask );
+ func_glStencilFuncSeparate( face, func, ref, mask );
LEAVE_GL();
}
LEAVE_GL();
}
+static void WINAPI wine_glTransformFeedbackStreamAttribsNV( GLsizei count, GLint* attribs, GLsizei nbuffers, GLint* bufstreams, GLenum bufferMode ) {
+ void (*func_glTransformFeedbackStreamAttribsNV)( GLsizei, GLint*, GLsizei, GLint*, GLenum ) = extension_funcs[EXT_glTransformFeedbackStreamAttribsNV];
+ TRACE("(%d, %p, %d, %p, %d)\n", count, attribs, nbuffers, bufstreams, bufferMode );
+ ENTER_GL();
+ func_glTransformFeedbackStreamAttribsNV( count, attribs, nbuffers, bufstreams, bufferMode );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glTransformFeedbackVaryings( GLuint program, GLsizei count, char** varyings, GLenum bufferMode ) {
void (*func_glTransformFeedbackVaryings)( GLuint, GLsizei, char**, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryings];
TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode );
LEAVE_GL();
}
-static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, char** varyings, GLenum bufferMode ) {
- void (*func_glTransformFeedbackVaryingsNV)( GLuint, GLsizei, char**, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryingsNV];
- TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode );
+static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, GLint* locations, GLenum bufferMode ) {
+ void (*func_glTransformFeedbackVaryingsNV)( GLuint, GLsizei, GLint*, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryingsNV];
+ TRACE("(%d, %d, %p, %d)\n", program, count, locations, bufferMode );
ENTER_GL();
- func_glTransformFeedbackVaryingsNV( program, count, varyings, bufferMode );
+ func_glTransformFeedbackVaryingsNV( program, count, locations, bufferMode );
LEAVE_GL();
}
LEAVE_GL();
}
+static void WINAPI wine_glUniform1i64NV( GLint location, INT64 x ) {
+ void (*func_glUniform1i64NV)( GLint, INT64 ) = extension_funcs[EXT_glUniform1i64NV];
+ TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glUniform1i64NV( location, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform1i64vNV( GLint location, GLsizei count, INT64* value ) {
+ void (*func_glUniform1i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform1i64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform1i64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) {
void (*func_glUniform1iARB)( GLint, GLint ) = extension_funcs[EXT_glUniform1iARB];
TRACE("(%d, %d)\n", location, v0 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform1ui64NV( GLint location, UINT64 x ) {
+ void (*func_glUniform1ui64NV)( GLint, UINT64 ) = extension_funcs[EXT_glUniform1ui64NV];
+ TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glUniform1ui64NV( location, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform1ui64vNV( GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glUniform1ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform1ui64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform1ui64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform1uiEXT( GLint location, GLuint v0 ) {
void (*func_glUniform1uiEXT)( GLint, GLuint ) = extension_funcs[EXT_glUniform1uiEXT];
TRACE("(%d, %d)\n", location, v0 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform2i64NV( GLint location, INT64 x, INT64 y ) {
+ void (*func_glUniform2i64NV)( GLint, INT64, INT64 ) = extension_funcs[EXT_glUniform2i64NV];
+ TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glUniform2i64NV( location, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform2i64vNV( GLint location, GLsizei count, INT64* value ) {
+ void (*func_glUniform2i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform2i64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform2i64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) {
void (*func_glUniform2iARB)( GLint, GLint, GLint ) = extension_funcs[EXT_glUniform2iARB];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform2ui64NV( GLint location, UINT64 x, UINT64 y ) {
+ void (*func_glUniform2ui64NV)( GLint, UINT64, UINT64 ) = extension_funcs[EXT_glUniform2ui64NV];
+ TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glUniform2ui64NV( location, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform2ui64vNV( GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glUniform2ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform2ui64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform2ui64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform2uiEXT( GLint location, GLuint v0, GLuint v1 ) {
void (*func_glUniform2uiEXT)( GLint, GLuint, GLuint ) = extension_funcs[EXT_glUniform2uiEXT];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform3i64NV( GLint location, INT64 x, INT64 y, INT64 z ) {
+ void (*func_glUniform3i64NV)( GLint, INT64, INT64, INT64 ) = extension_funcs[EXT_glUniform3i64NV];
+ TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glUniform3i64NV( location, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform3i64vNV( GLint location, GLsizei count, INT64* value ) {
+ void (*func_glUniform3i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform3i64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform3i64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform3iARB];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform3ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z ) {
+ void (*func_glUniform3ui64NV)( GLint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glUniform3ui64NV];
+ TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glUniform3ui64NV( location, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform3ui64vNV( GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glUniform3ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform3ui64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform3ui64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform3uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glUniform3uiEXT)( GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform3uiEXT];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform4i64NV( GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) {
+ void (*func_glUniform4i64NV)( GLint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glUniform4i64NV];
+ TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glUniform4i64NV( location, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform4i64vNV( GLint location, GLsizei count, INT64* value ) {
+ void (*func_glUniform4i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform4i64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform4i64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform4iARB];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
LEAVE_GL();
}
+static void WINAPI wine_glUniform4ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
+ void (*func_glUniform4ui64NV)( GLint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glUniform4ui64NV];
+ TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glUniform4ui64NV( location, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glUniform4ui64vNV( GLint location, GLsizei count, UINT64* value ) {
+ void (*func_glUniform4ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform4ui64vNV];
+ TRACE("(%d, %d, %p)\n", location, count, value );
+ ENTER_GL();
+ func_glUniform4ui64vNV( location, count, value );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUniform4uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glUniform4uiEXT)( GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform4uiEXT];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
LEAVE_GL();
}
+static void WINAPI wine_glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program ) {
+ void (*func_glUseProgramStages)( GLuint, GLbitfield, GLuint ) = extension_funcs[EXT_glUseProgramStages];
+ TRACE("(%d, %d, %d)\n", pipeline, stages, program );
+ ENTER_GL();
+ func_glUseProgramStages( pipeline, stages, program );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glUseShaderProgramEXT( GLenum type, GLuint program ) {
void (*func_glUseShaderProgramEXT)( GLenum, GLuint ) = extension_funcs[EXT_glUseShaderProgramEXT];
TRACE("(%d, %d)\n", type, program );
LEAVE_GL();
}
+static void WINAPI wine_glVDPAUFiniNV( void ) {
+ void (*func_glVDPAUFiniNV)( void ) = extension_funcs[EXT_glVDPAUFiniNV];
+ TRACE("()\n");
+ ENTER_GL();
+ func_glVDPAUFiniNV( );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUGetSurfaceivNV( INT_PTR surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) {
+ void (*func_glVDPAUGetSurfaceivNV)( INT_PTR, GLenum, GLsizei, GLsizei*, GLint* ) = extension_funcs[EXT_glVDPAUGetSurfaceivNV];
+ TRACE("(%ld, %d, %d, %p, %p)\n", surface, pname, bufSize, length, values );
+ ENTER_GL();
+ func_glVDPAUGetSurfaceivNV( surface, pname, bufSize, length, values );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUInitNV( GLvoid* vdpDevice, GLvoid* getProcAddress ) {
+ void (*func_glVDPAUInitNV)( GLvoid*, GLvoid* ) = extension_funcs[EXT_glVDPAUInitNV];
+ TRACE("(%p, %p)\n", vdpDevice, getProcAddress );
+ ENTER_GL();
+ func_glVDPAUInitNV( vdpDevice, getProcAddress );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUIsSurfaceNV( INT_PTR surface ) {
+ void (*func_glVDPAUIsSurfaceNV)( INT_PTR ) = extension_funcs[EXT_glVDPAUIsSurfaceNV];
+ TRACE("(%ld)\n", surface );
+ ENTER_GL();
+ func_glVDPAUIsSurfaceNV( surface );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUMapSurfacesNV( GLsizei numSurfaces, INT_PTR* surfaces ) {
+ void (*func_glVDPAUMapSurfacesNV)( GLsizei, INT_PTR* ) = extension_funcs[EXT_glVDPAUMapSurfacesNV];
+ TRACE("(%d, %p)\n", numSurfaces, surfaces );
+ ENTER_GL();
+ func_glVDPAUMapSurfacesNV( numSurfaces, surfaces );
+ LEAVE_GL();
+}
+
+static INT_PTR WINAPI wine_glVDPAURegisterOutputSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, GLuint* textureNames ) {
+ INT_PTR ret_value;
+ INT_PTR (*func_glVDPAURegisterOutputSurfaceNV)( GLvoid*, GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glVDPAURegisterOutputSurfaceNV];
+ TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames );
+ ENTER_GL();
+ ret_value = func_glVDPAURegisterOutputSurfaceNV( vdpSurface, target, numTextureNames, textureNames );
+ LEAVE_GL();
+ return ret_value;
+}
+
+static INT_PTR WINAPI wine_glVDPAURegisterVideoSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, GLuint* textureNames ) {
+ INT_PTR ret_value;
+ INT_PTR (*func_glVDPAURegisterVideoSurfaceNV)( GLvoid*, GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glVDPAURegisterVideoSurfaceNV];
+ TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames );
+ ENTER_GL();
+ ret_value = func_glVDPAURegisterVideoSurfaceNV( vdpSurface, target, numTextureNames, textureNames );
+ LEAVE_GL();
+ return ret_value;
+}
+
+static void WINAPI wine_glVDPAUSurfaceAccessNV( INT_PTR surface, GLenum access ) {
+ void (*func_glVDPAUSurfaceAccessNV)( INT_PTR, GLenum ) = extension_funcs[EXT_glVDPAUSurfaceAccessNV];
+ TRACE("(%ld, %d)\n", surface, access );
+ ENTER_GL();
+ func_glVDPAUSurfaceAccessNV( surface, access );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUUnmapSurfacesNV( GLsizei numSurface, INT_PTR* surfaces ) {
+ void (*func_glVDPAUUnmapSurfacesNV)( GLsizei, INT_PTR* ) = extension_funcs[EXT_glVDPAUUnmapSurfacesNV];
+ TRACE("(%d, %p)\n", numSurface, surfaces );
+ ENTER_GL();
+ func_glVDPAUUnmapSurfacesNV( numSurface, surfaces );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVDPAUUnregisterSurfaceNV( INT_PTR surface ) {
+ void (*func_glVDPAUUnregisterSurfaceNV)( INT_PTR ) = extension_funcs[EXT_glVDPAUUnregisterSurfaceNV];
+ TRACE("(%ld)\n", surface );
+ ENTER_GL();
+ func_glVDPAUUnregisterSurfaceNV( surface );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glValidateProgram( GLuint program ) {
void (*func_glValidateProgram)( GLuint ) = extension_funcs[EXT_glValidateProgram];
TRACE("(%d)\n", program );
LEAVE_GL();
}
+static void WINAPI wine_glValidateProgramPipeline( GLuint pipeline ) {
+ void (*func_glValidateProgramPipeline)( GLuint ) = extension_funcs[EXT_glValidateProgramPipeline];
+ TRACE("(%d)\n", pipeline );
+ ENTER_GL();
+ func_glValidateProgramPipeline( pipeline );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[EXT_glVariantArrayObjectATI];
TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset );
LEAVE_GL();
}
+static void WINAPI wine_glVertexArrayVertexAttribLOffsetEXT( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, INT_PTR offset ) {
+ void (*func_glVertexArrayVertexAttribLOffsetEXT)( GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, INT_PTR ) = extension_funcs[EXT_glVertexArrayVertexAttribLOffsetEXT];
+ TRACE("(%d, %d, %d, %d, %d, %d, %ld)\n", vaobj, buffer, index, size, type, stride, offset );
+ ENTER_GL();
+ func_glVertexArrayVertexAttribLOffsetEXT( vaobj, buffer, index, size, type, stride, offset );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttrib1d];
TRACE("(%d, %f)\n", index, x );
LEAVE_GL();
}
+static void WINAPI wine_glVertexAttribDivisor( GLuint index, GLuint divisor ) {
+ void (*func_glVertexAttribDivisor)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribDivisor];
+ TRACE("(%d, %d)\n", index, divisor );
+ ENTER_GL();
+ func_glVertexAttribDivisor( index, divisor );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glVertexAttribDivisorARB( GLuint index, GLuint divisor ) {
void (*func_glVertexAttribDivisorARB)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribDivisorARB];
TRACE("(%d, %d)\n", index, divisor );
LEAVE_GL();
}
+static void WINAPI wine_glVertexAttribL1d( GLuint index, GLdouble x ) {
+ void (*func_glVertexAttribL1d)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttribL1d];
+ TRACE("(%d, %f)\n", index, x );
+ ENTER_GL();
+ func_glVertexAttribL1d( index, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1dEXT( GLuint index, GLdouble x ) {
+ void (*func_glVertexAttribL1dEXT)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttribL1dEXT];
+ TRACE("(%d, %f)\n", index, x );
+ ENTER_GL();
+ func_glVertexAttribL1dEXT( index, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1dv( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL1dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL1dv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL1dv( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1dvEXT( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL1dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL1dvEXT];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL1dvEXT( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1i64NV( GLuint index, INT64 x ) {
+ void (*func_glVertexAttribL1i64NV)( GLuint, INT64 ) = extension_funcs[EXT_glVertexAttribL1i64NV];
+ TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glVertexAttribL1i64NV( index, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1i64vNV( GLuint index, INT64* v ) {
+ void (*func_glVertexAttribL1i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL1i64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL1i64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1ui64NV( GLuint index, UINT64 x ) {
+ void (*func_glVertexAttribL1ui64NV)( GLuint, UINT64 ) = extension_funcs[EXT_glVertexAttribL1ui64NV];
+ TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) );
+ ENTER_GL();
+ func_glVertexAttribL1ui64NV( index, x );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL1ui64vNV( GLuint index, UINT64* v ) {
+ void (*func_glVertexAttribL1ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL1ui64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL1ui64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2d( GLuint index, GLdouble x, GLdouble y ) {
+ void (*func_glVertexAttribL2d)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL2d];
+ TRACE("(%d, %f, %f)\n", index, x, y );
+ ENTER_GL();
+ func_glVertexAttribL2d( index, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2dEXT( GLuint index, GLdouble x, GLdouble y ) {
+ void (*func_glVertexAttribL2dEXT)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL2dEXT];
+ TRACE("(%d, %f, %f)\n", index, x, y );
+ ENTER_GL();
+ func_glVertexAttribL2dEXT( index, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2dv( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL2dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL2dv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL2dv( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2dvEXT( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL2dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL2dvEXT];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL2dvEXT( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2i64NV( GLuint index, INT64 x, INT64 y ) {
+ void (*func_glVertexAttribL2i64NV)( GLuint, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL2i64NV];
+ TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glVertexAttribL2i64NV( index, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2i64vNV( GLuint index, INT64* v ) {
+ void (*func_glVertexAttribL2i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL2i64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL2i64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2ui64NV( GLuint index, UINT64 x, UINT64 y ) {
+ void (*func_glVertexAttribL2ui64NV)( GLuint, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL2ui64NV];
+ TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
+ ENTER_GL();
+ func_glVertexAttribL2ui64NV( index, x, y );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL2ui64vNV( GLuint index, UINT64* v ) {
+ void (*func_glVertexAttribL2ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL2ui64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL2ui64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
+ void (*func_glVertexAttribL3d)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL3d];
+ TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
+ ENTER_GL();
+ func_glVertexAttribL3d( index, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
+ void (*func_glVertexAttribL3dEXT)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL3dEXT];
+ TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
+ ENTER_GL();
+ func_glVertexAttribL3dEXT( index, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3dv( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL3dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL3dv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL3dv( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3dvEXT( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL3dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL3dvEXT];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL3dvEXT( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3i64NV( GLuint index, INT64 x, INT64 y, INT64 z ) {
+ void (*func_glVertexAttribL3i64NV)( GLuint, INT64, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL3i64NV];
+ TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glVertexAttribL3i64NV( index, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3i64vNV( GLuint index, INT64* v ) {
+ void (*func_glVertexAttribL3i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL3i64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL3i64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z ) {
+ void (*func_glVertexAttribL3ui64NV)( GLuint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL3ui64NV];
+ TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
+ ENTER_GL();
+ func_glVertexAttribL3ui64NV( index, x, y, z );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL3ui64vNV( GLuint index, UINT64* v ) {
+ void (*func_glVertexAttribL3ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL3ui64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL3ui64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
+ void (*func_glVertexAttribL4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL4d];
+ TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
+ ENTER_GL();
+ func_glVertexAttribL4d( index, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
+ void (*func_glVertexAttribL4dEXT)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL4dEXT];
+ TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
+ ENTER_GL();
+ func_glVertexAttribL4dEXT( index, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4dv( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL4dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL4dv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL4dv( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4dvEXT( GLuint index, GLdouble* v ) {
+ void (*func_glVertexAttribL4dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL4dvEXT];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL4dvEXT( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4i64NV( GLuint index, INT64 x, INT64 y, INT64 z, INT64 w ) {
+ void (*func_glVertexAttribL4i64NV)( GLuint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL4i64NV];
+ TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glVertexAttribL4i64NV( index, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4i64vNV( GLuint index, INT64* v ) {
+ void (*func_glVertexAttribL4i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL4i64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL4i64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
+ void (*func_glVertexAttribL4ui64NV)( GLuint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL4ui64NV];
+ TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
+ ENTER_GL();
+ func_glVertexAttribL4ui64NV( index, x, y, z, w );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribL4ui64vNV( GLuint index, UINT64* v ) {
+ void (*func_glVertexAttribL4ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL4ui64vNV];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glVertexAttribL4ui64vNV( index, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribLFormatNV( GLuint index, GLint size, GLenum type, GLsizei stride ) {
+ void (*func_glVertexAttribLFormatNV)( GLuint, GLint, GLenum, GLsizei ) = extension_funcs[EXT_glVertexAttribLFormatNV];
+ TRACE("(%d, %d, %d, %d)\n", index, size, type, stride );
+ ENTER_GL();
+ func_glVertexAttribLFormatNV( index, size, type, stride );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribLPointer( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ void (*func_glVertexAttribLPointer)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribLPointer];
+ TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
+ ENTER_GL();
+ func_glVertexAttribLPointer( index, size, type, stride, pointer );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glVertexAttribLPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
+ void (*func_glVertexAttribLPointerEXT)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribLPointerEXT];
+ TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
+ ENTER_GL();
+ func_glVertexAttribLPointerEXT( index, size, type, stride, pointer );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) {
void (*func_glVertexAttribP1ui)( GLuint, GLenum, GLboolean, GLuint ) = extension_funcs[EXT_glVertexAttribP1ui];
TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value );
LEAVE_GL();
}
+static void WINAPI wine_glViewportArrayv( GLuint first, GLsizei count, GLfloat* v ) {
+ void (*func_glViewportArrayv)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glViewportArrayv];
+ TRACE("(%d, %d, %p)\n", first, count, v );
+ ENTER_GL();
+ func_glViewportArrayv( first, count, v );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h ) {
+ void (*func_glViewportIndexedf)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glViewportIndexedf];
+ TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, w, h );
+ ENTER_GL();
+ func_glViewportIndexedf( index, x, y, w, h );
+ LEAVE_GL();
+}
+
+static void WINAPI wine_glViewportIndexedfv( GLuint index, GLfloat* v ) {
+ void (*func_glViewportIndexedfv)( GLuint, GLfloat* ) = extension_funcs[EXT_glViewportIndexedfv];
+ TRACE("(%d, %p)\n", index, v );
+ ENTER_GL();
+ func_glViewportIndexedfv( index, v );
+ LEAVE_GL();
+}
+
static void WINAPI wine_glWaitSync( GLvoid* sync, GLbitfield flags, UINT64 timeout ) {
void (*func_glWaitSync)( GLvoid*, GLbitfield, UINT64 ) = extension_funcs[EXT_glWaitSync];
TRACE("(%p, %d, %s)\n", sync, flags, wine_dbgstr_longlong(timeout) );
/* The table giving the correspondence between names and functions */
const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{ "glActiveProgramEXT", "GL_EXT_separate_shader_objects", wine_glActiveProgramEXT },
+ { "glActiveShaderProgram", "GL_ARB_separate_shader_objects", wine_glActiveShaderProgram },
{ "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", wine_glActiveStencilFaceEXT },
{ "glActiveTexture", "GL_VERSION_1_3", wine_glActiveTexture },
{ "glActiveTextureARB", "GL_ARB_multitexture", wine_glActiveTextureARB },
{ "glBindFragmentShaderATI", "GL_ATI_fragment_shader", wine_glBindFragmentShaderATI },
{ "glBindFramebuffer", "GL_ARB_framebuffer_object", wine_glBindFramebuffer },
{ "glBindFramebufferEXT", "GL_EXT_framebuffer_object", wine_glBindFramebufferEXT },
+ { "glBindImageTextureEXT", "GL_EXT_shader_image_load_store", wine_glBindImageTextureEXT },
{ "glBindLightParameterEXT", "GL_EXT_vertex_shader", wine_glBindLightParameterEXT },
{ "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", wine_glBindMaterialParameterEXT },
{ "glBindMultiTextureEXT", "GL_EXT_direct_state_access", wine_glBindMultiTextureEXT },
{ "glBindParameterEXT", "GL_EXT_vertex_shader", wine_glBindParameterEXT },
{ "glBindProgramARB", "GL_ARB_vertex_program", wine_glBindProgramARB },
{ "glBindProgramNV", "GL_NV_vertex_program", wine_glBindProgramNV },
+ { "glBindProgramPipeline", "GL_ARB_separate_shader_objects", wine_glBindProgramPipeline },
{ "glBindRenderbuffer", "GL_ARB_framebuffer_object", wine_glBindRenderbuffer },
{ "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glBindRenderbufferEXT },
{ "glBindSampler", "GL_ARB_sampler_objects", wine_glBindSampler },
{ "glBlendEquationSeparate", "GL_VERSION_2_0", wine_glBlendEquationSeparate },
{ "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", wine_glBlendEquationSeparateEXT },
{ "glBlendEquationSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendEquationSeparateIndexedAMD },
- { "glBlendEquationSeparatei", "GL_ARB_draw_buffers_blend", wine_glBlendEquationSeparatei },
- { "glBlendEquationi", "GL_ARB_draw_buffers_blend", wine_glBlendEquationi },
+ { "glBlendEquationSeparatei", "GL_VERSION_4_0", wine_glBlendEquationSeparatei },
+ { "glBlendEquationSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationSeparateiARB },
+ { "glBlendEquationi", "GL_VERSION_4_0", wine_glBlendEquationi },
+ { "glBlendEquationiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationiARB },
{ "glBlendFuncIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncIndexedAMD },
{ "glBlendFuncSeparate", "GL_VERSION_1_4", wine_glBlendFuncSeparate },
{ "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", wine_glBlendFuncSeparateEXT },
{ "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", wine_glBlendFuncSeparateINGR },
{ "glBlendFuncSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncSeparateIndexedAMD },
- { "glBlendFuncSeparatei", "GL_ARB_draw_buffers_blend", wine_glBlendFuncSeparatei },
- { "glBlendFunci", "GL_ARB_draw_buffers_blend", wine_glBlendFunci },
+ { "glBlendFuncSeparatei", "GL_VERSION_4_0", wine_glBlendFuncSeparatei },
+ { "glBlendFuncSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendFuncSeparateiARB },
+ { "glBlendFunci", "GL_VERSION_4_0", wine_glBlendFunci },
+ { "glBlendFunciARB", "GL_ARB_draw_buffers_blend", wine_glBlendFunciARB },
{ "glBlitFramebuffer", "GL_ARB_framebuffer_object", wine_glBlitFramebuffer },
{ "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", wine_glBlitFramebufferEXT },
{ "glBufferAddressRangeNV", "GL_NV_vertex_buffer_unified_memory", wine_glBufferAddressRangeNV },
{ "glClearColorIiEXT", "GL_EXT_texture_integer", wine_glClearColorIiEXT },
{ "glClearColorIuiEXT", "GL_EXT_texture_integer", wine_glClearColorIuiEXT },
{ "glClearDepthdNV", "GL_NV_depth_buffer_float", wine_glClearDepthdNV },
+ { "glClearDepthf", "GL_ARB_ES2_compatibility", wine_glClearDepthf },
{ "glClientActiveTexture", "GL_VERSION_1_3_DEPRECATED", wine_glClientActiveTexture },
{ "glClientActiveTextureARB", "GL_ARB_multitexture", wine_glClientActiveTextureARB },
{ "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", wine_glClientActiveVertexStreamATI },
{ "glCreateShader", "GL_VERSION_2_0", wine_glCreateShader },
{ "glCreateShaderObjectARB", "GL_ARB_shader_objects", wine_glCreateShaderObjectARB },
{ "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glCreateShaderProgramEXT },
+ { "glCreateShaderProgramv", "GL_ARB_separate_shader_objects", wine_glCreateShaderProgramv },
+ { "glCreateSyncFromCLeventARB", "GL_ARB_cl_event", wine_glCreateSyncFromCLeventARB },
{ "glCullParameterdvEXT", "GL_EXT_cull_vertex", wine_glCullParameterdvEXT },
{ "glCullParameterfvEXT", "GL_EXT_cull_vertex", wine_glCullParameterfvEXT },
{ "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", wine_glCurrentPaletteMatrixARB },
+ { "glDebugMessageCallbackAMD", "GL_AMD_debug_output", wine_glDebugMessageCallbackAMD },
+ { "glDebugMessageCallbackARB", "GL_ARB_debug_output", wine_glDebugMessageCallbackARB },
+ { "glDebugMessageControlARB", "GL_ARB_debug_output", wine_glDebugMessageControlARB },
+ { "glDebugMessageEnableAMD", "GL_AMD_debug_output", wine_glDebugMessageEnableAMD },
+ { "glDebugMessageInsertAMD", "GL_AMD_debug_output", wine_glDebugMessageInsertAMD },
+ { "glDebugMessageInsertARB", "GL_ARB_debug_output", wine_glDebugMessageInsertARB },
{ "glDeformSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformSGIX },
{ "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3dSGIX },
{ "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3fSGIX },
{ "glDeleteFramebuffers", "GL_ARB_framebuffer_object", wine_glDeleteFramebuffers },
{ "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glDeleteFramebuffersEXT },
{ "glDeleteNamedStringARB", "GL_ARB_shading_language_include", wine_glDeleteNamedStringARB },
+ { "glDeleteNamesAMD", "GL_AMD_name_gen_delete", wine_glDeleteNamesAMD },
{ "glDeleteObjectARB", "GL_ARB_shader_objects", wine_glDeleteObjectARB },
{ "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", wine_glDeleteObjectBufferATI },
{ "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glDeleteOcclusionQueriesNV },
{ "glDeletePerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glDeletePerfMonitorsAMD },
{ "glDeleteProgram", "GL_VERSION_2_0", wine_glDeleteProgram },
+ { "glDeleteProgramPipelines", "GL_ARB_separate_shader_objects", wine_glDeleteProgramPipelines },
{ "glDeleteProgramsARB", "GL_ARB_vertex_program", wine_glDeleteProgramsARB },
{ "glDeleteProgramsNV", "GL_NV_vertex_program", wine_glDeleteProgramsNV },
{ "glDeleteQueries", "GL_VERSION_1_5", wine_glDeleteQueries },
{ "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", wine_glDeleteVertexShaderEXT },
{ "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", wine_glDepthBoundsEXT },
{ "glDepthBoundsdNV", "GL_NV_depth_buffer_float", wine_glDepthBoundsdNV },
+ { "glDepthRangeArrayv", "GL_ARB_viewport_array", wine_glDepthRangeArrayv },
+ { "glDepthRangeIndexed", "GL_ARB_viewport_array", wine_glDepthRangeIndexed },
{ "glDepthRangedNV", "GL_NV_depth_buffer_float", wine_glDepthRangedNV },
+ { "glDepthRangef", "GL_ARB_ES2_compatibility", wine_glDepthRangef },
{ "glDetachObjectARB", "GL_ARB_shader_objects", wine_glDetachObjectARB },
{ "glDetachShader", "GL_VERSION_2_0", wine_glDetachShader },
{ "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glDetailTexFuncSGIS },
{ "glFinishTextureSUNX", "GL_SUNX_constant_data", wine_glFinishTextureSUNX },
{ "glFlushMappedBufferRange", "GL_ARB_map_buffer_range", wine_glFlushMappedBufferRange },
{ "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", wine_glFlushMappedBufferRangeAPPLE },
+ { "glFlushMappedNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glFlushMappedNamedBufferRangeEXT },
{ "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", wine_glFlushPixelDataRangeNV },
{ "glFlushRasterSGIX", "GL_SGIX_flush_raster", wine_glFlushRasterSGIX },
{ "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glFlushVertexArrayRangeAPPLE },
{ "glGenFragmentShadersATI", "GL_ATI_fragment_shader", wine_glGenFragmentShadersATI },
{ "glGenFramebuffers", "GL_ARB_framebuffer_object", wine_glGenFramebuffers },
{ "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glGenFramebuffersEXT },
+ { "glGenNamesAMD", "GL_AMD_name_gen_delete", wine_glGenNamesAMD },
{ "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glGenOcclusionQueriesNV },
{ "glGenPerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glGenPerfMonitorsAMD },
+ { "glGenProgramPipelines", "GL_ARB_separate_shader_objects", wine_glGenProgramPipelines },
{ "glGenProgramsARB", "GL_ARB_vertex_program", wine_glGenProgramsARB },
{ "glGenProgramsNV", "GL_NV_vertex_program", wine_glGenProgramsNV },
{ "glGenQueries", "GL_VERSION_1_5", wine_glGenQueries },
{ "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterfvEXT },
{ "glGetConvolutionParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionParameteriv },
{ "glGetConvolutionParameterivEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterivEXT },
+ { "glGetDebugMessageLogAMD", "GL_AMD_debug_output", wine_glGetDebugMessageLogAMD },
+ { "glGetDebugMessageLogARB", "GL_ARB_debug_output", wine_glGetDebugMessageLogARB },
{ "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glGetDetailTexFuncSGIS },
{ "glGetDoubleIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetDoubleIndexedvEXT },
+ { "glGetDoublei_v", "GL_ARB_viewport_array", wine_glGetDoublei_v },
{ "glGetFenceivNV", "GL_NV_fence", wine_glGetFenceivNV },
{ "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterfvNV },
{ "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterivNV },
{ "glGetFloatIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetFloatIndexedvEXT },
+ { "glGetFloati_v", "GL_ARB_viewport_array", wine_glGetFloati_v },
{ "glGetFogFuncSGIS", "GL_SGIS_fog_function", wine_glGetFogFuncSGIS },
{ "glGetFragDataIndex", "GL_ARB_blend_func_extended", wine_glGetFragDataIndex },
{ "glGetFragDataLocation", "GL_VERSION_3_0", wine_glGetFragDataLocation },
{ "glGetFramebufferAttachmentParameteriv", "GL_ARB_framebuffer_object", wine_glGetFramebufferAttachmentParameteriv },
{ "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetFramebufferAttachmentParameterivEXT },
{ "glGetFramebufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetFramebufferParameterivEXT },
+ { "glGetGraphicsResetStatusARB", "GL_ARB_robustness", wine_glGetGraphicsResetStatusARB },
{ "glGetHandleARB", "GL_ARB_shader_objects", wine_glGetHandleARB },
{ "glGetHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogram },
{ "glGetHistogramEXT", "GL_EXT_histogram", wine_glGetHistogramEXT },
{ "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", wine_glGetPixelTexGenParameterivSGIS },
{ "glGetPointerIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetPointerIndexedvEXT },
{ "glGetPointervEXT", "GL_EXT_vertex_array", wine_glGetPointervEXT },
+ { "glGetProgramBinary", "GL_ARB_get_program_binary", wine_glGetProgramBinary },
{ "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIivNV },
{ "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIuivNV },
{ "glGetProgramEnvParameterdvARB", "GL_ARB_vertex_program", wine_glGetProgramEnvParameterdvARB },
{ "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", wine_glGetProgramNamedParameterfvNV },
{ "glGetProgramParameterdvNV", "GL_NV_vertex_program", wine_glGetProgramParameterdvNV },
{ "glGetProgramParameterfvNV", "GL_NV_vertex_program", wine_glGetProgramParameterfvNV },
+ { "glGetProgramPipelineInfoLog", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineInfoLog },
+ { "glGetProgramPipelineiv", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineiv },
{ "glGetProgramStageiv", "GL_ARB_shader_subroutine", wine_glGetProgramStageiv },
{ "glGetProgramStringARB", "GL_ARB_vertex_program", wine_glGetProgramStringARB },
{ "glGetProgramStringNV", "GL_NV_vertex_program", wine_glGetProgramStringNV },
+ { "glGetProgramSubroutineParameteruivNV", "GL_NV_gpu_program5", wine_glGetProgramSubroutineParameteruivNV },
{ "glGetProgramiv", "GL_VERSION_2_0", wine_glGetProgramiv },
{ "glGetProgramivARB", "GL_ARB_vertex_program", wine_glGetProgramivARB },
{ "glGetProgramivNV", "GL_NV_vertex_program", wine_glGetProgramivNV },
{ "glGetQueryivARB", "GL_ARB_occlusion_query", wine_glGetQueryivARB },
{ "glGetRenderbufferParameteriv", "GL_ARB_framebuffer_object", wine_glGetRenderbufferParameteriv },
{ "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetRenderbufferParameterivEXT },
- { "glGetSamplerParameterIfv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIfv },
{ "glGetSamplerParameterIiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIiv },
+ { "glGetSamplerParameterIuiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIuiv },
{ "glGetSamplerParameterfv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterfv },
{ "glGetSamplerParameteriv", "GL_ARB_sampler_objects", wine_glGetSamplerParameteriv },
{ "glGetSeparableFilter", "GL_VERSION_1_2_DEPRECATED", wine_glGetSeparableFilter },
{ "glGetSeparableFilterEXT", "GL_EXT_convolution", wine_glGetSeparableFilterEXT },
{ "glGetShaderInfoLog", "GL_VERSION_2_0", wine_glGetShaderInfoLog },
+ { "glGetShaderPrecisionFormat", "GL_ARB_ES2_compatibility", wine_glGetShaderPrecisionFormat },
{ "glGetShaderSource", "GL_VERSION_2_0", wine_glGetShaderSource },
{ "glGetShaderSourceARB", "GL_ARB_shader_objects", wine_glGetShaderSourceARB },
{ "glGetShaderiv", "GL_VERSION_2_0", wine_glGetShaderiv },
{ "glGetUniformdv", "GL_ARB_gpu_shader_fp64", wine_glGetUniformdv },
{ "glGetUniformfv", "GL_VERSION_2_0", wine_glGetUniformfv },
{ "glGetUniformfvARB", "GL_ARB_shader_objects", wine_glGetUniformfvARB },
+ { "glGetUniformi64vNV", "GL_NV_gpu_shader5", wine_glGetUniformi64vNV },
{ "glGetUniformiv", "GL_VERSION_2_0", wine_glGetUniformiv },
{ "glGetUniformivARB", "GL_ARB_shader_objects", wine_glGetUniformivARB },
{ "glGetUniformui64vNV", "GL_NV_shader_buffer_load", wine_glGetUniformui64vNV },
{ "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIivEXT },
{ "glGetVertexAttribIuiv", "GL_VERSION_3_0", wine_glGetVertexAttribIuiv },
{ "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIuivEXT },
+ { "glGetVertexAttribLdv", "GL_ARB_vertex_attrib_64bit", wine_glGetVertexAttribLdv },
+ { "glGetVertexAttribLdvEXT", "GL_EXT_vertex_attrib_64bit", wine_glGetVertexAttribLdvEXT },
+ { "glGetVertexAttribLi64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLi64vNV },
+ { "glGetVertexAttribLui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLui64vNV },
{ "glGetVertexAttribPointerv", "GL_VERSION_2_0", wine_glGetVertexAttribPointerv },
{ "glGetVertexAttribPointervARB", "GL_ARB_vertex_program", wine_glGetVertexAttribPointervARB },
{ "glGetVertexAttribPointervNV", "GL_NV_vertex_program", wine_glGetVertexAttribPointervNV },
{ "glGetVideoivNV", "GL_NV_present_video", wine_glGetVideoivNV },
{ "glGetVideoui64vNV", "GL_NV_present_video", wine_glGetVideoui64vNV },
{ "glGetVideouivNV", "GL_NV_present_video", wine_glGetVideouivNV },
+ { "glGetnColorTableARB", "GL_ARB_robustness", wine_glGetnColorTableARB },
+ { "glGetnCompressedTexImageARB", "GL_ARB_robustness", wine_glGetnCompressedTexImageARB },
+ { "glGetnConvolutionFilterARB", "GL_ARB_robustness", wine_glGetnConvolutionFilterARB },
+ { "glGetnHistogramARB", "GL_ARB_robustness", wine_glGetnHistogramARB },
+ { "glGetnMapdvARB", "GL_ARB_robustness", wine_glGetnMapdvARB },
+ { "glGetnMapfvARB", "GL_ARB_robustness", wine_glGetnMapfvARB },
+ { "glGetnMapivARB", "GL_ARB_robustness", wine_glGetnMapivARB },
+ { "glGetnMinmaxARB", "GL_ARB_robustness", wine_glGetnMinmaxARB },
+ { "glGetnPixelMapfvARB", "GL_ARB_robustness", wine_glGetnPixelMapfvARB },
+ { "glGetnPixelMapuivARB", "GL_ARB_robustness", wine_glGetnPixelMapuivARB },
+ { "glGetnPixelMapusvARB", "GL_ARB_robustness", wine_glGetnPixelMapusvARB },
+ { "glGetnPolygonStippleARB", "GL_ARB_robustness", wine_glGetnPolygonStippleARB },
+ { "glGetnSeparableFilterARB", "GL_ARB_robustness", wine_glGetnSeparableFilterARB },
+ { "glGetnTexImageARB", "GL_ARB_robustness", wine_glGetnTexImageARB },
+ { "glGetnUniformdvARB", "GL_ARB_robustness", wine_glGetnUniformdvARB },
+ { "glGetnUniformfvARB", "GL_ARB_robustness", wine_glGetnUniformfvARB },
+ { "glGetnUniformivARB", "GL_ARB_robustness", wine_glGetnUniformivARB },
+ { "glGetnUniformuivARB", "GL_ARB_robustness", wine_glGetnUniformuivARB },
{ "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorbSUN },
{ "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactordSUN },
{ "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorfSUN },
{ "glIsFenceNV", "GL_NV_fence", wine_glIsFenceNV },
{ "glIsFramebuffer", "GL_ARB_framebuffer_object", wine_glIsFramebuffer },
{ "glIsFramebufferEXT", "GL_EXT_framebuffer_object", wine_glIsFramebufferEXT },
+ { "glIsNameAMD", "GL_AMD_name_gen_delete", wine_glIsNameAMD },
{ "glIsNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glIsNamedBufferResidentNV },
{ "glIsNamedStringARB", "GL_ARB_shading_language_include", wine_glIsNamedStringARB },
{ "glIsObjectBufferATI", "GL_ATI_vertex_array_object", wine_glIsObjectBufferATI },
{ "glIsProgram", "GL_VERSION_2_0", wine_glIsProgram },
{ "glIsProgramARB", "GL_ARB_vertex_program", wine_glIsProgramARB },
{ "glIsProgramNV", "GL_NV_vertex_program", wine_glIsProgramNV },
+ { "glIsProgramPipeline", "GL_ARB_separate_shader_objects", wine_glIsProgramPipeline },
{ "glIsQuery", "GL_VERSION_1_5", wine_glIsQuery },
{ "glIsQueryARB", "GL_ARB_occlusion_query", wine_glIsQueryARB },
{ "glIsRenderbuffer", "GL_ARB_framebuffer_object", wine_glIsRenderbuffer },
{ "glMapBufferRange", "GL_ARB_map_buffer_range", wine_glMapBufferRange },
{ "glMapControlPointsNV", "GL_NV_evaluators", wine_glMapControlPointsNV },
{ "glMapNamedBufferEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferEXT },
+ { "glMapNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferRangeEXT },
{ "glMapObjectBufferATI", "GL_ATI_map_object_buffer", wine_glMapObjectBufferATI },
{ "glMapParameterfvNV", "GL_NV_evaluators", wine_glMapParameterfvNV },
{ "glMapParameterivNV", "GL_NV_evaluators", wine_glMapParameterivNV },
{ "glMatrixScalefEXT", "GL_EXT_direct_state_access", wine_glMatrixScalefEXT },
{ "glMatrixTranslatedEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatedEXT },
{ "glMatrixTranslatefEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatefEXT },
- { "glMinSampleShading", "GL_ARB_sample_shading", wine_glMinSampleShading },
+ { "glMemoryBarrierEXT", "GL_EXT_shader_image_load_store", wine_glMemoryBarrierEXT },
+ { "glMinSampleShading", "GL_VERSION_4_0", wine_glMinSampleShading },
+ { "glMinSampleShadingARB", "GL_ARB_sample_shading", wine_glMinSampleShadingARB },
{ "glMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glMinmax },
{ "glMinmaxEXT", "GL_EXT_histogram", wine_glMinmaxEXT },
{ "glMultTransposeMatrixd", "GL_VERSION_1_3_DEPRECATED", wine_glMultTransposeMatrixd },
{ "glMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage3DEXT },
{ "glNamedBufferDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferDataEXT },
{ "glNamedBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferSubDataEXT },
+ { "glNamedCopyBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedCopyBufferSubDataEXT },
{ "glNamedFramebufferRenderbufferEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferRenderbufferEXT },
{ "glNamedFramebufferTexture1DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture1DEXT },
{ "glNamedFramebufferTexture2DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture2DEXT },
{ "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartIndexNV },
{ "glPrimitiveRestartNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartNV },
{ "glPrioritizeTexturesEXT", "GL_EXT_texture_object", wine_glPrioritizeTexturesEXT },
+ { "glProgramBinary", "GL_ARB_get_program_binary", wine_glProgramBinary },
{ "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIivNV },
{ "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIuivNV },
{ "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersfvNV },
{ "glProgramParameter4dvNV", "GL_NV_vertex_program", wine_glProgramParameter4dvNV },
{ "glProgramParameter4fNV", "GL_NV_vertex_program", wine_glProgramParameter4fNV },
{ "glProgramParameter4fvNV", "GL_NV_vertex_program", wine_glProgramParameter4fvNV },
- { "glProgramParameteri", "GL_VERSION_3_2", wine_glProgramParameteri },
+ { "glProgramParameteri", "GL_ARB_get_program_binary", wine_glProgramParameteri },
{ "glProgramParameteriARB", "GL_ARB_geometry_shader4", wine_glProgramParameteriARB },
{ "glProgramParameteriEXT", "GL_EXT_geometry_shader4", wine_glProgramParameteriEXT },
{ "glProgramParameters4dvNV", "GL_NV_vertex_program", wine_glProgramParameters4dvNV },
{ "glProgramParameters4fvNV", "GL_NV_vertex_program", wine_glProgramParameters4fvNV },
{ "glProgramStringARB", "GL_ARB_vertex_program", wine_glProgramStringARB },
- { "glProgramUniform1dEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform1dEXT },
- { "glProgramUniform1dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform1dvEXT },
+ { "glProgramSubroutineParametersuivNV", "GL_NV_gpu_program5", wine_glProgramSubroutineParametersuivNV },
+ { "glProgramUniform1d", "GL_ARB_separate_shader_objects", wine_glProgramUniform1d },
+ { "glProgramUniform1dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dEXT },
+ { "glProgramUniform1dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1dv },
+ { "glProgramUniform1dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dvEXT },
+ { "glProgramUniform1f", "GL_ARB_separate_shader_objects", wine_glProgramUniform1f },
{ "glProgramUniform1fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fEXT },
+ { "glProgramUniform1fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1fv },
{ "glProgramUniform1fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fvEXT },
+ { "glProgramUniform1i", "GL_ARB_separate_shader_objects", wine_glProgramUniform1i },
+ { "glProgramUniform1i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64NV },
+ { "glProgramUniform1i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64vNV },
{ "glProgramUniform1iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1iEXT },
+ { "glProgramUniform1iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1iv },
{ "glProgramUniform1ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1ivEXT },
+ { "glProgramUniform1ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform1ui },
+ { "glProgramUniform1ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64NV },
+ { "glProgramUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64vNV },
{ "glProgramUniform1uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uiEXT },
+ { "glProgramUniform1uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1uiv },
{ "glProgramUniform1uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uivEXT },
- { "glProgramUniform2dEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform2dEXT },
- { "glProgramUniform2dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform2dvEXT },
+ { "glProgramUniform2d", "GL_ARB_separate_shader_objects", wine_glProgramUniform2d },
+ { "glProgramUniform2dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dEXT },
+ { "glProgramUniform2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2dv },
+ { "glProgramUniform2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dvEXT },
+ { "glProgramUniform2f", "GL_ARB_separate_shader_objects", wine_glProgramUniform2f },
{ "glProgramUniform2fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fEXT },
+ { "glProgramUniform2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2fv },
{ "glProgramUniform2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fvEXT },
+ { "glProgramUniform2i", "GL_ARB_separate_shader_objects", wine_glProgramUniform2i },
+ { "glProgramUniform2i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64NV },
+ { "glProgramUniform2i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64vNV },
{ "glProgramUniform2iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2iEXT },
+ { "glProgramUniform2iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2iv },
{ "glProgramUniform2ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2ivEXT },
+ { "glProgramUniform2ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform2ui },
+ { "glProgramUniform2ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64NV },
+ { "glProgramUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64vNV },
{ "glProgramUniform2uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uiEXT },
+ { "glProgramUniform2uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2uiv },
{ "glProgramUniform2uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uivEXT },
- { "glProgramUniform3dEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform3dEXT },
- { "glProgramUniform3dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform3dvEXT },
+ { "glProgramUniform3d", "GL_ARB_separate_shader_objects", wine_glProgramUniform3d },
+ { "glProgramUniform3dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dEXT },
+ { "glProgramUniform3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3dv },
+ { "glProgramUniform3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dvEXT },
+ { "glProgramUniform3f", "GL_ARB_separate_shader_objects", wine_glProgramUniform3f },
{ "glProgramUniform3fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fEXT },
+ { "glProgramUniform3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3fv },
{ "glProgramUniform3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fvEXT },
+ { "glProgramUniform3i", "GL_ARB_separate_shader_objects", wine_glProgramUniform3i },
+ { "glProgramUniform3i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64NV },
+ { "glProgramUniform3i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64vNV },
{ "glProgramUniform3iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3iEXT },
+ { "glProgramUniform3iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3iv },
{ "glProgramUniform3ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3ivEXT },
+ { "glProgramUniform3ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform3ui },
+ { "glProgramUniform3ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64NV },
+ { "glProgramUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64vNV },
{ "glProgramUniform3uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uiEXT },
+ { "glProgramUniform3uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3uiv },
{ "glProgramUniform3uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uivEXT },
- { "glProgramUniform4dEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform4dEXT },
- { "glProgramUniform4dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniform4dvEXT },
+ { "glProgramUniform4d", "GL_ARB_separate_shader_objects", wine_glProgramUniform4d },
+ { "glProgramUniform4dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dEXT },
+ { "glProgramUniform4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4dv },
+ { "glProgramUniform4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dvEXT },
+ { "glProgramUniform4f", "GL_ARB_separate_shader_objects", wine_glProgramUniform4f },
{ "glProgramUniform4fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fEXT },
+ { "glProgramUniform4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4fv },
{ "glProgramUniform4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fvEXT },
+ { "glProgramUniform4i", "GL_ARB_separate_shader_objects", wine_glProgramUniform4i },
+ { "glProgramUniform4i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64NV },
+ { "glProgramUniform4i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64vNV },
{ "glProgramUniform4iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4iEXT },
+ { "glProgramUniform4iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4iv },
{ "glProgramUniform4ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4ivEXT },
+ { "glProgramUniform4ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform4ui },
+ { "glProgramUniform4ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64NV },
+ { "glProgramUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64vNV },
{ "glProgramUniform4uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uiEXT },
+ { "glProgramUniform4uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4uiv },
{ "glProgramUniform4uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uivEXT },
- { "glProgramUniformMatrix2dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix2dvEXT },
+ { "glProgramUniformMatrix2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2dv },
+ { "glProgramUniformMatrix2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2dvEXT },
+ { "glProgramUniformMatrix2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2fv },
{ "glProgramUniformMatrix2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2fvEXT },
- { "glProgramUniformMatrix2x3dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix2x3dvEXT },
+ { "glProgramUniformMatrix2x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3dv },
+ { "glProgramUniformMatrix2x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3dvEXT },
+ { "glProgramUniformMatrix2x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3fv },
{ "glProgramUniformMatrix2x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3fvEXT },
- { "glProgramUniformMatrix2x4dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix2x4dvEXT },
+ { "glProgramUniformMatrix2x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4dv },
+ { "glProgramUniformMatrix2x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4dvEXT },
+ { "glProgramUniformMatrix2x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4fv },
{ "glProgramUniformMatrix2x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4fvEXT },
- { "glProgramUniformMatrix3dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix3dvEXT },
+ { "glProgramUniformMatrix3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3dv },
+ { "glProgramUniformMatrix3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3dvEXT },
+ { "glProgramUniformMatrix3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3fv },
{ "glProgramUniformMatrix3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3fvEXT },
- { "glProgramUniformMatrix3x2dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix3x2dvEXT },
+ { "glProgramUniformMatrix3x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2dv },
+ { "glProgramUniformMatrix3x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2dvEXT },
+ { "glProgramUniformMatrix3x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2fv },
{ "glProgramUniformMatrix3x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2fvEXT },
- { "glProgramUniformMatrix3x4dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix3x4dvEXT },
+ { "glProgramUniformMatrix3x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4dv },
+ { "glProgramUniformMatrix3x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4dvEXT },
+ { "glProgramUniformMatrix3x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4fv },
{ "glProgramUniformMatrix3x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4fvEXT },
- { "glProgramUniformMatrix4dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix4dvEXT },
+ { "glProgramUniformMatrix4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4dv },
+ { "glProgramUniformMatrix4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4dvEXT },
+ { "glProgramUniformMatrix4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4fv },
{ "glProgramUniformMatrix4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4fvEXT },
- { "glProgramUniformMatrix4x2dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix4x2dvEXT },
+ { "glProgramUniformMatrix4x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2dv },
+ { "glProgramUniformMatrix4x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2dvEXT },
+ { "glProgramUniformMatrix4x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2fv },
{ "glProgramUniformMatrix4x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2fvEXT },
- { "glProgramUniformMatrix4x3dvEXT", "GL_ARB_gpu_shader_fp64", wine_glProgramUniformMatrix4x3dvEXT },
+ { "glProgramUniformMatrix4x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3dv },
+ { "glProgramUniformMatrix4x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3dvEXT },
+ { "glProgramUniformMatrix4x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3fv },
{ "glProgramUniformMatrix4x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3fvEXT },
{ "glProgramUniformui64NV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64NV },
{ "glProgramUniformui64vNV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64vNV },
{ "glQueryCounter", "GL_ARB_timer_query", wine_glQueryCounter },
{ "glReadBufferRegion", "GL_KTX_buffer_region", wine_glReadBufferRegion },
{ "glReadInstrumentsSGIX", "GL_SGIX_instruments", wine_glReadInstrumentsSGIX },
+ { "glReadnPixelsARB", "GL_ARB_robustness", wine_glReadnPixelsARB },
{ "glReferencePlaneSGIX", "GL_SGIX_reference_plane", wine_glReferencePlaneSGIX },
+ { "glReleaseShaderCompiler", "GL_ARB_ES2_compatibility", wine_glReleaseShaderCompiler },
{ "glRenderbufferStorage", "GL_ARB_framebuffer_object", wine_glRenderbufferStorage },
{ "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", wine_glRenderbufferStorageEXT },
{ "glRenderbufferStorageMultisample", "GL_ARB_framebuffer_object", wine_glRenderbufferStorageMultisample },
{ "glSamplerParameterfv", "GL_ARB_sampler_objects", wine_glSamplerParameterfv },
{ "glSamplerParameteri", "GL_ARB_sampler_objects", wine_glSamplerParameteri },
{ "glSamplerParameteriv", "GL_ARB_sampler_objects", wine_glSamplerParameteriv },
+ { "glScissorArrayv", "GL_ARB_viewport_array", wine_glScissorArrayv },
+ { "glScissorIndexed", "GL_ARB_viewport_array", wine_glScissorIndexed },
+ { "glScissorIndexedv", "GL_ARB_viewport_array", wine_glScissorIndexedv },
{ "glSecondaryColor3b", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3b },
{ "glSecondaryColor3bEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3bEXT },
{ "glSecondaryColor3bv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3bv },
{ "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", wine_glSetFragmentShaderConstantATI },
{ "glSetInvariantEXT", "GL_EXT_vertex_shader", wine_glSetInvariantEXT },
{ "glSetLocalConstantEXT", "GL_EXT_vertex_shader", wine_glSetLocalConstantEXT },
+ { "glShaderBinary", "GL_ARB_ES2_compatibility", wine_glShaderBinary },
{ "glShaderOp1EXT", "GL_EXT_vertex_shader", wine_glShaderOp1EXT },
{ "glShaderOp2EXT", "GL_EXT_vertex_shader", wine_glShaderOp2EXT },
{ "glShaderOp3EXT", "GL_EXT_vertex_shader", wine_glShaderOp3EXT },
{ "glTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage3DEXT },
{ "glTrackMatrixNV", "GL_NV_vertex_program", wine_glTrackMatrixNV },
{ "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackAttribsNV },
+ { "glTransformFeedbackStreamAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackStreamAttribsNV },
{ "glTransformFeedbackVaryings", "GL_VERSION_3_0", wine_glTransformFeedbackVaryings },
{ "glTransformFeedbackVaryingsEXT", "GL_EXT_transform_feedback", wine_glTransformFeedbackVaryingsEXT },
{ "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackVaryingsNV },
{ "glUniform1fv", "GL_VERSION_2_0", wine_glUniform1fv },
{ "glUniform1fvARB", "GL_ARB_shader_objects", wine_glUniform1fvARB },
{ "glUniform1i", "GL_VERSION_2_0", wine_glUniform1i },
+ { "glUniform1i64NV", "GL_NV_gpu_shader5", wine_glUniform1i64NV },
+ { "glUniform1i64vNV", "GL_NV_gpu_shader5", wine_glUniform1i64vNV },
{ "glUniform1iARB", "GL_ARB_shader_objects", wine_glUniform1iARB },
{ "glUniform1iv", "GL_VERSION_2_0", wine_glUniform1iv },
{ "glUniform1ivARB", "GL_ARB_shader_objects", wine_glUniform1ivARB },
{ "glUniform1ui", "GL_VERSION_3_0", wine_glUniform1ui },
+ { "glUniform1ui64NV", "GL_NV_gpu_shader5", wine_glUniform1ui64NV },
+ { "glUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glUniform1ui64vNV },
{ "glUniform1uiEXT", "GL_EXT_gpu_shader4", wine_glUniform1uiEXT },
{ "glUniform1uiv", "GL_VERSION_3_0", wine_glUniform1uiv },
{ "glUniform1uivEXT", "GL_EXT_gpu_shader4", wine_glUniform1uivEXT },
{ "glUniform2fv", "GL_VERSION_2_0", wine_glUniform2fv },
{ "glUniform2fvARB", "GL_ARB_shader_objects", wine_glUniform2fvARB },
{ "glUniform2i", "GL_VERSION_2_0", wine_glUniform2i },
+ { "glUniform2i64NV", "GL_NV_gpu_shader5", wine_glUniform2i64NV },
+ { "glUniform2i64vNV", "GL_NV_gpu_shader5", wine_glUniform2i64vNV },
{ "glUniform2iARB", "GL_ARB_shader_objects", wine_glUniform2iARB },
{ "glUniform2iv", "GL_VERSION_2_0", wine_glUniform2iv },
{ "glUniform2ivARB", "GL_ARB_shader_objects", wine_glUniform2ivARB },
{ "glUniform2ui", "GL_VERSION_3_0", wine_glUniform2ui },
+ { "glUniform2ui64NV", "GL_NV_gpu_shader5", wine_glUniform2ui64NV },
+ { "glUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glUniform2ui64vNV },
{ "glUniform2uiEXT", "GL_EXT_gpu_shader4", wine_glUniform2uiEXT },
{ "glUniform2uiv", "GL_VERSION_3_0", wine_glUniform2uiv },
{ "glUniform2uivEXT", "GL_EXT_gpu_shader4", wine_glUniform2uivEXT },
{ "glUniform3fv", "GL_VERSION_2_0", wine_glUniform3fv },
{ "glUniform3fvARB", "GL_ARB_shader_objects", wine_glUniform3fvARB },
{ "glUniform3i", "GL_VERSION_2_0", wine_glUniform3i },
+ { "glUniform3i64NV", "GL_NV_gpu_shader5", wine_glUniform3i64NV },
+ { "glUniform3i64vNV", "GL_NV_gpu_shader5", wine_glUniform3i64vNV },
{ "glUniform3iARB", "GL_ARB_shader_objects", wine_glUniform3iARB },
{ "glUniform3iv", "GL_VERSION_2_0", wine_glUniform3iv },
{ "glUniform3ivARB", "GL_ARB_shader_objects", wine_glUniform3ivARB },
{ "glUniform3ui", "GL_VERSION_3_0", wine_glUniform3ui },
+ { "glUniform3ui64NV", "GL_NV_gpu_shader5", wine_glUniform3ui64NV },
+ { "glUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glUniform3ui64vNV },
{ "glUniform3uiEXT", "GL_EXT_gpu_shader4", wine_glUniform3uiEXT },
{ "glUniform3uiv", "GL_VERSION_3_0", wine_glUniform3uiv },
{ "glUniform3uivEXT", "GL_EXT_gpu_shader4", wine_glUniform3uivEXT },
{ "glUniform4fv", "GL_VERSION_2_0", wine_glUniform4fv },
{ "glUniform4fvARB", "GL_ARB_shader_objects", wine_glUniform4fvARB },
{ "glUniform4i", "GL_VERSION_2_0", wine_glUniform4i },
+ { "glUniform4i64NV", "GL_NV_gpu_shader5", wine_glUniform4i64NV },
+ { "glUniform4i64vNV", "GL_NV_gpu_shader5", wine_glUniform4i64vNV },
{ "glUniform4iARB", "GL_ARB_shader_objects", wine_glUniform4iARB },
{ "glUniform4iv", "GL_VERSION_2_0", wine_glUniform4iv },
{ "glUniform4ivARB", "GL_ARB_shader_objects", wine_glUniform4ivARB },
{ "glUniform4ui", "GL_VERSION_3_0", wine_glUniform4ui },
+ { "glUniform4ui64NV", "GL_NV_gpu_shader5", wine_glUniform4ui64NV },
+ { "glUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glUniform4ui64vNV },
{ "glUniform4uiEXT", "GL_EXT_gpu_shader4", wine_glUniform4uiEXT },
{ "glUniform4uiv", "GL_VERSION_3_0", wine_glUniform4uiv },
{ "glUniform4uivEXT", "GL_EXT_gpu_shader4", wine_glUniform4uivEXT },
{ "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", wine_glUpdateObjectBufferATI },
{ "glUseProgram", "GL_VERSION_2_0", wine_glUseProgram },
{ "glUseProgramObjectARB", "GL_ARB_shader_objects", wine_glUseProgramObjectARB },
+ { "glUseProgramStages", "GL_ARB_separate_shader_objects", wine_glUseProgramStages },
{ "glUseShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glUseShaderProgramEXT },
+ { "glVDPAUFiniNV", "GL_NV_vdpau_interop", wine_glVDPAUFiniNV },
+ { "glVDPAUGetSurfaceivNV", "GL_NV_vdpau_interop", wine_glVDPAUGetSurfaceivNV },
+ { "glVDPAUInitNV", "GL_NV_vdpau_interop", wine_glVDPAUInitNV },
+ { "glVDPAUIsSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUIsSurfaceNV },
+ { "glVDPAUMapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUMapSurfacesNV },
+ { "glVDPAURegisterOutputSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterOutputSurfaceNV },
+ { "glVDPAURegisterVideoSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterVideoSurfaceNV },
+ { "glVDPAUSurfaceAccessNV", "GL_NV_vdpau_interop", wine_glVDPAUSurfaceAccessNV },
+ { "glVDPAUUnmapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUUnmapSurfacesNV },
+ { "glVDPAUUnregisterSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUUnregisterSurfaceNV },
{ "glValidateProgram", "GL_VERSION_2_0", wine_glValidateProgram },
{ "glValidateProgramARB", "GL_ARB_shader_objects", wine_glValidateProgramARB },
+ { "glValidateProgramPipeline", "GL_ARB_separate_shader_objects", wine_glValidateProgramPipeline },
{ "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", wine_glVariantArrayObjectATI },
{ "glVariantPointerEXT", "GL_EXT_vertex_shader", wine_glVariantPointerEXT },
{ "glVariantbvEXT", "GL_EXT_vertex_shader", wine_glVariantbvEXT },
{ "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayParameteriAPPLE },
{ "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayRangeAPPLE },
{ "glVertexArrayRangeNV", "GL_NV_vertex_array_range", wine_glVertexArrayRangeNV },
+ { "glVertexArrayVertexAttribLOffsetEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexArrayVertexAttribLOffsetEXT },
{ "glVertexAttrib1d", "GL_VERSION_2_0", wine_glVertexAttrib1d },
{ "glVertexAttrib1dARB", "GL_ARB_vertex_program", wine_glVertexAttrib1dARB },
{ "glVertexAttrib1dNV", "GL_NV_vertex_program", wine_glVertexAttrib1dNV },
{ "glVertexAttrib4usv", "GL_VERSION_2_0", wine_glVertexAttrib4usv },
{ "glVertexAttrib4usvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4usvARB },
{ "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", wine_glVertexAttribArrayObjectATI },
+ { "glVertexAttribDivisor", "GL_VERSION_3_3", wine_glVertexAttribDivisor },
{ "glVertexAttribDivisorARB", "GL_ARB_instanced_arrays", wine_glVertexAttribDivisorARB },
{ "glVertexAttribFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribFormatNV },
{ "glVertexAttribI1i", "GL_VERSION_3_0", wine_glVertexAttribI1i },
{ "glVertexAttribIFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribIFormatNV },
{ "glVertexAttribIPointer", "GL_VERSION_3_0", wine_glVertexAttribIPointer },
{ "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", wine_glVertexAttribIPointerEXT },
+ { "glVertexAttribL1d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1d },
+ { "glVertexAttribL1dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dEXT },
+ { "glVertexAttribL1dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1dv },
+ { "glVertexAttribL1dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dvEXT },
+ { "glVertexAttribL1i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64NV },
+ { "glVertexAttribL1i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64vNV },
+ { "glVertexAttribL1ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64NV },
+ { "glVertexAttribL1ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64vNV },
+ { "glVertexAttribL2d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2d },
+ { "glVertexAttribL2dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dEXT },
+ { "glVertexAttribL2dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2dv },
+ { "glVertexAttribL2dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dvEXT },
+ { "glVertexAttribL2i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64NV },
+ { "glVertexAttribL2i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64vNV },
+ { "glVertexAttribL2ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64NV },
+ { "glVertexAttribL2ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64vNV },
+ { "glVertexAttribL3d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3d },
+ { "glVertexAttribL3dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dEXT },
+ { "glVertexAttribL3dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3dv },
+ { "glVertexAttribL3dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dvEXT },
+ { "glVertexAttribL3i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64NV },
+ { "glVertexAttribL3i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64vNV },
+ { "glVertexAttribL3ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64NV },
+ { "glVertexAttribL3ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64vNV },
+ { "glVertexAttribL4d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL4d },
+ { "glVertexAttribL4dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dEXT },
+ { "glVertexAttribL4dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL4dv },
+ { "glVertexAttribL4dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dvEXT },
+ { "glVertexAttribL4i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64NV },
+ { "glVertexAttribL4i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64vNV },
+ { "glVertexAttribL4ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64NV },
+ { "glVertexAttribL4ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64vNV },
+ { "glVertexAttribLFormatNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribLFormatNV },
+ { "glVertexAttribLPointer", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribLPointer },
+ { "glVertexAttribLPointerEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribLPointerEXT },
{ "glVertexAttribP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP1ui },
{ "glVertexAttribP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP1uiv },
{ "glVertexAttribP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP2ui },
{ "glVideoCaptureStreamParameterdvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterdvNV },
{ "glVideoCaptureStreamParameterfvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterfvNV },
{ "glVideoCaptureStreamParameterivNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterivNV },
+ { "glViewportArrayv", "GL_ARB_viewport_array", wine_glViewportArrayv },
+ { "glViewportIndexedf", "GL_ARB_viewport_array", wine_glViewportIndexedf },
+ { "glViewportIndexedfv", "GL_ARB_viewport_array", wine_glViewportIndexedfv },
{ "glWaitSync", "GL_ARB_sync", wine_glWaitSync },
{ "glWeightPointerARB", "GL_ARB_vertex_blend", wine_glWeightPointerARB },
{ "glWeightbvARB", "GL_ARB_vertex_blend", wine_glWeightbvARB },