DestroyWindow(hwnd);
}
+static void test_depth_stencil_size(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3DSurface8 *ds, *rt, *ds_bigger;
+ IDirect3D8 *d3d8;
+ HRESULT hr;
+ HWND hwnd;
+
+ d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!d3d8 || !hwnd) goto cleanup;
+
+ device = create_device(d3d8, hwnd, hwnd, TRUE);
+ if (!device) goto cleanup;
+
+ hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
+ ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
+ hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
+
+ IDirect3DSurface8_Release(rt);
+ IDirect3DSurface8_Release(ds);
+ IDirect3DSurface8_Release(ds_bigger);
+
+cleanup:
+ if (d3d8) IDirect3D8_Release(d3d8);
+ DestroyWindow(hwnd);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
test_depth_stencil_reset();
test_wndproc();
test_wndproc_windowed();
+ test_depth_stencil_size();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}