/* Render a quad and try all of the different fixed function shading models. */
HRESULT hr;
DWORD color0, color1;
+ DWORD color0_gouraud = 0, color1_gouraud = 0;
BYTE r, g, b;
DWORD shademode = D3DSHADE_FLAT;
DWORD primtype = D3DPT_TRIANGLESTRIP;
b = (color1 & 0x000000ff);
ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
"GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
+
+ color0_gouraud = color0;
+ color1_gouraud = color1;
+
shademode = D3DSHADE_PHONG;
break;
case D3DSHADE_PHONG:
b = (color1 & 0x000000ff);
ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
"PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
+
+ ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
+ color0_gouraud, color0);
+ ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
+ color1_gouraud, color1);
break;
}
}