}
static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3DSurface *pSourceSurface, CONST RECT* pSourceRect, IWineD3DSurface *pDestinationSurface, CONST POINT* pDestPoint) {
- const struct wined3d_format_desc *src_format_desc, *dst_format_desc;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
+ const struct wined3d_format_desc *src_format;
+ const struct wined3d_format_desc *dst_format;
/** TODO: remove casts to IWineD3DSurfaceImpl
* NOTE: move code to surface to accomplish this
****************************************/
IWineD3DSurfaceImpl *dst_impl = (IWineD3DSurfaceImpl *)pDestinationSurface;
int srcWidth, srcHeight;
unsigned int srcSurfaceWidth, srcSurfaceHeight;
- WINED3DFORMAT destFormat, srcFormat;
int destLeft, destTop;
WINED3DPOOL srcPool, destPool;
GLenum dummy;
srcSurfaceWidth = winedesc.width;
srcSurfaceHeight = winedesc.height;
srcPool = winedesc.pool;
- srcFormat = winedesc.format;
IWineD3DSurface_GetDesc(pDestinationSurface, &winedesc);
destPool = winedesc.pool;
- destFormat = winedesc.format;
if(srcPool != WINED3DPOOL_SYSTEMMEM || destPool != WINED3DPOOL_DEFAULT){
WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n", pSourceSurface, pDestinationSurface);
return WINED3DERR_INVALIDCALL;
}
- if (srcFormat != destFormat)
+ src_format = pSrcSurface->resource.format_desc;
+ dst_format = dst_impl->resource.format_desc;
+
+ if (src_format->format != dst_format->format)
{
WARN("Source and destination surfaces should have the same format.\n");
return WINED3DERR_INVALIDCALL;
surface_internal_preload(pDestinationSurface, SRGB_RGB);
IWineD3DSurface_BindTexture(pDestinationSurface, FALSE);
- src_format_desc = ((IWineD3DSurfaceImpl *)pSrcSurface)->resource.format_desc;
- dst_format_desc = dst_impl->resource.format_desc;
-
/* this needs to be done in lines if the sourceRect != the sourceWidth */
srcWidth = pSourceRect ? pSourceRect->right - pSourceRect->left : srcSurfaceWidth;
srcHeight = pSourceRect ? pSourceRect->bottom - pSourceRect->top : srcSurfaceHeight;
ENTER_GL();
- if (dst_format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
+ if (dst_format->Flags & WINED3DFMT_FLAG_COMPRESSED)
{
- UINT row_length = (srcWidth / src_format_desc->block_width) * src_format_desc->block_byte_count;
- UINT row_count = srcHeight / src_format_desc->block_height;
+ UINT row_length = (srcWidth / src_format->block_width) * src_format->block_byte_count;
+ UINT row_count = srcHeight / src_format->block_height;
UINT src_pitch = IWineD3DSurface_GetPitch(pSourceSurface);
if (pSourceRect)
{
- data += (pSourceRect->top / src_format_desc->block_height) * src_pitch;
- data += (pSourceRect->left / src_format_desc->block_width) * src_format_desc->block_byte_count;
+ data += (pSourceRect->top / src_format->block_height) * src_pitch;
+ data += (pSourceRect->left / src_format->block_width) * src_format->block_byte_count;
}
TRACE("glCompressedTexSubImage2DARB, target %#x, level %d, x %d, y %d, w %d, h %d, "
"format %#x, image_size %#x, data %p.\n", dst_impl->texture_target, dst_impl->texture_level,
- destLeft, destTop, srcWidth, srcHeight, dst_format_desc->glFormat, row_count * row_length, data);
+ destLeft, destTop, srcWidth, srcHeight, dst_format->glFormat, row_count * row_length, data);
if (row_length == src_pitch)
{
GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
- destLeft, destTop, srcWidth, srcHeight, dst_format_desc->glInternal, row_count * row_length, data));
+ destLeft, destTop, srcWidth, srcHeight, dst_format->glInternal, row_count * row_length, data));
}
else
{
for (row = 0, y = destTop; row < row_count; ++row)
{
GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
- destLeft, y, srcWidth, src_format_desc->block_height,
- dst_format_desc->glInternal, row_length, data));
- y += src_format_desc->block_height;
+ destLeft, y, srcWidth, src_format->block_height,
+ dst_format->glInternal, row_length, data));
+ y += src_format->block_height;
data += src_pitch;
}
}
{
if (pSourceRect)
{
- data += pSourceRect->top * srcSurfaceWidth * src_format_desc->byte_count;
- data += pSourceRect->left * src_format_desc->byte_count;
+ data += pSourceRect->top * srcSurfaceWidth * src_format->byte_count;
+ data += pSourceRect->left * src_format->byte_count;
}
TRACE("glTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, format %#x, type %#x, data %p.\n",
dst_impl->texture_target, dst_impl->texture_level, destLeft, destTop,
- srcWidth, srcHeight, dst_format_desc->glFormat, dst_format_desc->glType, data);
+ srcWidth, srcHeight, dst_format->glFormat, dst_format->glType, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, srcSurfaceWidth);
glTexSubImage2D(dst_impl->texture_target, dst_impl->texture_level, destLeft, destTop,
- srcWidth, srcHeight, dst_format_desc->glFormat, dst_format_desc->glType, data);
+ srcWidth, srcHeight, dst_format->glFormat, dst_format->glType, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("glTexSubImage2D");
}