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wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.
author
Alexander Dorofeyev
<alexd4@inbox.lv>
Wed, 2 Apr 2008 21:12:08 +0000
(
00:12
+0300)
committer
Alexandre Julliard
<julliard@winehq.org>
Thu, 3 Apr 2008 09:31:27 +0000
(11:31 +0200)
dlls/wined3d/cubetexture.c
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diff --git
a/dlls/wined3d/cubetexture.c
b/dlls/wined3d/cubetexture.c
index 9426448acd1466e24f891c5849f639ecfefc8428..c44b3f9b91f22ec36143336bbdb713cd0378de70 100644
(file)
--- a/
dlls/wined3d/cubetexture.c
+++ b/
dlls/wined3d/cubetexture.c
@@
-125,7
+125,6
@@
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
}
IWineD3DCubeTexture_BindTexture(iface);
- ENTER_GL();
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if (This->baseTexture.dirty) {
for (i = 0; i < This->baseTexture.levels; i++) {
@@
-152,7
+151,6
@@
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
} else {
TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
}
- LEAVE_GL();
/* No longer dirty */
This->baseTexture.dirty = FALSE;