if(window) DestroyWindow(window);
}
+static void cubemap_test(IDirect3DDevice7 *device)
+{
+ IDirect3D7 *d3d;
+ IDirectDraw7 *ddraw;
+ IDirectDrawSurface7 *cubemap, *surface;
+ D3DDEVICEDESC7 d3dcaps;
+ HRESULT hr;
+ DWORD color;
+ DDSURFACEDESC2 ddsd;
+ DDBLTFX DDBltFx;
+ DDSCAPS2 caps;
+ static float quad[] = {
+ -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
+ 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
+ -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
+
+ 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
+ 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
+ 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
+
+ 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
+ 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
+ 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
+ 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
+
+ -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
+ 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
+ -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
+ };
+
+ memset(&DDBltFx, 0, sizeof(DDBltFx));
+ DDBltFx.dwSize = sizeof(DDBltFx);
+
+ memset(&d3dcaps, 0, sizeof(d3dcaps));
+ hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
+ ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
+ if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
+ {
+ skip("No cubemap support\n");
+ return;
+ }
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
+ ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
+
+ hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+ ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
+ hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
+ ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
+ IDirect3D7_Release(d3d);
+
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
+ ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
+ ddsd.dwWidth = 16;
+ ddsd.dwHeight = 16;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
+ ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ ddsd.ddpfPixelFormat.dwRGBBitCount = 32;
+ ddsd.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
+ ddsd.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
+ ddsd.ddpfPixelFormat.dwBBitMask = 0x000000FF;
+
+ hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
+ ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
+ IDirectDraw7_Release(ddraw);
+
+ /* Positive X */
+ DDBltFx.dwFillColor = 0x00ff0000;
+ hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ memset(&caps, 0, sizeof(caps));
+ caps.dwCaps = DDSCAPS_TEXTURE;
+ caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
+ hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
+ DDBltFx.dwFillColor = 0x0000ffff;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
+ hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
+ DDBltFx.dwFillColor = 0x0000ff00;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
+ hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
+ DDBltFx.dwFillColor = 0x000000ff;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
+ hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
+ DDBltFx.dwFillColor = 0x00ffff00;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
+ hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
+ DDBltFx.dwFillColor = 0x00ff00ff;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
+ ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
+
+ hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
+ ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
+
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
+ if(SUCCEEDED(hr))
+ {
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
+ ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
+ ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
+ ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
+ ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
+
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
+ }
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
+
+ color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
+ ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
+ color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
+ ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
+ color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
+ ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
+ color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
+ ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
+ hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
+ ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
+ IDirectDrawSurface7_Release(cubemap);
+}
+
START_TEST(visual)
{
HRESULT hr;
offscreen_test(Direct3DDevice);
alpha_test(Direct3DDevice);
rhw_zero_test(Direct3DDevice);
+ cubemap_test(Direct3DDevice);
releaseObjects(); /* release DX7 interfaces to test D3D1 */