UINT oldFlags = This->updateStateBlock->streamFlags[StreamNumber];
UINT oldFreq = This->updateStateBlock->streamFreq[StreamNumber];
+ /* Verify input at least in d3d9 this is invalid*/
+ if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA)){
+ WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL\n");
+ return WINED3DERR_INVALIDCALL;
+ }
+ if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && StreamNumber == 0 ){
+ WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL\n");
+ return WINED3DERR_INVALIDCALL;
+ }
+ if( Divider == 0 ){
+ WARN("Divider is 0, returning D3DERR_INVALIDCALL\n");
+ return WINED3DERR_INVALIDCALL;
+ }
+
TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
This->updateStateBlock->streamFlags[StreamNumber] = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA );