Change AddRef in queryInterface to IUnknown_AddRef.
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Fri, 11 Mar 2005 10:25:30 +0000 (10:25 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 11 Mar 2005 10:25:30 +0000 (10:25 +0000)
Move ppVoulme to d3d9voloumeimpl structure.
Some minor stylistic changes (making everything the same).

dlls/d3d9/basetexture.c
dlls/d3d9/cubetexture.c
dlls/d3d9/indexbuffer.c
dlls/d3d9/resource.c
dlls/d3d9/surface.c
dlls/d3d9/texture.c
dlls/d3d9/vertexbuffer.c
dlls/d3d9/volume.c
dlls/d3d9/volumetexture.c
dlls/d3d9/vshaderdeclaration.c

index 76a9508e3feedf9ef865614b9e7746463ed3cd58..158194ff513ea0460f4cf1b18e8aa690a0d8ef2a 100644 (file)
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DBaseTexture9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
-
+    TRACE("(%p) Relay\n" , This);
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
-        IDirect3DBaseTexture9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -65,73 +65,87 @@ ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
 }
 
 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
 }
 
 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
 }
 
 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
     return ;
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
 }
 
 /* IDirect3DBaseTexture9 Interface follow: */
 DWORD  WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
 }
 
 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
 }
 
 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
 }
 
 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType);
 }
 
 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
 }
 
 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
 }
 
index 8a46d3cf1eb5f9f4ded707243fc76f343eca1bcb..c8acecd9a1e575c8eaee506a30cac175c75ed730 100644 (file)
@@ -2,7 +2,8 @@
  * IDirect3DCubeTexture9 implementation
  *
  * Copyright 2002-2005 Jason Edmeades
- *                     Raphael Junqueira
+ * Copyright 2002-2005 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+
 
 /* IDirect3DCubeTexture9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
-
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
-        IDirect3DCubeTexture9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -57,6 +58,7 @@ ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
 
     if (ref == 0) {
+        TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -66,82 +68,97 @@ ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n" , This);
     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
 }
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
 }
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
 }
 
 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
 }
 
 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
 }
 
 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
 }
 
 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
 }
 
 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
 }
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
 }
 
 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
 }
 
 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
 }
 
 /* IDirect3DCubeTexture9 Interface follow: */
 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
-
     WINED3DSURFACE_DESC    wined3ddesc;
     UINT                   tmpInt = -1;
 
+    TRACE("(%p) Relay\n", This);
+
     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
     wined3ddesc.Format              = &pDesc->Format;
     wined3ddesc.Type                = &pDesc->Type;
@@ -159,8 +176,10 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 ifa
 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
     HRESULT hrc = D3D_OK;
-    
     IWineD3DSurface *mySurface = NULL;
+
+    TRACE("(%p) Relay\n", This);
+
     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
@@ -171,16 +190,19 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
 }
 
 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
 }
 
 HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
 }
 
@@ -212,37 +234,43 @@ IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
 };
 
 
+
+
 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, 
-                                                        UINT EdgeLength, UINT Levels, DWORD Usage, 
-                                                        D3DFORMAT Format, D3DPOOL Pool, 
+HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
+                                                        UINT EdgeLength, UINT Levels, DWORD Usage,
+                                                        D3DFORMAT Format, D3DPOOL Pool,
                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
 
     IDirect3DCubeTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr = D3D_OK;
-    
+
+    TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)  Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
+
     /* Allocate the storage for the device */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+
     if (NULL == object) {
         FIXME("(%p) allocation of CubeTexture failed\n", This);
         *ppCubeTexture = NULL;
         return D3DERR_OUTOFVIDEOMEMORY;
-    }    
-
+    }
     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
     object->ref = 1;
-    hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, 
-                                 Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
+    hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
+                                 Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
                                  D3D9CB_CreateSurface);
 
-    if (hr != D3D_OK) {
-        /* free up object */ 
+    if (hr != D3D_OK){
+        /* free up object */
         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
         *ppCubeTexture = NULL;
     } else {
         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
     }
+
+    TRACE("(%p) returning %p\n",This, *ppCubeTexture);
     return hr;
 }
index a05e19191618e45c6e9a2e5b316d824f574e34c9..2315e6267ca824f3a175ed94566141df23e71442 100644 (file)
@@ -22,7 +22,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DIndexBuffer9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
@@ -31,7 +31,7 @@ HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 i
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
-        IDirect3DIndexBuffer9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -65,58 +65,68 @@ ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
 /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
 }
 
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
 }
 
 DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
 }
 
 void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
-    return ;
+    TRACE("(%p) Relay\n", This);
+    return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
 }
 
 /* IDirect3DIndexBuffer9 Interface follow: */
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
 }
 
 HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
 }
 
 HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, pDesc);
 }
 
@@ -142,15 +152,16 @@ IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
 
 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
 HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, 
-                                                     UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, 
-                                                     IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
+                              UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
+                              IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
     
     IDirect3DIndexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
     
+    TRACE("(%p) Relay\n", This);
     /* Allocate the storage for the device */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (NULL == object) {
         FIXME("Allocation of memory failed\n");
         *ppIndexBuffer = NULL;
@@ -159,7 +170,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
 
     object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
     object->ref = 1;
-    hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
+    TRACE("Calling wined3d create index buffer\n");
+    hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &object->wineD3DIndexBuffer, pSharedHandle, (IUnknown *)object);
     if (hrc != D3D_OK) {
         /* free up object */ 
         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
index 09227d8901e32ddb70b08759d48967b49eb8bc5d..6285af228ed9380299b50ffc3055eeab3c46e378 100644 (file)
@@ -22,7 +22,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DResource9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface, REFIID riid, LPVOID* ppobj) {
@@ -65,6 +65,9 @@ ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
 HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
     IWineD3DDevice *myDevice = NULL;
+
+    TRACE("(%p) Relay\n", This);
+
     IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
     IWineD3DDevice_Release(myDevice);
@@ -73,37 +76,44 @@ HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDire
 
 HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
 }
 
 DWORD  WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_GetPriority(This->wineD3DResource);
 }
 
 void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     IWineD3DResource_PreLoad(This->wineD3DResource);
     return;
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
     IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DResource_GetType(This->wineD3DResource);
 }
 
index 682bc86983966f093d30bf5bca2fc28eb1a84a61..3d2662bf7c3f3f185df79e90e2e58e06882cc6e0 100644 (file)
@@ -22,7 +22,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DSurface9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID riid, LPVOID* ppobj) {
@@ -31,7 +31,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, RE
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DSurface9)) {
-        IDirect3DSurface9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -70,37 +70,44 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect
 
 HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
 }
 
 DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_GetPriority(This->wineD3DSurface);
 }
 
 void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     IWineD3DSurface_PreLoad(This->wineD3DSurface);
     return ;
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_GetType(This->wineD3DSurface);
 }
 
@@ -108,13 +115,12 @@ D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
 HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
     HRESULT res;
-
-    /* The container returned from IWineD3DSurface_GetContainer is either a IWineD3DDevice, 
-       one of the subclasses of IWineD3DBaseTexture or a IWineD3DSwapChain  */
     IUnknown *IWineContainer = NULL;
 
     TRACE("(%p) Relay\n", This);
 
+    /* The container returned from IWineD3DSurface_GetContainer is either a IWineD3DDevice,
+       one of the subclasses of IWineD3DBaseTexture or a IWineD3DSwapChain  */
     /* Get the IUnknown container. */
     res = IWineD3DSurface_GetContainer(This->wineD3DSurface, &IID_IUnknown, (void **)&IWineContainer);    
     if (res == D3D_OK && IWineContainer != NULL) {
@@ -156,6 +162,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFAC
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
     WINED3DSURFACE_DESC    wined3ddesc;
     UINT                   tmpInt = -1;
+    TRACE("(%p) Relay\n", This);
 
     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
     wined3ddesc.Format              = &pDesc->Format;
@@ -173,21 +180,26 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFAC
 
 HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
+    TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %ld\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
     return IWineD3DSurface_LockRect(This->wineD3DSurface, pLockedRect, pRect, Flags);
 }
 
 HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_UnlockRect(This->wineD3DSurface);
 }
 
 HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
 }
 
 HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
 }
 
index a605d9d47b281f8125e8a38c7fb228d35b50e523..a5a16257a975a8f1bdf658b897aa91411d6caf0b 100644 (file)
@@ -2,7 +2,8 @@
  * IDirect3DTexture9 implementation
  *
  * Copyright 2002-2005 Jason Edmeades
- *                     Raphael Junqueira
+ * Copyright 2002-2005 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -22,7 +23,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DTexture9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
@@ -32,7 +33,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, RE
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
-        IDirect3DTexture9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -71,17 +72,17 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect
 
 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
+    return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
+    return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
-    return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
+    return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
 }
 
 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
@@ -147,7 +148,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
     wined3ddesc.Type                = &pDesc->Type;
     wined3ddesc.Usage               = &pDesc->Usage;
     wined3ddesc.Pool                = &pDesc->Pool;
-    wined3ddesc.Size                = &tmpInt;
+    wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
     wined3ddesc.Width               = &pDesc->Width;
@@ -169,7 +170,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
     return hrc;
 }
 
-HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
 }
@@ -184,7 +185,6 @@ HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONS
     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
 }
 
-
 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
 {
     IDirect3DTexture9Impl_QueryInterface,
@@ -198,6 +198,7 @@ IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
     IDirect3DTexture9Impl_GetPriority,
     IDirect3DTexture9Impl_PreLoad,
     IDirect3DTexture9Impl_GetType,
+    
     IDirect3DTexture9Impl_SetLOD,
     IDirect3DTexture9Impl_GetLOD,
     IDirect3DTexture9Impl_GetLevelCount,
@@ -219,8 +220,11 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
     
+    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
+
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
+
     if (NULL == object) {
         FIXME("Allocation of memory failed\n");
         *ppTexture = NULL;
@@ -230,15 +234,17 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
     object->lpVtbl = &Direct3DTexture9_Vtbl;
     object->ref = 1;
     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
-                                 Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
+                                 Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
 
     if (FAILED(hrc)) {
         /* free up object */ 
         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
         *ppTexture = NULL;
-    } else {
-        *ppTexture = (LPDIRECT3DTEXTURE9) object;
-    }
-    return hrc;
+   } else {
+        *ppTexture= (LPDIRECT3DTEXTURE9) object;
+   }
+
+   TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
+   return hrc;
 }
index 3dd682b877c811fdfbaadc734324b058b5381362..8a8a39d1184a4dc65009788dd84e571ec4884cab 100644 (file)
@@ -2,7 +2,8 @@
  * IDirect3DVertexBuffer9 implementation
  *
  * Copyright 2002-2004 Jason Edmeades
- *                     Raphael Junqueira
+ * Copyright 2002-2004 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -22,7 +23,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
@@ -31,7 +32,7 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource9)
         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
-        IDirect3DVertexBuffer9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -65,58 +66,69 @@ ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
 }
 
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
 }
 
 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
 }
 
 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
     return ;
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
 }
 
 /* IDirect3DVertexBuffer9 Interface follow: */
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
 }
 
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
 }
 
 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, pDesc);
 }
 
@@ -141,8 +153,8 @@ IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
 
 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, 
-                                                      UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, 
-                                                      IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
+                                UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
+                                IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
     
     IDirect3DVertexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
index 9ff7b882a369f300589ea2fd37579bdc984fa95f..bac9c11d99a74d91066a9f193453796c5076b9fb 100644 (file)
@@ -22,7 +22,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DVolume9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
@@ -30,7 +30,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFI
 
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DVolume9)) {
-        IDirect3DVolume9Impl_AddRef(iface);
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -74,24 +74,28 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3D
 
 HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
 }
 
 HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
     HRESULT res;
-
     IUnknown *IWineContainer = NULL;
+
+    TRACE("(%p) Relay\n", This);
     res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
 
     /* If this works, the only valid container is a child of resource (volumetexture) */
@@ -108,6 +112,8 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_D
     WINED3DVOLUME_DESC     wined3ddesc;
     UINT                   tmpInt = -1;
 
+    TRACE("(%p) Relay\n", This);
+
     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
     wined3ddesc.Format              = &pDesc->Format;
     wined3ddesc.Type                = &pDesc->Type;
@@ -123,11 +129,13 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_D
 
 HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
+    TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
     return IWineD3DVolume_LockBox(This->wineD3DVolume, pLockedVolume, pBox, Flags);
 }
 
 HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
     IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
+    TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
     return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
 }
 
@@ -146,6 +154,7 @@ IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
     IDirect3DVolume9Impl_UnlockBox
 };
 
+
 /* Internal function called back during the CreateVolumeTexture */
 HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
                                    D3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
@@ -166,14 +175,15 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height,
     object->lpVtbl = &Direct3DVolume9_Vtbl;
     object->ref = 1;
     hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, 
-                                       Pool, ppVolume, pSharedHandle, (IUnknown *)object);
+                                       Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
     if (hrc != D3D_OK) {
         /* free up object */ 
         FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
         *ppVolume = NULL;
     } else {
-        *ppVolume = (IWineD3DVolume *)object;
+        *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
     }
+    TRACE("(%p) Created volume %p\n", This, *ppVolume);
     return hrc;
 }
index ca648892cd1b7a6f67a6c93d9ef2409daf3d1561..ad74f935a8110520bbb512d1567797f7716b10e6 100644 (file)
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
 
     if (IsEqualGUID(riid, &IID_IUnknown)
-       || IsEqualGUID(riid, &IID_IDirect3DResource9)
-       || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
-       || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
-        IDirect3DVolumeTexture9Impl_AddRef(iface);
+    || IsEqualGUID(riid, &IID_IDirect3DResource9)
+    || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
+    || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
+        IUnknown_AddRef(iface);
         *ppobj = This;
         return D3D_OK;
     }
@@ -66,72 +66,86 @@ ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface)
 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
-    return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags);
+    TRACE("(%p) Relay\n", This);
+    return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
-    return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData);
+    TRACE("(%p) Relay\n", This);
+    return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
-    return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid);
+    TRACE("(%p) Relay\n", This);
+    return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
 }
 
 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
 }
 
 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
 }
 
 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
 }
 
 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
 }
 
 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
 }
 
 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
 }
 
 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
 }
 
 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
 }
 
 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
 }
 
@@ -141,6 +155,8 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9
     WINED3DVOLUME_DESC     wined3ddesc;
     UINT                   tmpInt = -1;
 
+    TRACE("(%p) Relay\n", This);
+
     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
     wined3ddesc.Format              = &pDesc->Format;
     wined3ddesc.Type                = &pDesc->Type;
@@ -157,8 +173,10 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
     HRESULT hrc = D3D_OK;
-    
     IWineD3DVolume *myVolume = NULL;
+
+    TRACE("(%p) Relay\n", This);
+
     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
@@ -169,16 +187,19 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTUR
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
     return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
 }
 
 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
+    TRACE("(%p) Relay\n", This);
     return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
 }
 
@@ -220,6 +241,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 ifac
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
 
+    TRACE("(%p) Relay\n", This);
+
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
     if (NULL == object) {
@@ -231,7 +254,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 ifac
     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
     object->ref = 1;
     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
-                                 Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle, 
+                                 Format, Pool, &object->wineD3DVolumeTexture, pSharedHandle,
                                  (IUnknown *)object, D3D9CB_CreateVolume);
 
 
@@ -243,5 +266,6 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 ifac
     } else {
         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
     }
+    TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
     return hrc;
 }
index 6d223534f4088b433b317d7ddd6be8124a8660b4..e5ce1dcef57cb66f22e6269fc367f531290367de 100644 (file)
@@ -21,7 +21,7 @@
 #include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 /**
  * DirectX9 SDK download