d3d10: Rename ConstantBuffer's variable to member.
authorRico Schüller <kgbricola@web.de>
Wed, 30 Sep 2009 09:39:13 +0000 (11:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 30 Sep 2009 13:42:04 +0000 (15:42 +0200)
dlls/d3d10/d3d10_private.h
dlls/d3d10/effect.c

index 2d664cbf1cbfcbe14f842d79bc3b8bd9a4cfb85d..7ef2c1777e893ee8f8ef47b6fc734c87785e8300 100644 (file)
@@ -109,9 +109,9 @@ struct d3d10_effect_local_buffer
     struct d3d10_effect *effect;
     char *name;
     DWORD data_size;
-    DWORD variable_count;
+    DWORD member_count;
     DWORD annotation_count;
-    struct d3d10_effect_variable *variables;
+    struct d3d10_effect_variable *members;
     struct d3d10_effect_variable *annotations;
 };
 
index d1bd7ee2da429eaef8e17161e8b39afd66bfce63..ccbc3c4af847ee27215335deed9b020e44ba517c 100644 (file)
@@ -734,8 +734,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
 
     skip_dword_unknown(ptr, 1);
 
-    read_dword(ptr, &l->variable_count);
-    TRACE("Local buffer variable count: %#x.\n", l->variable_count);
+    read_dword(ptr, &l->member_count);
+    TRACE("Local buffer member count: %#x.\n", l->member_count);
 
     skip_dword_unknown(ptr, 1);
 
@@ -759,16 +759,16 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
         if (FAILED(hr)) return hr;
     }
 
-    l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables));
-    if (!l->variables)
+    l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->member_count * sizeof(*l->members));
+    if (!l->members)
     {
-        ERR("Failed to allocate variables memory.\n");
+        ERR("Failed to allocate members memory.\n");
         return E_OUTOFMEMORY;
     }
 
-    for (i = 0; i < l->variable_count; ++i)
+    for (i = 0; i < l->member_count; ++i)
     {
-        struct d3d10_effect_variable *v = &l->variables[i];
+        struct d3d10_effect_variable *v = &l->members[i];
 
         v->buffer = l;
         v->effect = l->effect;
@@ -1068,13 +1068,13 @@ static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *
     TRACE("local buffer %p.\n", l);
 
     HeapFree(GetProcessHeap(), 0, l->name);
-    if (l->variables)
+    if (l->members)
     {
-        for (i = 0; i < l->variable_count; ++i)
+        for (i = 0; i < l->member_count; ++i)
         {
-            d3d10_effect_variable_destroy(&l->variables[i]);
+            d3d10_effect_variable_destroy(&l->members[i]);
         }
-        HeapFree(GetProcessHeap(), 0, l->variables);
+        HeapFree(GetProcessHeap(), 0, l->members);
     }
 
     if (l->annotations)
@@ -1254,9 +1254,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
         struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
         unsigned int j;
 
-        for (j = 0; j < l->variable_count; ++j)
+        for (j = 0; j < l->member_count; ++j)
         {
-            struct d3d10_effect_variable *v = &l->variables[j];
+            struct d3d10_effect_variable *v = &l->members[j];
 
             if (!strcmp(v->name, name))
             {