static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
-const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
-const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
-const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
+static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
+static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
+static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
return 0;
}
-const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
+static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
{
/* IUnknown methods */
d3dcompiler_shader_reflection_QueryInterface,
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
-const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
+static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
{
/* ID3D11ShaderReflectionConstantBuffer methods */
d3dcompiler_shader_reflection_constant_buffer_GetDesc,
return 0;
}
-const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
+static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
{
/* ID3D11ShaderReflectionVariable methods */
d3dcompiler_shader_reflection_variable_GetDesc,
return E_NOTIMPL;
}
-const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
+static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
{
/* ID3D11ShaderReflectionType methods */
d3dcompiler_shader_reflection_type_GetDesc,