EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
- if (hrc == D3D_OK && object != NULL) {
- hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
- IWineD3DPixelShader_Release(object);
- } else {
- *ppShader = NULL;
+ if (SUCCEEDED(hrc))
+ {
+ if (object)
+ {
+ hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
+ IWineD3DPixelShader_Release(object);
+ }
+ else
+ {
+ *ppShader = NULL;
+ }
+ }
+ else
+ {
+ WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
- if(hrc == D3D_OK && pShader != NULL){
- hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
- IWineD3DVertexShader_Release(pShader);
- } else {
- *ppShader = NULL;
+ if (SUCCEEDED(hrc))
+ {
+ if (pShader)
+ {
+ hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
+ IWineD3DVertexShader_Release(pShader);
+ }
+ else
+ {
+ *ppShader = NULL;
+ }
+ }
+ else
+ {
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);