if (!width) width = 1;
if(physDev->pen.style == PS_NULL) width = 0;
- if ((physDev->pen.style == PS_INSIDEFRAME))
+ if (physDev->pen.style == PS_INSIDEFRAME)
{
if (2*width > (rc.right-rc.left)) width=(rc.right-rc.left + 1)/2;
if (2*width > (rc.bottom-rc.top)) width=(rc.bottom-rc.top + 1)/2;
if (!width) width = 1;
if(physDev->pen.style == PS_NULL) width = 0;
- if ((physDev->pen.style == PS_INSIDEFRAME))
+ if (physDev->pen.style == PS_INSIDEFRAME)
{
if (2*width > (rc.right-rc.left)) width=(rc.right-rc.left + 1)/2;
if (2*width > (rc.bottom-rc.top)) width=(rc.bottom-rc.top + 1)/2;
if (!width) width = 1;
if(physDev->pen.style == PS_NULL) width = 0;
- if ((physDev->pen.style == PS_INSIDEFRAME))
+ if (physDev->pen.style == PS_INSIDEFRAME)
{
if (2*width > (rc.right-rc.left)) width=(rc.right-rc.left + 1)/2;
if (2*width > (rc.bottom-rc.top)) width=(rc.bottom-rc.top + 1)/2;
if (!width) width = 1;
if(physDev->pen.style == PS_NULL) width = 0;
- if ((physDev->pen.style == PS_INSIDEFRAME))
+ if (physDev->pen.style == PS_INSIDEFRAME)
{
if (2*width > (rc.right-rc.left)) width=(rc.right-rc.left + 1)/2;
if (2*width > (rc.bottom-rc.top)) width=(rc.bottom-rc.top + 1)/2;