wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
authorAlexander Dorofeyev <alexd4@inbox.lv>
Wed, 2 Apr 2008 21:12:04 +0000 (00:12 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 3 Apr 2008 09:31:19 +0000 (11:31 +0200)
dlls/wined3d/texture.c

index 294dd1d6f636b7aea5089b4afd673f3b4f2ad81d..a6919ef2f1c275adcd57ec771f5fa68749168c6c 100644 (file)
@@ -115,7 +115,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
     }
 
     IWineD3DTexture_BindTexture(iface);
-    ENTER_GL();
+
     /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
     if (This->baseTexture.dirty) {
         for (i = 0; i < This->baseTexture.levels; i++) {
@@ -135,7 +135,6 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
     } else {
         TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
     }
-    LEAVE_GL();
 
     /* No longer dirty */
     This->baseTexture.dirty = FALSE;