static const char * const spam[] =
{
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
- "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
+ "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx, with \n */
+ "Fragment shader was successfully compiled to run on hardware.", /* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
- "Fragment shader was successfully compiled to run on hardware.\n"
- "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
+ "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
};
if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;