ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
/* check the scissorrect values after a reset */
- present_parameters.BackBufferWidth = 1024;
- present_parameters.BackBufferHeight = 768;
+ present_parameters.BackBufferWidth = 800;
+ present_parameters.BackBufferHeight = 600;
hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
- ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
+ ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
if(device_ptr) {
ULONG ref;