MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
};
+enum _D3DXMESH
+{
+ D3DXMESH_32BIT = 0x001,
+ D3DXMESH_DONOTCLIP = 0x002,
+ D3DXMESH_POINTS = 0x004,
+ D3DXMESH_RTPATCHES = 0x008,
+ D3DXMESH_NPATCHES = 0x4000,
+ D3DXMESH_VB_SYSTEMMEM = 0x010,
+ D3DXMESH_VB_MANAGED = 0x020,
+ D3DXMESH_VB_WRITEONLY = 0x040,
+ D3DXMESH_VB_DYNAMIC = 0x080,
+ D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
+ D3DXMESH_IB_SYSTEMMEM = 0x100,
+ D3DXMESH_IB_MANAGED = 0x200,
+ D3DXMESH_IB_WRITEONLY = 0x400,
+ D3DXMESH_IB_DYNAMIC = 0x800,
+ D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
+ D3DXMESH_VB_SHARE = 0x1000,
+ D3DXMESH_USEHWONLY = 0x2000,
+ D3DXMESH_SYSTEMMEM = 0x110,
+ D3DXMESH_MANAGED = 0x220,
+ D3DXMESH_WRITEONLY = 0x440,
+ D3DXMESH_DYNAMIC = 0x880,
+ D3DXMESH_SOFTWAREPROCESSING = 0x18000
+};
+
typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
typedef struct ID3DXMesh* LPD3DXMESH;